- 235
- São Paulo
- bruno_o_bao
In another step, it would be nice to see the track surroundings getting damaged by accidents, like guard-rails, barriers, tyre-walls and such. If a car goes through the grass or sand, it should smudge the track, scattering dirt and reducing grip on specific places. Puddles would be nice too, when the track is drying.
Additionally, I think most of the weather effects suggested (humidity, wind, tarmac temperature) are way too "hardcore" to the casual driver, that might not be able to notice/identify any of them and just say the game's physics is poor.
Although I'd like to see such effects, it's not likely PD to implement it.
Additionally, I think most of the weather effects suggested (humidity, wind, tarmac temperature) are way too "hardcore" to the casual driver, that might not be able to notice/identify any of them and just say the game's physics is poor.
Although I'd like to see such effects, it's not likely PD to implement it.