Top Speed Parameters; interesting results! - Now with summary

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Morphisorius
Original testing 18-12

The first thing I thought of when getting route X was to find out once and for all what exactly are the settings that are affecting top speed capability.
So I went out for testing.

Note: Speed test does NOT deteriorate a car's status in any way - no washing or oil change needed even after dozens of runs. Car mileage DOES go up however...

Test car is the Nomad Diablo, with Turbo. Fully broken in, washed and oil changed beforehand. (Horsepower = 870)

Transmission is set to a speed of 400 km/h.
I started with maximized downforce, LSD initial & acceleration max, braking min.
Suspension reset to default, set toe and camber to zero.
No Aids. (ABS does NOT influence top speed however)

Washing:

The very first test I did was to see the difference between an unwashed car and a recently washed car. Though I have no idea how dirty my car really was at first, it certainly wasnt fresh. Test was with RS tires.

Unwashed: 366.7 km/h
Washed: 367.6 km/h!

So yes, WASH your car!

Tires:

I will now proceed to test every tire compound and show the difference!

CH: 363.4
CM: 364.3
CS: 365.0

SH: 365.6
SM: 366.1
SS: 366.5

RH: 366.9
RM: 367.3
RS: 367.6
RI: 366.7
RR: 365.6

As you can see, the tires with the most grip are the best.
Now, I am not exactly an expert on physics, but I was under the impression that tires with a lot of grip should actually negatively affect top speed because of the increased friction... Anyone?

LSD:

As said at the start, I started out with both initial torque and acceleration sensitivity settings to max (ever tried accelerating from anything up to 3rd gear with this beast? Then you know why). Braking sensitivity was minimised.
I will now adjust these settings one by one, leaving others as per the original setup.
To recap, with RS tires and max initial torque & acceleration sensitivity the top speed was 367.6 km/h.

Initial torque minimised: No effect
Acceleration sensitivity minimised: No effect
Braking sensitivity maximised: No effect
All settings the opposite of the original settings: No effect

As you can see, LSD seems to hold no influence over top speed at all.

Downforce:

The original settings include maximised downforce. This is what any sane driver uses for normal tracks. I will now test minimising downforce, which should positively affect top speed. Original downforce: 35/60. Minimised: 15/30

Minimised downforce: 374.9

Fortunately, this part of GT physics seems to obey natural laws :sly:
Minimal downforce is the best way to go!

As a side note, at this point the car is definitely hitting the redline with the current gearbox setting (max speed = 400), so it probably could go a little faster with adjustment, but for the sake of comparison I will leave it as it is.

-------------------------------------------

On with suspension settings!
Same settings as before, except now running minimal downforce.
Highest speed so far was 374.9 km/h with Racing Softs and minimal downforce.

I will test ride height influence first with standard spring rates, then with lower, higher, and mixed variations. Leaving the other settings untouched.

Note for this section:
Honestly, at this point there are so many settings that could influence the behaviour here that the possibilities are endless...and very likely different for each car. So, only basic changes will be tested here. This is by no means an expert's guide to top speed after all, just a basic physics test.

Ride height & Spring rates

Standard spring rates (13.0/15.0)

+10/+10: 374.9
+5/+5: 374.9
0/0: 374.9
-5/-5: 374.8
-10/-10: 374.8
-15/-15: 374.8

Minimal spring rates (9.1/10.5)

+10/+10: 375.1
+5/+5: 375.1
0/0: 375.1
-5/-5: 375.1
-10/-10: 375.1
-15/-15: 375.5

Maximal spring rates (19.0/19.0)

+10/+10: 374.8
+5/+5: 374.8
0/0: 374.8
-5/-5: 374.8
-10/-10: 374.8
-15/-15: 374.7

After completing these I realised I had yet to do mixed ride heights, so I did one series of these at the minimal spring rates, which have been the most successful:

-15/0: 374.4
-15/+10: 374.0
0/+10: 374.7
0/-15: 376.2
+10/-15: 376.7

Astonishing results, which led me to try again to raise the rear downforce only, to see if raising the front end of the car is what's needed for that trick to work. So, max rear downforce, minimal front, and +10/-15 ride height, minimal spring rates.

Result: 383.0 km/h!

So unfortunately.....this where GT totally screws up. It is not the downforce that is wrong, it is the suspension physics.

I almost forgot to use mixed spring rates as well. Will use the last 383km/h settings as starting point now, results:

Minimal front, standard rear (9.1/15.0): 379.6
Minimal front, maximal rear (9.1/19.0): 376.8
Standard front, minimal rear (13.0/10.5): 382.3
Maximal front, minimal rear (19.0/10.5): 381.9

Pretty clear results, extreme spring rates don't work.

Anti-roll bars

Testing various combinations of anti-roll bar settings combined with the previous fastest settings yielded no result whatsoever. No influence.

Camber

Front camber had no effect at all on top speed, no matter what angle. Rear camber however did have an influence; at max angle (10.0) the car's top speed was reduced to 382.2. I suspect this is related to the car in question being a RWD car, and the camber affecting the ability to put the power down. Testing cars with other drivetrains is a good idea.

Toe

Front positive toe has a small negative effect; with the maximum the speed was reduced to 382.5.
Front negative toe also has a negative effect, but it is VERY small: at maximum the speed was still 382.8.

Rear positive toe negatively affects top speed; speed was reduced to 381.5 at maximum toe.
Rear negative toe, like the others, has a negative effect on top speed: speed was reduced to 382.2 at maximum setting.

So, not suprisingly, any kind of toe is inadvisable for top speed runs.

---------------------------------

New test 19-12

I have conducted a set of tests with a different car to find out just how influential downforce really is. The car of my tests so far has levels of downforce higher than roadcars even in minimum trim after all.

The new test car is the Toyota 86 GT '12, fully modded. Transmission set to 340, suspension set to standard settings (without the standard rear toe however). SS tires.

First test subject was the difference between full downforce (0/20) and minimal downforce (0/5).
At either downforce level I achieved a speed of 297.6 km/h!
The effect of downforce on roadcars' top speed is absolutely minimal it seems.

Next up was to find out if the ride height mystery could be applied to this car as well.
I put downforce back to it's minimum of 5 for now.

First I lowered the spring rates to their minimum, and did a run. No difference in speed.

Now comes the part where I tested several ride height combinations, starting with the minimal -20 on both ends:

-20/-20: 297.6
0/-20: 297.6
+20/-20: 297.8
+45/-20: 297.9

Astonishing, huh? A car on which the downforce failed to influence the top speed enough to make a measurable difference gains 0.3 km/h from a completely ridiculous suspension setup.

Let's see if adding the downforce back in now will add to this madness though...
Why yes it does! Speed was increased to 298.7 km/h!!!


This is conclusive evidence that GT5's suspension system is fundamentally flawed.
And while downforce is not the cause of the problem, it DOES add to it after the suspension has been abused.

--------------------------------

Ballast test 19-12

Thanks to Lambob for pointing out that I hadn't done anything with ballast yet :)
So here goes!

I will do this test in two parts: one part with a normal suspension setting, and one part with a 'trick' suspension setting.
The latter has extreme ride heights which undoubtedly result in shifts in the weight balance after all.

The test is conducted with the Nomad Diablo from the first test. The base weight of this car is 1200kg, with a weight distribution of 47/53.


Part 1: normal settings

These settings are:

Minimal downforce
Default suspension settings with removed camber & toe
Default transmission settings, speed set to 440 km/h (higher than the first test, this setting is more suitable to the car)
RS tires.

The top speed achieved with this starting point is 380.7km/h.

Time to add ballast.
I will add ballast in 25kg increments up to 100kg, any more would most likely be silly.
All the way to the front, right in the middle, then all the way to the rear.

Front ballast (weight distribution):

25kg (48/52): 380.4
50kg (49/51): 380.1
75kg (50/50): 379.7
100kg (51/49): 379.4

Middle ballast:

25kg: 380.4
50kg: 380.1
75kg: 379.8
100kg: 379.4

Rear ballast (weight distribution):

25kg (46/54): 380.4
50kg (45/55): 380.2
75kg (44/56): 379.8
100kg (43/57): 379.5

The results are roughly what I expected them to be. Rear ballast apparently has a *slightly* less negative effect than the others, I suspect because of making the rear a bit lower than the front. But a negative effect it still is.
As a side note, the rear ballast did improve the launch of the car, up to a certain point. The extra weight became a disadvantage after the start though, making it useless for anything longer than 500m.


Part 2: 'Trick' settings

The changes to the previous settings are:

Minimal downforce front, maximal downforce rear
Minimal spring rates
Maximal front ride height, minimal rear ride height

The top speed achieved with this setup is 391.3km/h.

I will now add ballast the same way as before. It should be noted that the weight distribution shown by the game does NOT change with these crazy ride heights...guess they didn't factor that in?

Front ballast:

25kg: 391.5
50kg: 391.7
75kg: 391.9
100kg: 392.1
150kg: 392.6
200kg: 393.1


Middle ballast:

25kg: 391.0
50kg: 390.7
75kg: 390.4
100kg: 390.1

Rear ballast:

25kg: 390.5
50kg: 389.7
75kg: 389.0
100kg: 388.4

These results left me stunned. Front ballast has a positive effect on top speed with this setup...... And not only that but rear ballast has an *increased* negative effect! I'm thinking this could be proof that either the weight ballast or the ride height is reversed.

Further testing indicates that it takes a car with high horsepower to make the ballast act in such a way as to actually improve top speed. Neither the Toyota 86 GT nor the Lancia Stratos Rally Car were able to reproduce this effect, with the only similarities between the two being RWD and slightly less than 400hp...

-----------------------------------------

Summary

As this post and the testing involved have become rather big indeed, I thought it would be a good idea to summarize my main findings.

  • Washing a car definitely increases it's top speed
  • Tires with more grip provide higher top speed; RS tires are the fastest
  • LSD settings have no influence on top speed at all
  • Downforce has a relatively small negative effect on top speed; one exception (see below)
  • Soft spring rates are the fastest
  • With ride height, lowering the rear and maxing out the front end has the best results....This is a major flaw in GT5
  • Anti-roll bars have no effect
  • Camber only has an effect when used on the drive wheels; the effect is negative
  • Any kind of toe has a small negative effect
  • The exception to downforce: Adding rear downforce to a car with max front and min rear ride height, DOES add to top speed!
  • So far, ballast has a negative effect in all situations, EXCEPT for front ballast on high-powered cars. Somehow that combination does result in higher speed.

-----------------------------------------

That should cover it! If there's anything I missed, don't hesitate to let me know!

P.S: I am NOT gonna try my hand at optimal settings for acceleration either....that would actually require skill :sly:
 
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I'm going to go right on ahead and tell you, your downforce section is wrong, at least for Offline testing. There is a very specific combo that yields Max Speed and it isn't Min or Max, or at least not on both parts ;)
 
I'm going to go right on ahead and tell you, your downforce section is wrong, at least for Offline testing. There is a very specific combo that yields Max Speed and it isn't Min or Max, or at least not on both parts ;)

Oh, and I was just so happy about GT getting that part right...haha!

Ok, I will try a few settings update the section :)
 
Not sure why different tires would yield different top speeds.
The rate you get to the max speed yes, but not top speed.

I may be wrong. If I am, I would like to know why.
 
So, further detailed downforce testing has ensued.

15/60: 373.4
15/45: 373.5
15/30: 374.9 (as per previous test)
35/30: 369.6
25/30: 372.3
25/45: 371.0

Sorry ugabugaz, I cannot find any evidence for your statement.
Perhaps there is something flawed going on with certain cars, but downforce is working normally on this car.
 
I'm going to go right on ahead and tell you, your downforce section is wrong, at least for Offline testing. There is a very specific combo that yields Max Speed and it isn't Min or Max, or at least not on both parts ;)

As I proved another user wrong earlier, he also said he had problems with the downforce being "wrong", saying that an Audi R10 on Indy would not have a difference in speed whether or not you had max or minimum downforce, and I proved him wrong seeing as by the end of the front straight with no downforce I was able to reach 230 mph, and with max downforce I was only to reach 225, and to make sure, i tried twice to see if I didn't take a good line, and still got the same result, so, yeah, dowforce does affect top speed, end of story.
 
As I proved another user wrong earlier, he also said he had problems with the downforce being "wrong", saying that an Audi R10 on Indy would not have a difference in speed whether or not you had max or minimum downforce, and I proved him wrong seeing as by the end of the front straight with no downforce I was able to reach 230 mph, and with max downforce I was only to reach 225, and to make sure, i tried twice to see if I didn't take a good line, and still got the same result, so, yeah, dowforce does affect top speed, end of story.

OFFLINE ONLY. Take a look at the Top Speed thread. I hold nearly all High end car Top Speeds. I think I know what I'm doing. When I'm telling you it's specific, that's it. Whether or not you want to believe me is of your own accord. Also, different tracks and cars do things slightly differently. In any case, match any of my recorded speeds on SSR7 with minimum downforce, and see how far you get.

I'm just trying to make sure GTP Users don't get the wrong information. I'm not going to reveal my settings as obviously it took quite some time to figure it out, but I did, so can you too. Experimentation is key.
 
my guess for different top speeds for tires, not being compound, but actual circumference, affecting increased rolling speed due to set gear ratio. At least I hope this is true. Otherwise agreed, I was expecting RH tires to acheive the greatest speed of all.
 
OFFLINE ONLY. Take a look at the Top Speed thread. I hold nearly all High end car Top Speeds. I think I know what I'm doing. When I'm telling you it's specific, that's it. Whether or not you want to believe me is of your own accord. Also, different tracks and cars do things slightly differently. In any case, match any of my recorded speeds on SSR7 with minimum downforce, and see how far you get.

I'm just trying to make sure GTP Users don't get the wrong information. I'm not going to reveal my settings as obviously it took quite some time to figure it out, but I did, so can you too. Experimentation is key.

Going into practice and going around Indy by yourself, not online doesn't get any more OFFLINE than that.

ANYWAYS, all I did was Min and Max, so, in between should be different.
 
Doing a practice around Indy by yourself not online doesn't get any more OFFLINE than that.

Indy isn't a good track for speed testing. I misread your post about On/Off (line).

Either go on Sarthe (No Chicane - Not so good for Race Cars), SSR7, or Route X.
 
OFFLINE ONLY. Take a look at the Top Speed thread. I hold nearly all High end car Top Speeds. I think I know what I'm doing. When I'm telling you it's specific, that's it. Whether or not you want to believe me is of your own accord. Also, different tracks and cars do things slightly differently. In any case, match any of my recorded speeds on SSR7 with minimum downforce, and see how far you get.

I'm just trying to make sure GTP Users don't get the wrong information. I'm not going to reveal my settings as obviously it took quite some time to figure it out, but I did, so can you too. Experimentation is key.

uga, I have read around a bit, and your method to obtain higher speeds through different downforce settings is EXACTLY what I thought it would be, namely a fluke with certain cars.

The trick is certain cars can lift their noses from the ground with max rear downforce and minimal front...resulting in higher speeds. Now while the lifting of noses definitely occurs in the real world (CLK-LM anyone?), it does NOT result in greater speed, just greater flying ability.

So while downforce at itself is working exactly as it should in GT, there is a bug partially lifted driving.
It clearly doesn't work on the Nomad Diablo, and I'm glad for that too....makes for much more accurate and proper testing.
 
Indy isn't a good track for speed testing. I misread your post about On/Off (line).

Either go on Sarthe (No Chicane - Not so good for Race Cars), SSR7, or Route X.

That was just for the guy I was trying to prove a point to, since it was the example he used. Saying that, max or min downforce mad NO difference in top speed. Anyways, yeah, I usually use Sarthe, SSR7 has to many turns in it, but it is longer, I only use that for certain cars, and only online (my Yellowbird, ZZ-II, etc.). Route X is my new top speed track :D
 
That was just for the guy I was trying to prove a point to, since it was the example he used. Saying that, max or min downforce mad NO difference in top speed. Anyways, yeah, I usually use Sarthe, SSR7 has to many turns in it, but it is longer, I only use that for certain cars, and only online (my Yellowbird, ZZ-II, etc.). Route X is my new top speed track :D

Route X is Magical, I'm still running short on road though..Need another couple of miles on the straightaway.
 
I have added the main part of suspension settings.

As you can see there was an additional condition, but ugabugaz' trick applies after all...

Note: Speed test does NOT deteriorate a car's status in any way - no washing or oil change needed even after dozens of runs. Car mileage DOES go up however...
 
Finished up suspension settings! This should be all, but any input is welcome of course!

edit: ...and I have managed to *completely* fill my top 100 top speed notations with the Nomad Diablo now....lol
 
Finished up suspension settings! This should be all, but any input is welcome of course!

edit: ...and I have managed to *completely* fill my top 100 top speed notations with the Nomad Diablo now....lol

I'm going to act a bit thick here but forgive me as I don't have the content.

Doesn't the leaderboard just save the top time for the car and particular tuning upgrades?

Not sure how you can fill up 100 times the same model.
 
I'm going to act a bit thick here but forgive me as I don't have the content.

Doesn't the leaderboard just save the top time for the car and particular tuning upgrades?

Not sure how you can fill up 100 times the same model.

Nope, at the speed test, every sub-category saves the best 100 results.
 
Just a note about some testing I have done with aero settings, most race cars around the 600pp mark only seem to lose about 6km or so going from min to max wing settings and the loss doesn't actually seem to kick in until you reach around 130mph.

So high downforce only has a slight negative effect to the cars top speed and will probably not really cost you much laptime in normal races on the straights so slap it on and go for the grip where massive gains are to be had, only drop it to nothing for speed testing.
 
Does the Route X oval break cars in? Becuase if so I may have found a place better than Daytona for doing that.

Too bad it isn't just an endless straight line like Ocean Bridge in Enthusia... brick on the gas pedal = break-in while you wait!
 
Downforce doesn't affect top speed enough.
The weird ride height effect on top speed might be confirmation of the "reverse suspension settings" some are talking about.
 
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Downforce doesn't affect top speed enough.
The weird ride height effect on top speed might be confirmation of the "reverse suspension settings" some are talking about.

That has been used by a lot of fast people running nascar on daytona for quite some time (in gt5) . The theory was that as speed increased the wind force pushes the front of the car down causing it to spark and bottom out, so we would raise the front end say +12 and rear end +6 and it was fast with no sparks.
 
That has been used by a lot of fast people running nascar on daytona for quite some time (in gt5) . The theory was that as speed increased the wind force pushes the front of the car down causing it to spark and bottom out, so we would raise the front end say +12 and rear end +6 and it was fast with no sparks.

Actually years ago Nascar teams used ultra soft rear suspension to drop the rear spoiler out of the air to get more speed out of the cars. Nascar now assigns the teams the rear springs and shocks they use at superspeedways.

Gt5 is not the 1st game that favors the tail down nose up chassis settings. I've been doing this for a long time. Papyrus Nascar games allowed this method as well. The venerable Nascar 2003 AKA the game that is the basis of I-Racing (66% of the code IIRC is the same) allowed the tail dragging set ups.
 
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