Track life and atmosphere

  • Thread starter SmokedBump
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Realistically, none of that is going to happen because GT is not a game that focuses on the sport of racing, it's more like testing cars and maybe having some trackdays..

GT should be all about grabbing a car, choosing a track, do as many laps you want and exit, done, plain and simple..

Sorry dude, but 'testing cars' and track days is some boring s***. Just because PD hasn't done a good job of recreating the sport, doesn't mean your interpretation becomes true. If it was, wouldn't A-spec/career mode be dominated by 'car tests' and trackdays?


Gt's car list is made of road cars and not particularly fast ones..

Man... c'mon.

If you really want all of that, then you should be looking somewhere else..

- if you want to race => Codies F1 games, ...Simple as that.

No need for PD to work their ass off trying to meet our unrealistic and sometimes stupid expectations because no matter how hard PD try, there will always be somebody moaning so **** that.

No, actually there is no need to work their a** of building uber-goober-amazing looking cars (which take about 6 man-months a piece!), and leaving the important stuff half baked. The vast majority of Gran Turismo fans want better racing, more immersion, and more life in the game. The comments from players all over the world, coming through in all forms of media and on all sorts of websites (from gaming, to simulation, to general autosport and beyond) ALWAYS echo the same thought: GT is lifeless at the track (well... that and the engine sounds issue).

The F1 games simulate the very specific world of Formula 1- so I'm not sure why one must go there if he wishes to race automobiles. You are proving what kind of person you are with your hateful and derogatory ranting, projecting what YOU opine to be the whole of reality, when actually you are in a stark minority. Go post your angry mess in the Time Trials or Trackdays subforum, and leave our little topic be. Maybe you can add to something there, instead of detracting to this here.

Oh, MAN can we get back on topic now? Who else has cool ideas for the raceday experience and immersion of our little console racer?
 
So?



Again, so?

His point is you need to actually play GT to get anywhere in GT Academy.

So? How does that bring anything to the gameplay? Where's the racing on the game part? Again, all you needed was a PS3 nearby, wether it was yours or it was at a friend's is irrelevant, GT5 was NOT necesary so again, How is GT involved besides marketing?
 
Some of these things are kind of hard to run in tandem with the cars and the track itself. These kinds of things require so much coding for the developers to do.
 
Did you know that GT Academy was a downloadable demo? and did you know that some finalists were FM players and never ever owned a PS3? What's next? You are gonna tell me that GT5 or the GT Academy demo trained those guys, right?

They got all their knowledge and skill from sitting on a couch with a piece of software in front of them, right? While you are at it, go ahead and tell me that GT5 is simulator, I wan't to laugh a little bit please.

Sigh... yes I know all about GT Academy. I was top 5 at one point the first year, I had to withdraw myself because I would have had to drop out of college 6 weeks before graduating. This last year I missed top 32 by a few spots. Regardless, the GT Academy was started by Gran Turismo and PD with help from Nissan. It's GT's Academy. And try telling the guys that did make it GT isn't a sim. I've taken techniques and practice from GT and transferred it to real world. So yes, GT is a "sim."

The point is GT is a racing game. So it should simulate what takes place on track in the real world.

Some of these things are kind of hard to run in tandem with the cars and the track itself. These kinds of things require so much coding for the developers to do.

True, but as I've stated before if studios that aren't Sony backed and have less development time to incorporate these features PD really has no excuse. If they can't incorporate them it's because they have chosen to put other things at a higher priority (graphics) that don't leave them enough RAM. If they take a more balanced approach, they should have no problem.

I'm really hoping that with how much time they've had to develop with GT5 to build on they can extract more out of the CELL and RSX chips to maintain the graphic quality while still being able to include these things. But until GT6 is released we won't know.
 
GT Academy has nothing to do with the quality of the gameplay. Or this thread, for that matter.

GT should be all about grabbing a car, choosing a track, do as many laps you want and exit, done, plain and simple, if you want customize cars => Forza, if you want to race => Codies F1 games, if you want an open world => TDU, Horizon, NFS, if you want to crash => Burnout. See? Simple as that.

I completely and utterly disagree with your opinion. Just because some series' strong-points are different, does not mean that it is what those series should be. Personally I always saw GT's strength in versatility of cars, and being able to choose any number of cars for multiple event categories. Unfortunately this has not really developed into more advanced category selection, or car tuning, but it is one of the main advantages of the GT series over other racing games.

I expect an immersive racing experience with more realistic damage (visual and physics) and car customisation, because that is what a company the size of PD should be capable of achieving. The offline aspect of GT5 was utterly underwhelming, and antiquated. Racing on tracks with textures straight from GT3 (ie R246 and Monaco) with inept AI (basically the same experience as GT3 and GT4) is not what I call exciting. I think GT6 should be quite comprehensive in several aspects of gameplay, excluding free-roam.

It needs to be versatile, in other words.
 
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PepeMickey go and download Raceroom Racing Experience, short R3E. It's f2p and you can lonely do your thousands of boring laps without any "unnecessary" online functions. The GT, Gran Turismo fyi, series doesn't seem to be the game you want.
 
PepeMickey go and download Raceroom Racing Experience, short R3E. It's f2p and you can lonely do your thousands of boring laps without any "unnecessary" online functions. The GT, Gran Turismo fyi, series doesn't seem to be the game you want.

I might do that, the engine sounds alone kill everything else on the market.
 
Really?... GT doesn't focus on the sport of racing, yet Kaz races the Nurburgring 24 Hours and GT Academy puts gamers in real race cars. Yeah, GT doesn't focus on the sport of racing at all :rolleyes:

It doesn't. Where are the GT500 cars? The LeMans prototypes? The DTM cars? The F1 cars? The hyper cars? None of these cars or races for these cars are in GT5 so it's pretty obvious that the game isn't about racing.
[/Alternate Reality]
:)
 
Downhill Dino
Are you sure you're playing GT5?

Mmm, let's see, I'm playing a game with good graphics but half of the cars look like they are from another game, then the game has awful sounds oh and sometimes I get rammed by cars going at mach 2. That's GT5?
 
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