Tracks that can NOT be done due to the APP's limitations

  • Thread starter NixxxoN
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To add to the list, tracks that are in proximity each other within 150ft (45.72m) & tracks in proximity of the pit section 275ft (83.82m) using the minimum width setting.
 
Tracks can be done quite accurately, but you need to sometimes make minor adjustments. As far as 100% accuracy goes, no one will be able to re-create tracks exactly due to elevation, trackside objects, even down to which side the pit's are on the start/finish straight. But most can be done. A lot of my Recreations are within 95% accuracy, which I think is about the best you can do with what we have to use. It'd be a much better program if we had a Sandbox creator instead, but it's better than nothing.



I've managed to make Oschersleben and it's pretty close. It's almost the correct distance.

View attachment 462142




I made Misano as I like the shape of it. It took some work to make it fit and I think it's about right. But it is just a little too long, 0.7 Miles too long to be exact, because of the problem you pointed out.

View attachment 462143


My point is. We'll never be able to make accurate recreations of these tracks, so use some artistic licence and make minor adjustments to make it work. No one is going to be sacked from PD for making these tracks a bit wrong, and if we can get within the 95% window then I think we've done a good job. Until PD offer us a more comprehensive course maker, I think we need to do what we can with the cards we're dealt.
I'm also happy with this level of accuracy. Circuit Gilles Villeneuve and Melbourne Albert Park are fun high speed flat courses that come out well, just creating them is part of the deal. Am now using transparent overlays to trace tracks on the elevation terrains, quite a bit more trial and error but adding and changing the curve elements does work.
 
Auto Club, Michigan, Chicagoland, and Kentucky among other ovals can't be made without putting the start line on the back stretch as the real life front stretch is curved.
 
Sonoma Raceway. Too wide to compensate.

Where should i put this, but i love how i make a hill circuit in eifel, only to encounter hole on the hill and flying trees.
 
My 6 year old son managed to somehow get a track to cross over itself. When we transferred it it worked. The top section that crosses over has dirt built up the sides, but you can pass right through it!!!
 
The lack of any corner tools to handle tight hairpins, 90 degree turns, chicanes makes it difficult to replicate most sharp turns on tracks. Even when you find a track with soft turns the next elephant in the room that creates a lot of problems is the 600m home straight, it's footprint creates problems not just because of it's length but also it's depth, tracks such as Zandvoort can't be created accurately because of the inner portion of the track gets to close to the home straight footprint. Complex String would be impossible to do accurately because many areas of the track come close to other sections creating overlapping meshes that the creator won't allow. The only way to get around some of these issues is to create a track that is unrealistically large, that's not really a option for me.

Here is issue with Oschersleben created with a kml file.

IMG_0119_zpsutsszmgi.png


IMG_0122_zpsmza6xyrs.png

IMG_0123_zps3mgmzbni.png

This *may be possible now
 
One thing that has helped a little with some of mine is using the narrowest width track when initially creating in-app and then 'adjusting' the width after ;).
 
This *may be possible now

Thanks to a certain naughty version of a certain App I've managed to create a very close replica of Snetterton (same issues with track being too close to itself). It's only 80m too short overall (possibly a scaling error and it depends whether the measurements on the Internet are the average length or the longest length).
 
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I've got another treat for you :) I just hand drew the full 10km old monza mixed with new monza & the crossover point actually came out pretty good. It's got elevation though because I done it on Eifel but I think it's a good alternative :)

Check this out :)
https://www.gran-turismo.com/us/gt6/user/#!/friend/Mr-6rumpy1/course/1755341/View attachment 483555
Looks good, haven't driven it yet though. The only thing is that the full version of the track never used chicanes. Doubt you could do anything about the elevation, if you did it on flat chances are the crossover wouldn't work right.
 
Looks good, haven't driven it yet though. The only thing is that the full version of the track never used chicanes. Doubt you could do anything about the elevation, if you did it on flat chances are the crossover wouldn't work right.

You're right, I tried it first on Eifel flat but couldn't get the crossover to work properly, as for the chicanes I added them because the track is too fast :)
 
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You're right, I tried it 1st on Eifel flat but couldn't get the crossover to work properly, as for the chicanes I added them because the track is too fast :)
Too fast? Is that even possible? Would be more interested in a no chicane version if possible.
 
Too fast? Is that even possible? Would be more interested in a no chicane version if possible.

Yeh I was doing around the 2:30 mark in a Peugeot lmp for a 10km track, I'm in 6th gear for most of the lap only dropping to 4th for a couple of corners so I added the chicanes to slow thing's down a bit :) I like a bit of technical in my tracks.
 
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Crossovers can now be done, though somewhat finicky without knowing elevations. and also tight 90degree turns and super close corners are doable thanks to community involvement.
 
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