- 1,679
- United Kingdom
TPC GT3 Endurance Events Season 2
10pm UK / 5pm Eastern
1 Hour to 2 Hour Endurance Races
Time of Day Transitions
Dynamic Weather
Tyre & Fuel Strategy
Custom BOP
These races have been inspired by real life races past and present.
1. Fuji 90 mins – 23rd Nov
Race simulation - 11am to 5pm (time x4
Race Multipliers – Fuel x3 / Tyres x3
Weather Forecast – Dry but cloudy start with rain to follow.
2. Maggiore Full Course 90 mins – 14th Dec
Race Simulation – afternoon to sunset (time x2)
Race Multipliers – Fuel x3 / Tyres x1
Weather Forecast – Clear and Dry
3. Spa 2 Hours – 4th Jan (tbc) – (No qualifying, grid to be reverse championship order)
Race Simulation – 4:30pm to 4:30pm (time x12)
Race Multipliers – Fuel x3 / Tyres x3
Weather Forecast – Rain showers
4. Kyoto Yamigawa 90 mins – 8th Feb (tbc)
Race Simulation – 7am - 7pm (time x8)
Race Multipliers – Fuel x2 / Tyres x3
Weather Forecast – Dry
5. Laguna 90 mins – 8th March (tbc)
Race Simulation – 8:30am - 4:30pm (time x5)
Race Multipliers – Fuel x3 / Tyres x2
Weather Forecast – Dry with mist & cloud start.
1. Fuji 90 mins – 23rd Nov
Race simulation - 11am to 5pm (time x4
Race Multipliers – Fuel x3 / Tyres x3
Weather Forecast – Dry but cloudy start with rain to follow.
2. Maggiore Full Course 90 mins – 14th Dec
Race Simulation – afternoon to sunset (time x2)
Race Multipliers – Fuel x3 / Tyres x1
Weather Forecast – Clear and Dry
3. Spa 2 Hours – 4th Jan (tbc) – (No qualifying, grid to be reverse championship order)
Race Simulation – 4:30pm to 4:30pm (time x12)
Race Multipliers – Fuel x3 / Tyres x3
Weather Forecast – Rain showers
4. Kyoto Yamigawa 90 mins – 8th Feb (tbc)
Race Simulation – 7am - 7pm (time x8)
Race Multipliers – Fuel x2 / Tyres x3
Weather Forecast – Dry
5. Laguna 90 mins – 8th March (tbc)
Race Simulation – 8:30am - 4:30pm (time x5)
Race Multipliers – Fuel x3 / Tyres x2
Weather Forecast – Dry with mist & cloud start.
- Friends only.
- Grid Order: Fastest First.
- Start: Rolling Start
- Boost: Off
- Slipstream Strength: Real
- Visible Damage: On
- Mechanical Damage: Heavy
- Tyres: Racing Medium / Intermediate / Wet
- Initial Fuel: 100%
- Grip Reduction: Real
- Race Finish Delay: 120 Seconds
- Tuning: Prohibited
- BOP: Custom BOP
- Ghost: Off
- Flag rules: ON
- Penalties: Off
- Side Contact Penalty: Off
- Assists: CSA, ASM, and Auto-Drive prohibited
- Refuelling rate: 4litres/s
- Qualifying settings:
- 5 minutes
- Tyres: Same as Race Settings
- Fuel: Same as Race Settings
- Initail Fuel: As low as reasonably practical.
Car | ECU Adjustment | Ballast | Allocation |
AMG GT3 ‘20 | 86% | 15kg | 2 of 2 |
R8 Evo | 89% | 65kg | 2 of 2 |
V12 Vantage | 97% | 20kg | 0 of 2 |
M6 Endurance GT3 | 91% | 0kg | 2 of 2 |
Corvette C7 | 97% | 0kg | 1 of 2 |
Viper GT3-R | 80% | 0kg | 0 of 2 |
458 GT3 | 96% | 85kg | 2 of 2 |
Ford GT LM ‘18 | 96% | 40kg | 0 of 2 |
Honda NSX GT3 | 99% | 0kg | 2 of 2 |
Huracan GT3 | 92% | 60kg | 2 of 2 |
RC-F GT3 | 99% | 0kg | 2 of 2 |
650s GT3 | 100% | 10kg | 1 of 2 |
Nissan GTR ‘18 | 99% | 15kg | 0 of 2 |
911 RSR | 100% | 30kg | 2 of 2 |
Renault RS01 | 99% | 30kg | 2 of 2 |
- Power restrictor is not to be used.
- Ballast must be left in the neutral position.
- Brake Bias is allowed
- Vehicle settings must be left standard.
For those sticking around and interested in some friendly competition;
25, 20, 17, 15, 13, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1
Drivers’ points will be scored for finishing position.
Constructors’ points will be scored for the finishing position of both cars.
Changing Cars will forfeit all Driver points up to that point.
25, 20, 17, 15, 13, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1
Drivers’ points will be scored for finishing position.
Constructors’ points will be scored for the finishing position of both cars.
Changing Cars will forfeit all Driver points up to that point.
Stock Liveries are Prohibited
Liveries must not break GT7/Sony terms of service.
Racing numbers must be clearly visible on both sides of the car.
TPC Number boards created by @Adam Barber if you wish to use them:
Liveries must not break GT7/Sony terms of service.
Racing numbers must be clearly visible on both sides of the car.
TPC Number boards created by @Adam Barber if you wish to use them:
- Everyone participating agrees to take part honestly and to self police themselves on the rules below
- Heavy damage is on, clean racing is a must for everyone and please if a mistake is made, give the position or time gained back.
- Lapped cars are not responsible for letting by faster cars. Please hold your racing line and allow faster cars to make a safe, clean pass.
- When exiting pit lane, please do not cross the white line.
- Please obey yellow flags, drive with added caution and no overtaking allowed.
- Please keep 2 wheels on circuit at all times. Circuit Curbing is included as the track surface.
- In the unlikely event you feel that a driver has not been driving honestly. After the race you may report that driver privately to myself for consistently breaking any of the above rules. The Penalty, if required, will be a drive through (stop & go) time penalty added to the race finish result.
The Race will start using the In Game Rolling Start.
1 warm up lap will be completed from this point.
The lead car will set the pace at approximately 120kph/75mph.
Into the final sector cars will line up in pairs behind the leader.
The lead car can start the race at any point between the final corner and the start/finish line.
1 warm up lap will be completed from this point.
The lead car will set the pace at approximately 120kph/75mph.
Into the final sector cars will line up in pairs behind the leader.
The lead car can start the race at any point between the final corner and the start/finish line.
In the event of heavy damage, drivers will be able to request a “safety car” using in game text chat. From this moment no overtaking is allowed, the lead car will slow down to approximately 120kph/75mph and drivers will que behind in order. This may take some time depending on how the race is progressing but the lead car will complete the lap it is on and then 1 more full lap only at those Safety Car speeds. Drivers must stay behind the car ahead, the race will restart in single file. The leader will then be able to restart the race upon completing the Safety Car lap and the race will continue as normal.
Please Note:
Please Note:
- Type “Safety Car” into the in game chat to start the safety car procedure.
- If someone makes an error during the Safety Car (ie, they don't follow the procedure), please complete the procedure as required. Hopefully they will realise their mistake and correct it or I will penalise the error post race as necessary.
- Lapped cars may unlap themselves during the Safety Car, please do this cautiously and at a reduced pace.
- Damaged cars are not allowed to skip ahead to pit for damage, you must maintain your position in the queue until you can access the pit entrance.
- You may pit during the safety car procedure. If you do not pit and take the lead position, you are now acting as the safety car as described above.
- Heavy vehicle damage is classified as suspension and engine damage. Bumper/bodywork damage does not require a safety car. Calling a Safety Car when it is not required will invoke a post race penalty.
- If Heavy vehicle damage occurs during the safety car, you may call another safety car. The procedure will effectively restart and another full lap at the reduced pace will be required.
You can commit to as many or as few events as you like. From Event 2 onwards priority will be given based on participation of previous events.
If you'd like to enter, please comment
GTP Name: Kermit_2142
PSN Name: Kermit_2142
Race Number: 100
Car Choice: tbc
Secondary Car Choice : tbc
Events: 1-5
If you made it this far, thank you for taking the time.
Finally, this series is for fun, enjoy the racing!!
Finally, this series is for fun, enjoy the racing!!
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