Tire Wear

  • Thread starter akash_a88
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Cashmachine456
I haven't played GT4 much, but noticed that it had tire wear. I'm not sure how realistic it was though. To me, it seemed that for the same tire, it wore out at a constant rate no matter how aggressive you were on them.

GT5 Prologue doesn't have tire wear and I am assuming that GT5 will. My question is, do you think it will be more realistic than GT4, for example flat spotting your tyres when locking the brakes? Also, I'm not sure about other cars but Formula 1 tyres are extremelt temperature sensitive. Do you think this will also be implemented?
 
You can make your tyres last longer by being nice to them. You can also kill them by abusing them. I've done loads of LAN races and I consistently make my tyres last longer than everyone elses.
 
You can make your tyres last longer by being nice to them. You can also kill them by abusing them. I've done loads of LAN races and I consistently make my tyres last longer than everyone elses.
That explains your "Captain Slow" element of your profile, right?! I can make my tyres last longer than anybody else too - it doesn't mean you win races though...
 
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I would love for tire wear and temperature. The hotter the tires are the better the car handles. And if you are to spin out you can lose all of your temperature in the tires.
 
I would love for tire wear and temperature. The hotter the tires are the better the car handles. And if you are to spin out you can lose all of your temperature in the tires.
Within reason. If you abuse tyres too much, you'll overheat them and then they won't supply much in the way of grip, and they won't lose all their heat and grip after 1 spin.
 
I haven't played GT4 much, but noticed that it had tire wear. I'm not sure how realistic it was though. To me, it seemed that for the same tire, it wore out at a constant rate no matter how aggressive you were on them.

GT5 Prologue doesn't have tire wear and I am assuming that GT5 will. My question is, do you think it will be more realistic than GT4, for example flat spotting your tyres when locking the brakes? Also, I'm not sure about other cars but Formula 1 tyres are extremelt temperature sensitive. Do you think this will also be implemented?

Well, in GT4 I can verify that Daan is right on varying tyre wear, however I found varying the front rear torque distribution in GT4 had no effect on tyre wear. :odd:

I think GT's tyre wear model is falling behind the times, I think the way LFS models tyre physics is the way forward, it also gives a chance to have advanced tyre wear modelling. It would allow you potentially flat spot your tyre when locking-up, which we will see now abs can be removed.

Tyre damage, tyres are modelled very well in LFS, the circumference of the tyre is broken up into small segments, each segment has its own temperature and wear associated with it, if you have too much camber the outside segments heat up very quickly and wear much faster, also it allows flatspots to be modelled, when you lock a tyre the scrubbed segments of the tyre heat up dramatically and wears that part of the tyre significantly, on certain cars big flatspots are very noticeable, particularly the F1 car, the car vibrates just like in real life. If a a segment wears excessively then it causes the tyre to fail, locking up can be very costly in lfs so setting your maximum brake pressure just right is important.


I would love for tire wear and temperature. The hotter the tires are the better the car handles. And if you are to spin out you can lose all of your temperature in the tires.

That's not correct.

If you heat a tyre too much, the pressure increases too much and handling is compromised and the tyre begins to wear faster and excessive heat can cause tyre failure.

Rather than the hotter the better, its a case of 'the optimum temperature' (which is usually fairly warm). Different types of tyre and different compounds all have different operating ranges, ideally you set your car up so it will be in its optimum temperature range for as long as possible. Saving tyres means keeping heat out of them.
 
As long as there is a better tyre (or tyre wear modelling) for enduro racing i will be happy, i could have sworn that the last time i watched lemans the cars didn't have to pit every 10 laps.

Overall i had no complaints with the method in which tyres wore in past GT's I cant imagine monitoring tyre temps would be to the interest of many, its not like there's much you can do with that info. The only game I have played with such a feature is F1CE and past warming them up for the start it made no difference.

I would certainly like a possible flatspot feature for some of the softer tyres for cars running no ABS, could certainly make pit stop strategies more interesting if you damage your tyres on a first corner dive. Great job you have made up 4 places shame that your pitting next lap before your spinal column explodes.

I would consider it part of the overhaul enduro races need.
 
As long as there is a better tyre (or tyre wear modelling) for enduro racing i will be happy, i could have sworn that the last time i watched lemans the cars didn't have to pit every 10 laps.

👍 That problem alone made endurance racing in GT4 a chore. If teams actually had to run through that many sets of tires, they would go broke!
 
👍 That problem alone made endurance racing in GT4 a chore. If teams actually had to run through that many sets of tires, they would go broke!

The only race I had a problem with was the 24hrs @ Nurburgring. It sucked pitting every 4 to 5 laps, which only gives you 2 to 3 laps a stint for reduding you best lap (it gets boring with only 6 cars on track so I tend to start time attacking:sly:). Ofcourse I never did the le Mans race. But it didn't bother me to stop every 30 minutes or so on the other endurance races though.
 
Endurance races were awesome! But I did not try the 24h races, but I did the 100 or 150 lap races and 3 hour endurances. It was great to race and take pit stops. And now I know I played GT4 with the controller and without an in-car-camera and now I play with driving force gt and in car camera in GT5! This is gonna be very nice!:sly:
 
I remember watching BMW beating Toyota to win the Le Mans 24 Hour race. The Toyota's used the soft tyres and pitted every 45 minutes. They only changed tyres every other stop so the tyres were lasting 90 minutes. The winning BMW stopped every 55 minutes and changed they also changed tyres every other stop so they did 110 minutes on one set of tyres. Compare that to what you could do with those cars in GT4.

Another example was when Goodyear still provided slicks in F1. The hardest A compound was generally regarded as good for the whole race. That's up to 200 miles. The softest race compound was D and that was a three stop strategy tyre. That's 50 miles on soft tyres.

In both cases lap times at the end of a stint were pretty close to those at the start of the stint, indeed fuel weight had a much greater effect on lap times.

GT has always over exaggerated tyre wear, just as it over exaggerated chassis wear in GT4 and the slipstream effect in GT5P.
 

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