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Okay just quickly. Your first statement about a poor representation of torque delivery and the application of boost in GT isn't wrong. Your example doesn't make sense though. First of all torque itself is not exclusive to turbo. Every motor NA, turbo charged, variable valve timed, whatever makes torque. It has to. It's physics. Second of all most road going cars if you put your foot on the floor in first gear you will hit the rev limiter quite quickly if you don't shift. Lastly torque is instantaneous and you don't have to be moving for torque to be present. Hell a pole in the ground with no outside forces other than gravity acting upon it has torque. In static physics it's called moment but it's the same thing.GT6 has a terrible representation of torque delivery, or the application of boost. For example, sports hard tires, Supra. You're stopped in first gear, floor. The car instantly is bouncing off the rev limiter.. There's no feeling of building power, or turbo lag. Torque in the game is instantaneous and very unrealistic.
All that that ^^^ boils down to is recognizing the "power band" and representing it well. Understandably difficult, too.
Dyno sheets brah
Okay just quickly. Your first statement about a poor representation of torque delivery and the application of boost in GT isn't wrong. Your example doesn't make sense though. First of all torque itself is not exclusive to turbo. Every motor NA, turbo charged, variable valve timed, whatever makes torque. It has to. It's physics. Second of all most road going cars if you put your foot on the floor in first gear you will hit the rev limiter quite quickly if you don't shift. Lastly torque is instantaneous and you don't have to be moving for torque to be present. Hell a pole in the ground with no outside forces other than gravity acting upon it has torque. In static physics it's called moment but it's the same thing.
But you have this problem all across the board in GT. NA, Turbo, Supercharged. It's almost as if every car has a super lightweight flywheel.
There is absolutely no spooling time implemented in GT6. When you are in the powerband of a turbocharged vehicle and hit the throttle, the turbo immediately gives pressure in GT6 without a any spooling time.
The 97T shows some turbo lag but it's almost non existant.
Welp, since we've said something it should get looked at then.
My mate and I were talking car jargon the other day and the topic of GT6 came up. What he said actually blew my mind.
Torque Physics. How is torque recorded into the game's vehicle physics?
Now when I speak of torque physics, I'll put it into perspective. Simply put it's the slam you get in your seat when your turbo reaches boost, Vtec kicks in and or an LS1 motor vs 4AGE.
At the moment I can't really tell that much when a turbo spools or when I've felt Vtec kick, even the feeling of how Twin Turbos feel.
To prove what I'm saying, I performed a real life comparison of a Factory GT6 Blob Eye WRX STI vs a Factory Real Life Blob Eye STI with bad Zambian fuel (Don't ask why about the fuel).
With the Real Life STI I felt and knew when the turbo spooled and when the turbo lagged with the RPM involved (Sound also plays an important role here as well *wink wink)
In the Gran Turismo 6 STI, I couldn't really feel when the turbo spool or lag happened. Same goes for Vtec. Even when I slapped on turbos of different ranges I couldn't really tell the difference.
Is there anyway that this aspect can be improved upon? Maybe even working with companies like Borg Warner Turbochargers or Garrett to determine the behaviour of turbos and Honda on Vtec transition?
GT6 has a terrible representation of torque delivery, or the application of boost. For example, sports hard tires, Supra. You're stopped in first gear, floor. The car instantly is bouncing off the rev limiter.. There's no feeling of building power, or turbo lag. Torque in the game is instantaneous and very unrealistic.
You can't.Sorry, double post. How do I delete?
It would also be interesting to see an Anti-Lag model in place.
ANti-lag on EVERYTHING...
Although the sound would need to be top-notch first
All turbo cars effectively have Anti-lag, just doesn't sound like it.
Even the 97T has no lag, just a narrow power band.
It's like all the turbos have zero-friction bearings, mass-less turbines and compressors, and magically compress air with zero energy expenditure.
Turbos just aren't modeled, all they do is add torque in a small rpm range depending on how much torque they add. The more torque, the smaller the range which gives the impression of lag.
Torque "physics" are actually modeled pretty well in gt6. The question to Kaz should be: "do you plan to add realistic turbo physics into the torque modelling of turbocharged engines?"