At the price of a massive discrepancy in quality of assets.Also, as the Turn 10 franchise has shown in the last few games, the roster of cars and tracks will be nearly triple that of GT7.
I have no doubt it'll be far better than GT in many ways that would be expected, graphics, [...]
*SimliteI've never adapted to Forza's gameplay and camera set. I've been kind of conditioned to the GT simcade since the 90s.
It's game pass...will be on PC...graphics pretty much certain to be far and away superior. Ray tracing is still a meme in console land for example, VRR isn't universal, over 60fps still uncommon or only with severely gimped graphics/resolution etc. Thinking otherwise is just pure ignorance lolAt the price of a massive discrepancy in quality of assets.
Well to be fair in terms of what they showed, the on track action itself, there isn't really anywhere left to be revolutionary in this genre. There is nowhere else you can go once you've reached relative realism in a sim. You can't revolutionise car graphics, track design, racing format, weather, it is what it is. Even things like damage, physics, weather they can only gradually evolve because we're talking about a game following reality. You can't add tornados or 360 loop the loop anti-gravity races.*Simlite
As for the trailer it looked good, but I don't think PD has anything to worry about as of yet. Nothing was shown that made it look like it's going to be something revolutionary. They spilled pretty much the same kinda rhetoric that Kaz and PD said before GT7's release.
Why does it have to be better? Why not play both? Is Pizza better than Steak?Was looking at this today. I'm still not sure I understand what Ray racing does. In GT7 replay mode I don't see any difference. I've never really been sold on Forza. Show me that I'm playing a definitively better game and I'll buy it. Otherwise, I'm very much going to stick with GT7. Spring 2023, that's 12 months of updates. I'm very much liking the dualsense and I know it won't have that. Project cars 2 was more the 2017 winner imo. No reason to hype this over project cars 4.
To each his own, But I don't have an Xbox series x and I don't need 10 racing Sims. Needs to be better for me to jump on that ship. Never has been.Why does it have to be better? Why not play both? Is Pizza better than Steak?
Fair enough on the hardware front, but what about the allure of racing different cars and tracks? That should appeal to a car/racing fan. Lots of cars and tracks available in FM not in the GT series, and vice versa. Can't race in a Ford Capri at Circuit of the Americas on Gran Turismo, for example.To each his own, But I don't have an Xbox series x and I don't need 10 racing Sims. Needs to be better for me to jump on that ship. Never has been.
Fair enough. Certainly a competitive game with many differences. Just not sure I'm going $600 on that. I'll have to wait until it comes out and then I'll decide.Fair enough on the hardware front, but what about the allure of racing different cars and tracks? That should appeal to a car/racing fan. Lots of cars and tracks available in FM not in the GT series, and vice versa. Can't race in a Ford Capri at Circuit of the Americas on Gran Turismo, for example.
Was looking at this today. I'm still not sure I understand what Ray racing does. In GT7 replay mode I don't see any difference. I've never really been sold on Forza. Show me that I'm playing a definitively better game and I'll buy it. Otherwise, I'm very much going to stick with GT7. Spring 2023, that's 12 months of updates. I'm very much liking the dualsense and I know it won't have that. Project cars 2 was more the 2017 winner imo. No reason to hype this over project cars 4.
Probably because ray tracing is rubbish on consoles - I don't think we'll ever see good in-gameplay ray tracing on this console gen (maybe with the pro refresh?), it'll only be gimped to 30fps/low res or otherwise implemented with very limited use/function set.Was looking at this today. I'm still not sure I understand what Ray racing does. In GT7 replay mode I don't see any difference. I've never really been sold on Forza. Show me that I'm playing a definitively better game and I'll buy it. Otherwise, I'm very much going to stick with GT7. Spring 2023, that's 12 months of updates. I'm very much liking the dualsense and I know it won't have that. Project cars 2 was more the 2017 winner imo. No reason to hype this over project cars 4.
This would be the main attraction for me, as well as other types of driving (e.g. drift is straight up trash in GT7), and part of why GT7 isn't the only racing game I play. FM7 was leaning too far arcade for me though.but what about the allure of racing different cars and tracks?
"Ray tracing" is pretty much what it sounds like; light rays are traced along their path and as they reflect off objects. "Real time ray tracing" adds a layer to that, by doing it... in real time, as opposed to "pre-baked", wherein light paths are pre-rendered in the environment and reflections are created as objects pass through them..I'm still not sure I understand what Ray racing does
Yeah, pretty much the first thing said.Was there any mention of 4K?
I think he was more referring to some of the rubbish 3D models in Forza. Some of the bastardized proportions of certain cars played a part in me just not being interested in playing the games (among other things).It's game pass...will be on PC...graphics pretty much certain to be far and away superior. Ray tracing is still a meme in console land for example, VRR isn't universal, over 60fps still uncommon or only with severely gimped graphics/resolution etc. Thinking otherwise is just pure ignorance lol
These days 4K doesn’t necessarily mean native 4K. T10 have been working on dynamic resolutions. When it comes to Raytracing there’s no magic formula. These consoles are known quantities. To pull it off you need to make compromises & offer performance options.Was there any mention of 4K? Raytracing at 4K60 with detailed physics is a very tall order.
I expect before the show Kaz, like me, was wondering if the rebooted Forza Motorsport would make a distinct departure away from Forza Horizon in terms of art style and presentation.
Post show it’s clear T10, for whatever reason, prefers the heightened sense of realism. It looks pretty, but it looks very game like. Lighting and the material quality used on cars is a significant step down from Gran Turismo 7. Then again FM’s foliage and track textures look a step up from GT7. It comes down to dev priorities and the limitations of cross-gen.
Despite the talk of racing features & regulations. The trailer doubled down on chaos, with sliding cars, crashes, and a pumping soundtrack. Neither was it clear if there is dynamic weather or how extensive it is. All around it’s just a very different presentational style from traditional GT’s.
I’m sure it will be an excellent game. I’m honestly not sure if the FM audience is still there beyond the initial Gamepass launch. FH seems to have all the mindshare for that franchise. Being 10 or more months away is also a downer. It will be interesting to see what PD delivers in that timeframe for GT7.
As ever competition is good.
Indeed. I still wonder how they're gonna pull it off. And the use of raytracing calls into question how "accurate" the physics is, because hardcore sims don't run that well on the XSX and they sure don't feature RT.These days 4K doesn’t necessarily mean native 4K. T10 have been working on dynamic resolutions. When it comes to Raytracing there’s no magic formula. These consoles are known quantities. To pull it off you need to make compromises & offer performance options.
This is a title that also needs to run on the Series S. So it’ll be very well optimised.
FM7 had weather based on % chance but it didn't have the cloud simulation GT does.What would Kaz think aside (I don't have an intimate, personal knowledge of Kaz, so I don't know what he'd think), I don't think FM8 is doing anything that is leaps and bounds ahead of GT7. The demo only shows one track, and it's a bright track which shows off colours. The exact same could be done with GT7.
Remember - you only show demos of the best bits.
One observation I have is that they kept mentioning "dynamic time of day" which is just that the time of day moves along, as it does in GT7, but they never mentioned "dynamic weather", just that the weather can impact the race, so it may be that FM8 has fixed weather or pre-determined, as opposed to GT7s dynamic "this race has 40% chance of rain" effects.
I'm not sure how much this helps. Look at the iRacing debacle that has been brewing for the last couple of years, especially when the cove caused many professional drivers to jump into it. The community (main forum and reddit) in general viciously attacks real life pro drivers who comment that their simulator has aspects (e.g. tyre model) that are totally inaccurate, that at higher splits people are gaming the physics in completely unrealistic ways etc and the devs ignore it, it's funny because you'd think the input of these real professional race drivers would be highly valued. Instead it is dismissed by reddit experts.Worth pointing out that Chris Esaki, creative director for this game, does not have a racing background. He was primarily involved in shooters such as Gears of War before being called to sort the mess that FM7 was. The only major staff that has appeared in public was former Papyrus, Matt Sentell. But he was there 20 years ago and worked outside the sim racing genre as well which is unusual for developers with a sim racing background unless they're artists. So all this could explain the more "gamey" look of FM.
Series X won't be able to do it without severe compromises or very limited RT features. Same as PS5, it's just not capable. But FM is also on PC, and PC will be able to do it (especially since we'll have new gen of GPU by the time it releases), that's where the graphics will shine.Indeed. I still wonder how they're gonna pull it off. And the use of raytracing calls into question how "accurate" the physics is, because hardcore sims don't run that well on the XSX and they sure don't feature RT.