Happy New Year everyone !!!
Yes, the JVC RS540/X790R projector is not native 3840x2160, but, its native 1920x1080 eshifts to apparent 3200x1800, which works for GT Sport 3200x1800 + checkerboard on the PS4 Pro.
Yes, in general an OLED screen would have better contrast ratio than a projector, but, specifically JVC's RS540/X790R LCoS implementation is among the best for projectors in terms of black level, its not just any LCD/DLP projector.
But fine, lets take the projector out of the equation, we can also do a Triple Display setup with 3x 65" FALD LED HDR UHD TVs, or even 3x 65" OLED HDR UHD TVs.
With Black Friday deals or previous years models clearance, and patience year by year, the completion of such setup its doable.
Concerning the PSVR's 120fps, we need to distinguish between game rendering frame rate vs. display refresh rate, as they are two different values.
The PSVR games are rendered at 60fps per eye, then the PSVR display refreshes at 120Hz, splitting 60Hz/60fps for the left eye, and 60Hz/60fps for the right eye, like stereoscopic 3D, so its not like 120fps for the same eye.
Another serious thing that occurred to me, the video transmission chain from PS4 to PSVR display is composed of two portions, lets juts call them A and B for simplicity:
- Portion A = from PS4 to PSVR processing unit. These are HDMI2.0 ports, but it still uses the standards of either 1080p (3D) 24fps per eye or 720p (3D) 60fps per eye for Stereoscopic 3D as per HDMI1.4 standards. There is no official confirmation that HDMI2.0 standards of Stereoscopic 3D transmission via HDMI have been updated for 1080p (3D) 60fps per eye, right ? (if anyone finds this confirmations, please update).
- This means that for this portion, for all we know, PSVR 60fps games output resolution from the PS4 is 720p (3D) 60fps per eye, limited by the standards of Stereoscopic 3D transmission via HDMI, and that is what is received on the PSVR processing unit HDMI input
- Portion B = From PSVR processing unit to PSVR display. This uses a Sony proprietary video transmission for Stereoscopic 3D, not HDMI, so its not limited by the 720p (3D) 60fps per eye HDMI standard.
- This means that for this portion B, we have two options:
- the PSVR processing unit output passes through the 720p (3D) 60fps per eye resolution, the PSVR display receives it, then upscales the resolution to 1080p (3D) 60fps per eye, and shows the content to each eye using the 120Hz display refresh rate
- the PSVR processing unit itself upscales the resolution to 1080p (3D) 60fps per eye, sends it via the Sony proprietary video transmission towards the PSVR display, which then shows the content to each eye using the 120Hz display refresh rate
So in summary this means that our PSVR experience is:
- 60fps
- 1280x720p-based on the PS4 to PSVR processing unit portion, then upscaled to 1920x1080p on the PSVR display portion
- 8-bit color bit depth
- SDR
If we put in perspective and compare it to what a proper Triple PS4 Pro + Triple UHD HDR Display experience could be:
- 60fps
- 3200x1800 based + checkerboard (on the PS4 Pro)
- 10-bit color bit depth
- HDR
- all this per each individual UHD HDR display of a Triple setup : )
Its amazing what we are missing, and the infrastructure potential (hardware + OS) is all there ready in place.
Even if its a new gaming engine, Polyphony Digital just needs to simply enable/add the missing feature at the application layer with a patch update.