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I searched the threads and didn't find anything specific to this topic, although I have seen it mentioned in threads about what people would like to see in GT5. I think this upgrade could be a new and really cool component to GT5. After building the track, you could even manage the track and schedule the types of races being held. Profits could be used to improve the track or your racing team, in a career mode.
The ability to design and build your own custom tracks would bring this game to a new level. Everyday on my commute to work through Baltimore I dream of how I would design a Grand Prix city course though Baltimore, using parts of the interstate, the sweeping curves of the exit ramps and the tight corners of city streets along the waterfront. It would be great to be able to bring this course alive in GT5.
There are a couple ways to go about doing it: I'm not a game designer so bear with me. I don't know if these would all be feasible on he new system.
1. Obviously, the easiest way would to have track designing tools within GT5.
2. You could have a second disc or separately sold package, that had tools to design the tracks, buildings, and landscapes, then import them into GT5.
3. Allow the user to import certain file types from any CPU based 3D modeling software. GT5 would apply the skins, (color and texture), to the wire frame models.
All of these custom tracks could be traded on GTplanet .
As far as color and texture go, we wouldn't need much, maybe a few different road textures, forest types, and a series of pre-programmed city strips. The most important thing is designing the race line.
What do you think?
The ability to design and build your own custom tracks would bring this game to a new level. Everyday on my commute to work through Baltimore I dream of how I would design a Grand Prix city course though Baltimore, using parts of the interstate, the sweeping curves of the exit ramps and the tight corners of city streets along the waterfront. It would be great to be able to bring this course alive in GT5.
There are a couple ways to go about doing it: I'm not a game designer so bear with me. I don't know if these would all be feasible on he new system.
1. Obviously, the easiest way would to have track designing tools within GT5.
2. You could have a second disc or separately sold package, that had tools to design the tracks, buildings, and landscapes, then import them into GT5.
3. Allow the user to import certain file types from any CPU based 3D modeling software. GT5 would apply the skins, (color and texture), to the wire frame models.
All of these custom tracks could be traded on GTplanet .
As far as color and texture go, we wouldn't need much, maybe a few different road textures, forest types, and a series of pre-programmed city strips. The most important thing is designing the race line.
What do you think?