Interesting rain test you did... That would indicate there is a multiplayer for tread and that it's not simply a degradation of traction... Now I'm curious... "Snow tires" people swap in colder climates might be considered comfort tires...
Others in the thread should read my first post above and really think about the audio/screeching as simply an exaggerated audible que to where we are, as a player, in the traction circle. It gets very muddy when people assume the audio is like real life and misses the point...
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jlmcmillan1978 you're asking the right questions and you might be surprised to know that racing and all things associated with it are highly secretive, even on an individual level. Tire tech being the most secretive... More so than engine development. As tire consumers we have only a few criteria to pull from when evaluating a tire, tread wear/life, traction rating, tred pattern, and size. Then the most important, someone's qualified opinion on how they perform and that's highly subjective. Not to mention certain drivers have their own taste in tire behavior. When forced to use a spec tire you learn a lot as you are forced to preform with it... And this is where changing the tire dynamics through air pressure or nitrogen instead of air really pays off. Something I wish GT had as pressure alone can completely change a tires behavior. Even in forza 4 I ran lower tire pressures than most tuners as they heated up faster and had more "flex" but I have to be disciplined with my turn in and exits, just how I like it in real life. My style of driving is riding up to the traction point, then down through the exit, like climbing over a peak. Most racers would argue that sustaining traction is better through a turn but I'm good with breaking, throttle control, and rear wheel steering (thank you motorcycle racing when I was younger) instead I use multiple apexes. Willow turn two is a 3 apex turn and the way I attack it I'll always exit faster than most and perform outside passes in the turn. Its a harder driving style to master, but it's not something you'll read much about as instructors are more inclined to help people get the rutamentry dynamics down and then each driver figures out their own style with enough track time.
But I digress.
Even I'm surprised how little good information is on the internet about it. Perhaps it's the race industry aging and being left behind in the digital age, take all the sage knowledge to the grave.
In my experience there are 2 kinds of people when trying to figure out racing and games; the gamer taking an interest and trying to compare to the real world, and the racer from the real world trying to figure out the sim... And few in between. Neither has an advantage without context for either side.
Personally I've been racing motorcycles and cars for 30 years, placed 3rd in the scca STL championship in the SFR region this year. And I've been a game developer/game team leader for 20 years (I'm a big kid!). And even with full context for both sides I struggle to explain things because the foundations on both sides are very complex... Breaking down GT is quite easy for me as I understand computational physics, AI, rendering, and a lot about CFD in video games (made a flight sim many years ago with NASA tech) etc. and also where to break from reality to make things feel more real... But I never thought of the tire noise being a compensator for the real feel and this impresses me to no end if my theory is correct.
YouTube has has some great videos about race tech, they are scattered around and not easily found, and as I search them a lot my recommended list brings them up a lot... And because of that I ironically don't pay attention to where they are from. Peter Windsor has a series called F1 racers edge that has great information from guests but can get boring if you're not an F1 fan but there are great details peppered throughout his vids.
This got long... But I fully support your desire for knowledge and encourage you to keep seeking it. I would recommend learning the mechanics or "race craft" from a racers pov from a book etc. then you can apply race technique to your pursuit to understanding tires. That context will make it easier to extrapolate tire behavior based on a real technique. This way you can test the tires per corner vs full laps. Gamers have a hell of a time breaking things down, but that's what you have to do. Also, run a track day, tell me where you are located and I can point you to the right person. If you have a mustang I highly recommend you rent a proper race car, I can help you with that too. Though there is an absence of information online, there isn't when you're involved. Your racing games will take on a whole new life. You can also volunteer as a corner worker at your local track.
If you're in the SF area you can hire me as an instructor for cheep... I'm on an extended vacation anyway... Hoping 2014 brings more advanced opportunity... As I'm relatively bored and not looking to just work on any game.
There is also the chance (50%) that I'll be a backup driver in the Daytona 24 so if your in FL later in January I can get you on the team roster, put you to work, and get you more education than you'll care to know.
Holy cow I just dumped a stream of conscience... My thumb and phone are warn out...