Traction Circle

  • Thread starter sejtur
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Netherlands
Netherlands
Explanations of Benoit Treluyer: This graph represents the lateral and longitudinal G. Plus the car accelerates and it will go down in the chart, the more you brake hard, the more you go up, and the car will grip side and we'll go on the sides. To fully use the grip, it must succeed in having a half-circle on top and half a smaller circle on the bottom. And if ever you find yourself with a triangle, it means you are not using the car well. It uses what we (the pilots) to see if the balance of the car is correct and if in flight, using the maximum potential of the car. It is a graphics allows us to see if it is effective or not.

I think it's a great feature, it really makes your driving style visual, but not in the way of NFS fortunately. :)

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I've played games like ToCA Race Driver 3 (which I reviewed on YouTube) and Enthusia Professional Racing, both of which includes these circles. I have somewhat grasped the concept of this traction circle, but don't fully utilize it as an essential tool to help me drive better.
 
Much too distracting, you should have a feel for the cars grip, i dont even like the map to be displayed in race, actualy io wish there was a feature to remove all but the Position and Laptime HUDS.
 
actualy i wish there was a feature to remove all but the Position and Laptime HUDS.

F1: CE had a feature where-by you could select what sections of the HUD you wanted implemented ... made for a much more immersive experience without all the clutter!
 
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