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iLexNobody is saying that it isn't a game and I like to make clear that for me too the most important thing is to have fun. But GT4 is also meant to simulate car handling etc. as best as possible. This thread is only meant to discuss the DA and how it's compared to RL DA. Why are the DAs there and when do you reach maximum software simulation (regardless of hardware, e.g. a DFP or a complete car cabine)?
Good points, but the fact still remains if DA are the same as RL (as automatically set in GT4), or they are set just to help a novice or even as far as being used just for N type tyres hasnt been answered and probably will never be answered unless someone from PD say so, or we do a RL Vs GT test but this is alsmost impossible. The only way we can make sense is by testing and tweaking and coming up with a guess.
and as you say Software simulation for GT4 is far from in full use unless there is a DFP used, because there are some other software options to help controlle the car, maybe I need to do some tests and see what happens.
iLexFor example: I am excited to go and tame the Tuscan after live4speed's post, this will give me a lot of gaming time trying to achieve something... If I was certain that I was trying to tame a car that is only simulated well when all DAs are applied I would apply those. (maybe I'm a loony....)
Yopur not a loony, you have your own driving style and if a car with no DA isnt fun to drive then thats up to you to add them to the point at which the car becomes better to drive, knobody can tell you what is good for you, you just have to make up your own mind, It could of course be debated that you are takeing the easy way out, instead of driving without DA, but this has nothing to do with this thread as such, thats just personal taste.
BTW what I first said about the TSP6 was a total crock on my part, this morning I purchased the car and took off the DA and its a great car to drive, and even with N3 tyres its handles like a dream. 👍
iLexIn the end the simulation is part of what makes the game fun for me. Otherwise I would go out and buy me a copy of 'The Need for Speed'.
Agreed, I love the simulations part of this game, but not having driven such super cars in RL its a bit hard to make a good comparison and find out how good this game is, all I can do is rely upon reviews from guys who drive such cars like good old JC.
iLexIt's a bit like playing a soccer game. There is no input device that will give you the ultimate soccer experience, but it is nice to play a soccer game as you would see it on TV, same with GT4.
Well there is an imput device for GT4 and thats the DFP, and knowing you dont have one, as soon as you get the chance to, you must, its the only way to play GT4 and any racing game for that matter.[/quote]
iLexWell, not really. It takes a bit more than single run lap times to prove a point like this. You'll have to drive more laps, so you have more data. The fact that you made a driving error in the last lap shows this. I am interested in the results though!
I kind of agree, but testing the cars in different settings is the only way we can make a valid guess as to why the DA are like they are.
iLexI don't really get the point your trying to prove. If the DAs are only meant to work for N# tires, then what do they simulate? Do they simulate the cars DAs ONLY with N# tires? In other words: You can't simulate an M3 on S# tires with DAs in GT4?
My point was that not only were the questions rased in this thread valid, but we were not looking at the full picture. I think by trying to prove that the DA are a little pointless while using a particualr setup, I actually raised another question about the settings of a car, and what tyres they run matters in the the use of DA, It did kind of show that the DA played more of a part whn using N3 tyres but had a negative affect when using S2 tyres, what relevence this has to the questions raised I dont know but it sure makes for a good question as to what PD actually had in mind when implimenting the DA.
(I also think that my wording could have been better
iLexThe other thing is that the DAs are 'intelligent'. They only act when a particular situation occurs. TCS for example reacts to the tires loosing grip. When your car has S2 tires, you generally have more grip so TCS doesn't have to work as often as with N3 tires. This might be the cause of the differences in lap times.
I think your idea is spot on, it should work this way, I found that if using grippy tyres it still comes in when under heavy cornering, this then slows you down without benefit to your time, yes it makes it easier to take a corner fast, but if you know what line to take and you hit the corner at the correct speed you will get out allot faster you dont need the DA.
iLexIt's questioning the realism and trying to achieve a higher grade of realism. I think the questions raised in this thread are valid and nobody is just complaining...
Ok, To be honest, my question about the Tuscan was a bit complaining, but live4speed cleared that issue up![]()
I never said they were not valid, but I think that sometimes people make more of something than its worth, GT4 is full of things that could be argued till the end of time.
iLexThat's another valid question for this threadOf course this particular car doesn't need DAs anyway, but for other cars that don't have DAs IRL this is a good point.
The thing is the Impreza has one of the higest settings for TCS in GT4, but if the car handles so well whay dose it have such high DA? this then brings us back the the same questions about DA and GT4. Are PD just adding them for novice drivers? but they cant be seeing as this car is and ok car without them and in no way hard to drive, or are they there because they represent the car simulation wise at its best, just like RL? thats still out, but as my little test showed, the car needs them to get fast times when using N3 tyres, but not when using the S2 tyres.
It would be nice to hear from some of the more experianced drivers here, those who know more about the game than Kaz dose