Hi Everyone. GREAT POST
(forgot to mention that I don´t speak english as my native language. Please understand sure mistakes
)
Let me add a couple of things to the discussion. (But the most important is point 4)
1) Lower ride height AFFECTS Top Speed IRL. Take, for example, the Veyron and its Special Top Speed Key
2) Aerodynamics do the same with Top Speed. And again, you have the example with the Veyron.
3) Sticky Tires do not add drag. Quite the opposite. At extremely high speed you need a lot of grip to avoid the tire sliding. What add LOTS of drag are wide tires. But you can´t modify that setting in GT5.
4) GT5 DOES NOT PROCESS FLUIDS. (And the "air" its a fluid, after all). Its as simple as that. I remember reading and interview to Kaz in wich he specifically mentioned that FLUID PROCESSING was out of GT5 because of limitations in the PS3 (or any actual console out there). If I remember correctly (pretty limited internet here at work) it was after his time developing X-2010 in Red Bull HQ and testing its F1 simulator.
So, without fluid calculations, drag/wind/ground effect just do not exist as a factor that could be simulated in any way but with fixed parameters. And that why suspensions work in really strange ways doing those speed tests. I remember too the CLK-GTR flying in LeMans, and that won´t happen in GT5 because there is no "real" air in the track.
Bye !
pd. I´ll try to find the interview. It was here, on GtPlanet.
Astro_BS-AS