- 880
- Yorkshire, UK
- lllllSLY78lllll
Using a ghost is a must for me in most cases although I have it set in real-time, it's quite amazing how I will be quicker following a ghost even if it's a car/track combo I am very familiar with. I just do wish you could alter the opacity of ghosts because on some combos they can be distracting if you're keeping up with them (but then a quick tap of the home button removes them of course)
Back to the White Spider in the Mitsu and I'm about at my limit now I think, I swapped Tidgney's ghost for Metalgear's to try and finesse the snaking curves more, it helped as I chopped a total of 3 tenths off but it also highlighted how, on the controller, the turning circle of this car is quite a hindrance in the turns particularly in turns 4, 5 and 7. The damn thing just won't turn as much on controller even when you downshift to 1st to encourage rotation, it also appears impossible to brake as late and still turn in the long right uphill curve on controller.
But overall happy to be over a second quicker than the Gold time.
Even if I'm a mere 100th behind my good friend @Ian JB
Also, as an aside, Norwand is a really annoying example of my pet peeve In GT, namely voiding the lap after one where you have messed up and gone 'red'. I understand it on the final corner to stop drivers from gaining an advantage on the next lap but touching the bridge way before the final right-hander or brushing the grass on the climb up the hill has zero effect on the next lap so why does it invalidate it? I either then have to do a red lap so that I can maintain my sector times or start again. It's lazy in my opinion on the devs part and is a common issue on many TTs.
Anyhow, that's my Monday grumble, have a good weeks guys
Back to the White Spider in the Mitsu and I'm about at my limit now I think, I swapped Tidgney's ghost for Metalgear's to try and finesse the snaking curves more, it helped as I chopped a total of 3 tenths off but it also highlighted how, on the controller, the turning circle of this car is quite a hindrance in the turns particularly in turns 4, 5 and 7. The damn thing just won't turn as much on controller even when you downshift to 1st to encourage rotation, it also appears impossible to brake as late and still turn in the long right uphill curve on controller.
But overall happy to be over a second quicker than the Gold time.
Even if I'm a mere 100th behind my good friend @Ian JB
Also, as an aside, Norwand is a really annoying example of my pet peeve In GT, namely voiding the lap after one where you have messed up and gone 'red'. I understand it on the final corner to stop drivers from gaining an advantage on the next lap but touching the bridge way before the final right-hander or brushing the grass on the climb up the hill has zero effect on the next lap so why does it invalidate it? I either then have to do a red lap so that I can maintain my sector times or start again. It's lazy in my opinion on the devs part and is a common issue on many TTs.
Anyhow, that's my Monday grumble, have a good weeks guys
Last edited: