Tone Down Slipstream!!

  • Thread starter chrisr1984
  • 46 comments
  • 4,096 views

Should PD Tone down Slipstream

  • Yes - It's just too much!

    Votes: 92 63.0%
  • No - Keep as is.

    Votes: 54 37.0%

  • Total voters
    146
I think boost has a lot to do with it. Slip stream is over inflated with boost on strong. Boost off and the slipstream seems negligible. Only 3-4mph.

Tested last night with x2010s. Friend behind me could only get 3mph more than me. Boost on and 20mph more than me.

I disagree. I always race with boost off. I also tend to race with a group of friends, boost off. Faster cars can gain upwards of 30 mph on draft. It happens every time I go on an oval. If someone manages to get within draft range, they will catch you.

I was once in a poorly set up Zonda LM, racing maxed out NASCAR's and LMP's. I was able to keep in the race just by drafting. At one point I crashed, and my top speed was slashed. Suddenly, I was completely uncompetitive.
 
To bo honest I dont think that 1 poll or 2 polls will change PD's mind, but if they could see thread after thread of complaints about slipstream that would have a greater effect in my opinion.
 
To bo honest I dont think that 1 poll or 2 polls will change PD's mind, but if they could see thread after thread of complaints about slipstream that would have a greater effect in my opinion.

I'm not trying to get this thread closed. I just wanted to boost the yes votes. What you said above may or may not be true, but GTP does not like double threads.
 
The 'air' in GT Land is thicker than in real life (my stock Veyron struggles to reach 407 km/h at SSR7), that's why slipstreams give you more of an advantage than it does in real life. I do hope they fix this.

The Veyron struggles to reach that speed in real life also. Watch the top gear epp where they struggle to reach it on a huge test track. It can do that speed after a very long straight... Just.
 
The 'air' in GT Land is thicker than in real life (my stock Veyron struggles to reach 407 km/h at SSR7), that's why slipstreams give you more of an advantage than it does in real life. I do hope they fix this.

The air in GT land is thin if anything. The Veyron just isn't in top speed mode. Meanwhile, the 184 mph Viper ACR cruises to 200+ on SS7. Though that's probably just faulty modeling. However, I think even the SRT-10 and GTS have little trouble breaking/nearing 200 when they definately should have trouble. I know that a used GTS fresh from the UCD was good for 185, which seems odd since it's the max speed of the car in good condition.

Race Cars with max downforce just keep accelerating at high speed as if there wings aren't even there. Aero in GT is just off.
 
SSR7 is deceptive, there are many inclines and declines. Try it with a supposedly slow car like the Beetle and watch it go over 80mph on the downhills. Unfortunately it's not a great proving ground for maximum speed at all, which begs the question why didn't PD put in testing facilities even more 👎

Regarding drafting/slipstreaming, in my opinion it's way OTT and one of the best examples is the kart races...check out the effect in the final race at autumn ring, it's almost surreal. There's no way riding behind another guy on a kart will have that effect.
 
Agreed.

Anyone have proof GT5 overdoes slipstream compared to IRL?

I do. Behind a tractor trailor at 70mph, I gain 5mph. This is on a motorcycle 30ft and closing. Cars about 1/2 and Suv 3/4. You will not close in on a car over a sec away going 200mph+ at the rate of several tenths per sector unless you have a car drafting you.
 
I do. Behind a tractor trailor at 70mph, I gain 5mph. This is on a motorcycle 30ft and closing. Cars about 1/2 and Suv 3/4. You will not close in on a car over a sec away going 200mph+ at the rate of several tenths per sector unless you have a car drafting you.

That's not proof that's anecdotal with no scientifically usable information.

If you are in a vehicle doing 70, which has enough power in reserve to do considerably more than that, the effect will feel minimal In a car that's losing it's battle with the air at 200 but with revs left on the counter it will have much more effect. Up to speeds around 80 most of the power is being used make the mass of the vehicle move, above that is when you start fighting the air which is why BHP affects top speed more than BHP/ton which affects acceleration from low speeds more.

I'm not claiming that GT is accurate, but I've seen no one give real world knowledge or proof that really disputes it.

In one of the Nascar challenges you start at the back in a pack of 3 drafting them and you notice straight away you aren't really gaining on the car straight in front because the effect Jeff Gordon mentions in that video is pushing him ahead.
 
SSR7 is deceptive, there are many inclines and declines. Try it with a supposedly slow car like the Beetle and watch it go over 80mph on the downhills. Unfortunately it's not a great proving ground for maximum speed at all, which begs the question why didn't PD put in testing facilities even more 👎

Regarding drafting/slipstreaming, in my opinion it's way OTT and one of the best examples is the kart races...check out the effect in the final race at autumn ring, it's almost surreal. There's no way riding behind another guy on a kart will have that effect.
There might be boost in some A-spec races, what about online karts with boost turned off?
 
That's not proof that's anecdotal with no scientifically usable information.

If you are in a vehicle doing 70, which has enough power in reserve to do considerably more than that, the effect will feel minimal In a car that's losing it's battle with the air at 200 but with revs left on the counter it will have much more effect. Up to speeds around 80 most of the power is being used make the mass of the vehicle move, above that is when you start fighting the air which is why BHP affects top speed more than BHP/ton which affects acceleration from low speeds more.

I'm not claiming that GT is accurate, but I've seen no one give real world knowledge or proof that really disputes it.

In one of the Nascar challenges you start at the back in a pack of 3 drafting them and you notice straight away you aren't really gaining on the car straight in front because the effect Jeff Gordon mentions in that video is pushing him ahead.

You do not have any proof either.
70mph = 102ft per sec
I am catching the draft of a truck at about 4 car lengths away approx 60ft .666 of a sec away. I reach a max of 5 mph within .333 of a sec away from the truck.
The trailer cant be any more than 13.5ft tall and 8ft wide so 13.5x8=108ft2
A sport bike is roughly 7ft2
A car will not gain 20-30mph drafting the leader at any speed unless the vehicle in front punches an insane size hole compared to the car drafting it.
 
whatever evidence is there.....

The slipstream in GT5 is NOT realistic during races. We need it changed.

Or it might be PD aerodynamic's model. But we don't know.
 
It is extreme, the range of it is too big. Most noticeably in F1 cars, you can slipstream for a massive distance away, anyone who watches F1 know that slipstream effects only come into play when you are really close to the guy.
 
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