Tone Down Slipstream!!

  • Thread starter chrisr1984
  • 46 comments
  • 4,096 views

Should PD Tone down Slipstream

  • Yes - It's just too much!

    Votes: 92 63.0%
  • No - Keep as is.

    Votes: 54 37.0%

  • Total voters
    146
446
GTP_ChrisR1984
ive noticed that on Free Run the slipstream effect is toned down a lot and i have had some very very good races here, much better than in an actual race most of the time!

i dont know about everyone else but i much prefer this, it means if i get a corner exactly right it means i get that little bit farther ahead, no more of this person behind you taking an awful line then passing you on the straight due to the insane slipstream!

one of my highest frustrations!

hopefully PD will tone it down!
 
Yes, I fully agree. The physics in GT5 are generally pretty good but the slip stream is completely ridiculous. Even with a moderately powered car, one can easily gain as much as 15 kmh down the Mulsanne Straight at La Sarthe under the right conditions. And it makes any kind of oval racing a mockery. It's better than it was in Prologue but it's still overblown, many times over. I hope they tone it down or at least make it an option like they do the grip level (real vs reduced). They could call it real vs fantasy. :lol:
 
It definitely needs to be toned down. I've been doing a lot of online NASCAR races recently and the drafting is too insane.
 
No way, it's great as it is, I don't want it toned down just because someone doesn't want to be overtaken.

its not that, its the fact its way over realistic in a game white prides itself on being the 'real driving simulator'

Id deffinatly prefer an option, this keeps everyone happy.
 
Slipstream is WAY to extreme, especially on normal races. On the oval stuff it is more present due to high speeds but in general gt5 got it wrong :(
 
*yawn, the slipstream is very accurate. 100mph cars vrs 200mph cars its accurate. There is NO slipstream in FREE RUN online. Otherwise the qualify times would be null and void. Some cars have lots of downforce, and create a huge wall of air, these cars when you get behind them, produce tons of slipstream for the guy behind. At least you can no longer get a huge draft from a car moving 50mph, or at a complete stop like in prologue.
 
slipstream wouldnt work in IRL as it does in GT5.

if i accelerate down a motorway at 50mph and sit behind another car doing the same 20ft apart i dont all of a sudden accelerate faster than i did without the other car, never mind 1.5 seconds behind!
 
*yawn, the slipstream is very accurate. 1

:lol: Yeah, and the sky is pink and the earth orbits the moon. No it is NOT accurate, Darktuna. Not even close. In the 'real' world, at a track Daytona, cup cars running in a tight draft can complete a lap at an average of 4~5 mph faster than they can on their own without the draft. In GT5 the difference is more like 15+ mph. At La Sarthe, between Tetre Rouge and the first Chicane, a GT class car like Ferrari 430 GT can gain maybe 2~3 mph. Not 10 like in this game.
 
There should be only one option in the poll. If you are playing with people with the same skill level as you, it really doesn't matter if you take the corners perfectly. They will still catch up easily. Even pass you. Slipstreaming in this game is laughable.
 
:lol: Yeah, and the sky is pink and the earth orbits the moon. No it is NOT accurate, Darktuna. Not even close. In the 'real' world, at a track Daytona, cup cars running in a tight draft can complete a lap at an average of 4~5 mph faster than they can on their own without the draft. In GT5 the difference is more like 15+ mph. At La Sarthe, between Tetre Rouge and the first Chicane, a GT class car like Ferrari 430 GT can gain maybe 2~3 mph. Not 10 like in this game.

ok let me rephrase, The slipstream model is accurate, it has just been inflated. I can agree. I've tested it, 50mph draft < 100mph draft < 200mph draft, so it scales consistantly with speed, but its actuall effect is indeed inflated. But, if it wasn't inflated, i believe that alot of people would complain that the draft effect is to minimal. And yes it does make me wonder why there isn't a "real" and "inflated" draft option. But then, more rooms might run boost.
 
The 'air' in GT Land is thicker than in real life (my stock Veyron struggles to reach 407 km/h at SSR7), that's why slipstreams give you more of an advantage than it does in real life. I do hope they fix this.
 
you have my vote for "Yes - It's just too much!"
In GT5 Prologue was the same problem and gamers were complaining about this everywhere. I don't understand why they don't want to listen us.
 
The 'air' in GT Land is thicker than in real life (my stock Veyron struggles to reach 407 km/h at SSR7), that's why slipstreams give you more of an advantage than it does in real life. I do hope they fix this.

are there any pc sim racers that can compare gt's draft against a pc rival, dare I say.... iracing? who calls themselfs best sim on the net.
 
Yes it's far too extreme, you only have to race anything on the ovals, particularly the stock cars to see this.
 
It depends on the car, you can have a Lotus Elise vs Elise and even on the longest straight it will hardly gain on the car infront. But drive boxy city cars and the slipstream will be stronger.
If you drive a car in the game that is either a big shape or is a racing car (ie it has downforce) then any slipstream will be strong as it has lots of drag, but a small sleek car does not gain hardly anything from slipstreams.
And it depends on the car infront, is it also a sleek car or one with downforce or high drag.
 
Poll needs a "i don't know, as long as it's realistic" option. Since a lot of people say that it's unrealistic when I have no idea, that's about the only option i'd vote for.
 
Agreed,

The issue is worst when 2-3 cars break the pack and someone is left on their own.

There is no way that person can ever catch up as the lead pack is drafting off each other.
 
slipstream wouldnt work in IRL as it does in GT5.

if i accelerate down a motorway at 50mph and sit behind another car doing the same 20ft apart i dont all of a sudden accelerate faster than i did without the other car, never mind 1.5 seconds behind!

I've never seen the slipstream effect really happen that much in GT at 50mph either to be honest. The VW Top Gear challenge for instance, there is minimal drag reduction.

To be honest I don't have enough experience driving above 120 to comment on how realistic the slipstreaming is. And I've never driven close enough to a vehicle above 60mph to feel any effect.

But about 5 years or ago I used to drive a Rover 200 SDI. The turbo went on it killing performance and it would pretty much top out at ~65mph. Getting in behind a lorry I could briefly slingshot to 80mph long enough to pass. (indicated speeds)

Oh and 20ft is more than a 3 second gap at 50mph, and if you're on the motorway at 50 you are likely in 4th or 5th gear, well out of the cars torque band for accelerating and you will also intuitively be modulating the throttle to hold that speed not having it pressed to the floor.
 
Is there anyone in here who actually have slip'd another car at 150mph or more and who really knows the difference of how the car would accelerate above 150mph with and without slipstream? I dont belive so really........ I dont know if its close to real or not but Im sure the lenght of a slipstream will be long at high speeds and that it's really noticeable.

Edit: just my thoughts though.. :)
 
Yes, slipstream / drafting is too strong. The extra speed advantage it gives you needs reducing.

For those that like it for the overtaking, use 'catchup'.
 
How do you know it is too strong? Or do you mean for your taste?

MAybe because we watch real motorsport and see the real effect of slipstreaming. Go and watch a real NASCAR race somewhere and see the work they have to do for tiny drafts, then play GT5 and see your speed increase dramatically thanks to slipstream.
 
Jeff Gordon worked as a consultant for the NASCAR sections of the game, so you would think he would know what he's talking about:

 
Jeff Gordon worked as a consultant for the NASCAR sections of the game, so you would think he would know what he's talking about:



You could say the same about the rally section with Loeb but that still has bad physics.
 
If it is too strong, it's not the general physics that need changing but individual cars, as i have said drive an Elise and you won't get much of a tow, especially behind another Elise.
For those that think it's too strong please give that a go.
 
There aren't enough yes votes. Now there are.
https://www.gtplanet.net/forum/showthread.php?t=143578


Is there anyone in here who actually have slip'd another car at 150mph or more and who really knows the difference of how the car would accelerate above 150mph with and without slipstream? I dont belive so really........ I dont know if its close to real or not but Im sure the lenght of a slipstream will be long at high speeds and that it's really noticeable.

Edit: just my thoughts though.. :)

Maybe.

But there are some people who study fluid dynamics on the board.

The draft in GT feels like a vacuum, as if there is almost no air there at all. A car cannot create a vacuum behind it. A turbulent wake perhaps, but not a vacuum. Turbulent air tends to cause higher skin friction, so all else equal, you'll get more drag in turbulent air.

There's also video evidence.

http://www.youtube.com/watch?v=W25U3WwnO28&t=8
 
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I think boost has a lot to do with it. Slip stream is over inflated with boost on strong. Boost off and the slipstream seems negligible. Only 3-4mph.

Tested last night with x2010s. Friend behind me could only get 3mph more than me. Boost on and 20mph more than me.
 
I think boost has a lot to do with it. Slip stream is over inflated with boost on strong. Boost off and the slipstream seems negligible. Only 3-4mph.

Tested last night with x2010s. Friend behind me could only get 3mph more than me. Boost on and 20mph more than me.

boost affects the car wether your in slipstream or not.
 
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