This is what happens when you neglect GT5P

  • Thread starter Sonzilla
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The R8 is a good example of the PD attention to detail. The GT5P model has a moving rear wing which rises up at exactly 120kmh. The R8 model in Shift, GTR Evo or Forza 3 all have a fixed rear wing :)
 
Based on GT5:P my personal feeling is that GT5:P will be a better game than Forza 3, Forza 3 is a great game but its suffering from GT4 syndrome in that the driving aspect or the most important aspect for a driving/racing game, starts to grate after a while. GT5:P is still as great today as when I first downloaded the demo, the only difference was back then I finished every race thinking "my word, how am I ever going to get the hang of this without driving aids" the cars were just lethal. But practise makes perfect, ish, and I can handle a lot of the cars much better now. I still use a low TC setting online though, I'd hate to take someone out with a wayward tail end because I tried a bit too hard. GT5:P simulates the feeling of being on the edge of conrol very well and punishes you for going over, very much. It can be frustrating and it can be hard to feel the limit, but it's far better than the "I can get away with drifting anything and cornering how I want to" feeling I get in Forza 3. But back to GT5:P's handling, with news that GT5 is supposed to have addressed the feel of the cars so it's more natural to feel the limits I'm expecting big things. Tbh even if the physics were the same as GT5:P's I'd love it.
 
Still its quired that u r moderator here, that u never played gt5 prologue and that u r big forza 3 fan and play that crap every day, and write on this forum that u do so, very quirred 💡
That's because your idea of what it takes to be a moderator is wrong.
We do not have Kaz's first name tattooed on the shoulder, and we are not compelled to buy and praise each and every GT release.
That's called being a fanboy, not a moderator.

Being a moderator means that I have to make sure that people are posting here according to the AUP and, for instance, that they preferably write 'are' and 'you' rather than 'r' and 'u'. The main reason being that many members here are not native english speakers (that includes me) and they might not understand what you're writing.
Like when you write 'quired' and 'quirred' : I don't know these words and can't find any reference to them. Since I understand them as 'weird' I guess you were meaning 'queer'.

Back to the point, yeah, I'm playing FM3 and enjoying it, and I'm also looking forward to GT5.
 
I received my Fanatec wheel 4 days ago. So I throwed away the MS crap wheel and installed the Fanatec on my old Playseat. It's really perfect in both games ! The gearbox is way better than the one on the G25.

I compared the Nissan 350Z RS in GT5P with a tuned 350Z in FM3 on Suzuka.
IRL, I own a tuned 350Z I frequently use during track days (Nürburgring, Spa and some tracks in France like Dijon Prenois). I tried to tune the 350Z in FM3 as close as possible as my real car.

relvir10.jpg


Yes, the avatar is a simulation too

I used both games with no driving help except ABS, manual gearbox, manual clutch, right foot braking with heel & toe.

If you drive beyond the limit, both games feels very similar except the car in FM3 does not feel as connected to the road as it is in GT5P.

If you try to go faster, the Z in GT5P will violently oversteer and it is very difficult to catch. Not realistic at all compared to my real Z which is very progressive and a pleasure to drift. (the stock Z in GT5P has the same problem).

In FM3, the Z is progressive at the limit and easy to drift. A lot closer to the real one !

My conclusion : a better sim would feel like the car in GT5P and react like the car in FM3 !

I hope that GT5 final will be this sim !


By the way, I did not played GT5P for months. I did not remember how bad it sounds :ill:
 
I received my Fanatec wheel 4 days ago. So I throwed away the MS crap wheel and installed the Fanatec on my old Playseat. It's really perfect in both games ! The gearbox is way better than the one on the G25.

I compared the Nissan 350Z RS in GT5P with a tuned 350Z in FM3 on Suzuka.
IRL, I own a tuned 350Z I frequently use during track days (Nürburgring, Spa and some tracks in France like Dijon Prenois). I tried to tune the 350Z in FM3 as close as possible as my real car.

relvir10.jpg


Yes, the avatar is a simulation too

I used both games with no driving help except ABS, manual gearbox, manual clutch, right foot braking with heel & toe.

If you drive beyond the limit, both games feels very similar except the car in FM3 does not feel as connected to the road as it is in GT5P.

If you try to go faster, the Z in GT5P will violently oversteer and it is very difficult to catch. Not realistic at all compared to my real Z which is very progressive and a pleasure to drift. (the stock Z in GT5P has the same problem).

In FM3, the Z is progressive at the limit and easy to drift. A lot closer to the real one !

My conclusion : a better sim would feel like the car in GT5P and react like the car in FM3 !

I hope that GT5 final will be this sim !


By the way, I did not played GT5P for months. I did not remember how bad it sounds :ill:

Try this. Try driving really badly in FM3. Slam the throttle at corners steer wildly at high speeds. You'll find it's really difficult to crash your car because you can always easily recover.

I haven't played FM3 in about 2 weeks. I'm getting bored. It turns out that the ability to replay which I loved actually kills the challenge. It's just impossible not to use replay when the AI bumps you on the last lap of a 9 lap race. But at the same time the challenge is killed. There should be a difficulty level that disables replay.

Also the AWD domination sucks. AWD cars are boring in FM3 but if you don't use them in online races you will lose. If you watch Top Gear you know that just putting an R8 engine in a VW is not going to make it drive like an R8. But in FM3 your porche of Ferrari is getting beat by a F@#KN Golf.

Also the last corner in Road Atlanta or Mapple Valley your car feels like a bobsled.

Also the cockpit views are awful in FM3.
 
I agree with you with your criticism about FM3. I'm not saying FM3 is realistic. I'm just saying that GT5P is not realistic. It's worse. Both have good points and bad points.
 
I never noticed "violent" oversteer in the GT5P 350Z if you push too hard, seemed rather progessive to me. Only resembles violent if you're jumping on and off the throttle harshly mid corner.
 
I haven´t got Forza 3 yet just the demo. But as for GT 5 Prologue due to the weird physics it´s just about impossible to get into. You get no information from the audio or force feedback or anything to help you feel what your car is actually doing.

GT 5 looks great but I don´t know how you play graphics? Maybe it´s due to being used to ugly looking PC sims I simply don´t care much about visual splendor. It´s the feel that is important in the end and while neither forza 3 measure up 100 % to 5 different PC sims for example I tried it does get closer overall.
 
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