They’re not bad. I think the 0 camber and 0 toe actually helps widen the slip angle. Could be me. I can drift the Camaro thru St Mary at goodwood no problem. Right then left.
Marcus Garvey gave the tip about the straight axle.
Try them out. I like them.
I'm sorry, but I'm not exactly sure what you mean by "them".
Hey LSFDRX
*** On another note, I think I stumbled across something with that low slip angle gran Turismo situation. I think most of it stems from tires heating up. Which explains the high horsepower cars being prone to send off. Haha
At a certain temp they just don’t grip at all and this is just before the red outline shows up in GT7, I’m using SimHub to see the tire temps. If you see the red border around the tire, it’s too late. Haha
I think the issue arises because when they’re hot, there’s literally no grip. It’s not like the car gets very loose, its that it behaves like the rear tire(s) are on ice.
Somebody had mentioned it’s like the rear tires are like a massive flywheel and won’t stop spinning. Which they are, but you should be able to let off, disengage power to the wheels (stupid no working clutch in GT7 as this would help) and work at saving it. I think that’s the severely heated tires becoming greaseballs causing the feeling of not being able to do anything. I’m talking about when the cars tail end start coming around, you let off, lightly pump the brakes, countersteer like a mad man and it just keeps turning on you. Maybe if we had a proper working clutch we could stab the clutch and completely remove power to the rear wheels!
I was watching the tire temps running the comfort mediums with those tunes, and they heat up a bit but at a certain point it’s not as gradual and it just sky rockets. That’s the poor slip angle of Gran Turismo. Some of my friends that have played a lot of sims have mentioned this, “it’s hard to push the car and know when you’ve gone to far until it’s way too late”. It all makes sense now. Because those tires can heat up in the blink of an eye.
Hopefully they fix that in this latest update. No compounding interest for tires heating up haha and a proper working clutch so you can instantly remove all power to the wheels.
I agree with most of this, but I don't think tire temps are affecting the ability to slide. That might be an issue for some when a slide get's away from them, but I have the opposite issue. They're only in the red range well into wheelspin, and the problem for me is not getting the car to slide, but maintaining a slide in opposite lock, then smoothly transitioning out of it with throttle modulation and opening the steering back up.
There is still the issue that you mentioned of the drive wheels acting like a flywheel and seemingly continuing to apply power after throttle is dropped, but having clutch control isn't necessarily the way to remedy this. Yes, pushing the clutch in will disengage power, but cutting throttle also does. Dropping throttle in gear should also cause the drive wheels to actively decelerate due to compression braking, which also doesn't seem to happen in most cases.
The biggest issues for me since GT7 released is the crazy narrow window in which opposite lock exists and the rapid, sometimes random, timing of the tires gripping back up. In the real world, maintaining opposite lock in a car is much easier than in the game, and most tires have a much more progressive return to grip when beyond traction limits. I've done my fair share of track days and drifting and even with R compound tires there are rarely moments when you get into sawing back and forth at the wheel to straighten a car out that happens so often in GT7.
Even in this latest Time Trial with the LFA (granted its on sticky SS tires) there are moments where you'll be coming out of oversteer and straightening the car out on throttle, and just when you're about to settle back in the car all of the sudden wildly steps out again. Instead of smoothly powering out of a sweet slide, relying on the increased load on the motor that comes with speed to tamper wheelspin, the tires will just break free out of nowhere. It really makes no sense. It's like the physics model adds little clutch kicks into acceleration, which is a fundamental physics issue.
After many hours in the game I am used to the physics and can slide cars at will with little issue, but there are still many messy looking moments where the car is still trying to come around when it shouldn't. It would be nice if we could comfortably slide cars and keep them in feint yaw without scrambling to keep steering lock. ACC is much more realistic when it comes to this.
While not the best example in the context of classic, low-grip racers, here is an example of purposeful drifting in a high-horse RWD Mercedes GT-R. You'll see that the tires only get into the red well into the slides, and them being "hot" doesn't really effect the angle of or ability to maintain a drift. The issue, as always, is the tries transitioning to 100% grip very suddenly, ruining the angle and forcing me out of the drift. I wish the steering animation reflected the actual steering input needed to do this!
I'm really looking forward to the update tonight since GT has been working with the people at Michelin. I'm very hopeful that some talented drivers have spent some time in game, found the same issues we have, and assisted in fixing them. GT7 has gotten much better physically since it's release, but there is still much room for improvement.