Tune for NEW bonus race 2 RX-7

315
United States
raleigh/nc/us
YungRap
Is this a joke. Ive tried tune after tune and finally got one that works with the '02 spirit R type A. I managed to get 2nd ahead of the rest of the pack by 5 secs or more and the number one guy was still 16 secs ahead of me. If anyone knows a better car or setup for this race please help. Thanks. Heres the tune I used to get 2nd.

RX-7 SPIRIT R TYPE A (FD) '02

394hp

trans 137mph
LSD
int 7
acc 30
brake 10
ride height -20/-10
spring rate 7.5/9.5
dampers ext 4/3
dampers com 5/4
roll bars 6/2
camber 2.3/2.0
toe -.20/-.10
brakes 4/6
 
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I used your tune on my RX-7 Type R Barthurst R and managed to get 2.8 seconds behind 1st place. Although I lowered the increment of the transmission one more step down. that skyline was fast... I think your tune is quite brillinat :) Well, off to try again :D
 
I used your tune on my RX-7 Type R Barthurst R and managed to get 2.8 seconds behind 1st place. Although I lowered the increment of the transmission one more step down. that skyline was fast... I think your tune is quite brillinat :) Well, off to try again :D

Is there a difference between your barthurst and my spirit? Should I get what you have?
 
well i just missed out on first by 2.6 seconds with a Bathurst R... 392hp, with only engine,driveline and weight reductions. these cars handle great on stock suspension so i dont touch it.
This one is a tough challenge.... was lapping around 1:00:500 a couple slower a couple faster... all in the 1:00:xxx bracket though!
Grrr try again!
 
ok just got this after many failed attempts. he gets stuck behind a lapped car on the last lap so u actually make up alot of time on the last lap.
running low-mid 0.200's 0.400's even scraped a 59:993 in there and passed him on the exit of the last corner!
this car is so fun to drive.
 
Is this a joke. Ive tried tune after tune and finally got one that works with the '02 spirit R type A. I managed to get 2nd ahead of the rest of the pack by 5 secs or more and the number one guy was still 16 secs ahead of me. If anyone knows a better car or setup for this race please help. Thanks. Heres the tune I used to get 2nd.

RX-7 SPIRIT R TYPE A (FD) '02

394hp

trans 137mph
LSD
int 7
acc 30
brake 10
ride height -20/-10
spring rate 7.5/9.5
dampers ext 4/3
dampers com 5/4
roll bars 6/2
camber 2.3/2.0
toe -.20/-.10
brakes 4/6


Try flipping your spring rates..and..

9.5 Front --- 7.5 Rear
7 Front Ext --- 4 Rear Ext
5 Front Comp --- 5 Rear Comp
2 Front Anti-Roll --- 5 Rear Anti-Roll

Also, lower your rear camber.. 0.8-1.4
 
this race has also become personal for me. War has been declared. Looking forward to whoever finds "the" Master Tune.
 
this car is sooo loose with the hard tires.... its a shame you can't use soft race... or even soft sports.... feels like i'm drifting the whole course. tried this setup both ways and the RKM tune... and havn't found the right feel....
 
this car is sooo loose with the hard tires.... its a shame you can't use soft race... or even soft sports.... feels like i'm drifting the whole course. tried this setup both ways and the RKM tune... and havn't found the right feel....

tried the RKM one tonight. Uhhh yeah... NO. Maniacs. The must have the little steering wheel thing. Will try the tunes in this thread in the morning.
 
well i just missed out on first by 2.6 seconds with a Bathurst R... 392hp, with only engine,driveline and weight reductions. these cars handle great on stock suspension so i dont touch it.
This one is a tough challenge.... was lapping around 1:00:500 a couple slower a couple faster... all in the 1:00:xxx bracket though!
Grrr try again!

do you use traction control or stability etc???
 
Try flipping your spring rates..and..
9.5 Front --- 7.5 Rear
7 Front Ext --- 4 Rear Ext
5 Front Comp --- 5 Rear Comp
2 Front Anti-Roll --- 5 Rear Anti-Roll
Also, lower your rear camber.. 0.8-1.4

I played with an RS-R, 386hp, 1065kg (Which is a Level 3 compare to Bathurst R's level 6 or 7 or something like that in the used car lot)

I beat it the second try with this setting.
But believe it or not.
I think to win this, it's not about tuning, it's about utilizing the chicane.
The use of chicane in Tsukuba is very very crucial.
 
I think to win this, it's not about tuning, it's about utilizing the chicane. The use of chicane in Tsukuba is very very crucial.

Tsukuba has a chicane? Do you mean the hairpin left? How does one "utilize" it? :)

Also, has anyone tried this with an FC?
 
It's easier said then done, in my opinion, I'll try to explain it as clear as I can, if that doesn't help, go to YouTube and search a time attack on-board cam or best motoring

My take on Tsubuka is, you'll have to use every inch of the road for your out-in-out line, now, the first hairpin, after passing the apex getting out from the corner, there is a extended area looked like grass but its actually concrete, using that area will make you pick up more speed when exiting,

before entering the second hairpin, there is a same kind of area on the right side of the driving line, you'll have to ride allover it, and if you look closely, the apex of this hairpin actually has the same thing, literally It's just like Mario kart, you kind have to see that as a shortcut, so does the rightside after you pass the apex.

The next corner is the one before the Dunlop arch, same thing, apply out-in-out, pass the dunlop arch, there is a gray grass/concrete area left of the driving line, the next corner is a left so You will see a somewhat chicane on the right of you driving line.

Now, the very last hairpin, passing the apex you'll see the extension on the left of the driving line, you have to use that area so that you can pickup your speed before entering the long straight.

And the very last corner, the most important one, on the left of the driving line before the finish line, there is a huge, huge concrete surface, you have to make sure you pick up your speed in the very last corner, people often times go way slower due to not seeing the apex when entering,

What you want to do now is speed up so that the car can use that extension as a part of straight before going in to the first hairpin for your next lap. if you didn't pickup enough speed on the very last corner, you won't hit top speed before you start breaking for the first hairpin(which is around 110-113mph, give or take). Which ruins your next lap

A general idea is that using the chicane mentioned above, you will be able to get full throttle earlier than normal way of driving, however with a 10 lap race, consistency will play a crucial part as well, I'd sqy if you can do 5 laps under a minute, you should be able to take the win

Just my 2 cents after spending this whole afternoon try tuning it tho, might not work for everyone
I typed this on my cell phone so if there's any spelling mistake, let me know LOL
 
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The most important things are (like tirple said) a good interpretation of the track line and LOT of traction exiting chicanes, keep your rear wheels under control.
 
2nd is not so difficult. I drive 1:02. I used my standard setting option. low as possible, 20% firmer springs en dempers on 7. camber .5

from there i will work throug to get faster.

Ik need to find 1,5 sec a lap! Problem is to find that in tuning is a lot!
mayby some aero options will work
 
tried the RKM one tonight. Uhhh yeah... NO. Maniacs. The must have the little steering wheel thing. Will try the tunes in this thread in the morning.

I do have a wheel... That said, the reason it feels like crap on S1s is because it was tuned to the ragged edge of S3s... Less grip = more sliding = looser car.
 
I do have a wheel... That said, the reason it feels like crap on S1s is because it was tuned to the ragged edge of S3s... Less grip = more sliding = looser car.

When I couldn't accelerate out of the turns without losing the rear end I was using this set below.

Spring Rate 10.8 / 6.3
Extension 9 / 7
Compression 7 / 5
Anti-Roll 1 / 6
Camber 2.4 / 0.7

By changing the Spring Rates and Compression/Extension/Roll Bar in the rear I was able to engage full throttle quicker.. setting the rear end down.

Spring Rate 10.1 / 5.2
Extension 9 / 3
Compression 7 / 2
Anti-Roll 1 / 4
Camber 2.4 / 0.7

I played with an RS-R, 386hp, 1065kg (Which is a Level 3 compare to Bathurst R's level 6 or 7 or something like that in the used car lot)

I beat it the second try with this setting.
But believe it or not.
I think to win this, it's not about tuning, it's about utilizing the chicane.
The use of chicane in Tsukuba is very very crucial.

Any kind of racing.. it's all about tuning. Your cars tune allows the tires to grip the track coming out of turns.. turning into them.. etc.
 
damn it, i was SO close on gettin him after applying this setup to my bathurst, only 0.182 from nailing him on the finish line.....gotta go try again.
 
Tried this race for the first time and boy do I feel out of my depth. I'm not sure if its my tuning of if its just a completely different feel to any car I've raced for a long time, but I just couldnt get to grips with it at all.

Rear end flying out everywhere with any throttle at all unless going in a straight line, didn't feel like I had any control at all. Is it supposed to be like this or do I really need to rework the tuning?

Towards the end of the race I was getting my fastest times of 1.05. A far cry from the previous RX7 race which I beat with a standard RX7 with no upgrades at all lol!

Edit: okay, feeling a bit dumb now, I forgot to install aero parts. Installed and maxed the downforce and landed a 1.003 lap first try on practise, should be able to beat it now.
 
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Here are the settings I used for a minimum effort comfortable win of 10 seconds with a best lap time of 59.004.

Height F -20, R -18
Spring Rate F 8.5, R 7.5
Extension F 8, R 5
Compression F 5, R 3
Anti Roll F 2, R 5
Camber F 2.7, R 1.4
Toe F 0.03, R 0.00

Brake Bias F 3, R 0

No ABS or TCS because I hate them. This tune is easy to run consistant high 59's with if you take it easy, it can be pretty unforgiving if you start to push it but responds well to muscle, you can get good lap times by really throwing it into a corner if you get the line right and have good pedal control.
 
well i just missed out on first by 2.6 seconds with a Bathurst R... 392hp, with only engine,driveline and weight reductions. these cars handle great on stock suspension so i dont touch it.

Noticed this car on the used lot today and picked up but haven't even given a spin yet but the first thing I noticed was in the car description that the Bathurst has "self leveling shocks" whatever that means and if it is even implemented in the game engine but you claim would make sense and be substantiated, will play with it some later when I can get back on my ps3.
 
Skid recovery force makes this so ridiculously easy it's not funny.

In fact, I think that with SRF on you may be best off with an extremely understeery setup if you're using a wheel... Just crank the wheel harder.
 
Isn't skid recovery force essentially just cheating?

I could be wrong, but doesnt this setting just create extra grip from thin air? As if you have the God of Bridgestone watching over you, giving you a nudge with his thumb when you're about to flail all over the track like a speedboat racer after a heavy night of drinking
 
Isn't skid recovery force essentially just cheating?

I could be wrong, but doesnt this setting just create extra grip from thin air? As if you have the God of Bridgestone watching over you, giving you a nudge with his thumb when you're about to flail all over the track like a speedboat racer after a heavy night of drinking

Yep. It's sad.

But hey, when you want money, you want money.
 
It's easier said then done, in my opinion, I'll try to explain it as clear as I can, if that doesn't help, go to YouTube and search a time attack on-board cam or best motoring

My take on Tsubuka is, you'll have to use every inch of the road for your out-in-out line, now, the first hairpin, after passing the apex getting out from the corner, there is a extended area looked like grass but its actually concrete, using that area will make you pick up more speed when exiting,

before entering the second hairpin, there is a same kind of area on the right side of the driving line, you'll have to ride allover it, and if you look closely, the apex of this hairpin actually has the same thing, literally It's just like Mario kart, you kind have to see that as a shortcut, so does the rightside after you pass the apex.

The next corner is the one before the Dunlop arch, same thing, apply out-in-out, pass the dunlop arch, there is a gray grass/concrete area left of the driving line, the next corner is a left so You will see a somewhat chicane on the right of you driving line.

Now, the very last hairpin, passing the apex you'll see the extension on the left of the driving line, you have to use that area so that you can pickup your speed before entering the long straight.

And the very last corner, the most important one, on the left of the driving line before the finish line, there is a huge, huge concrete surface, you have to make sure you pick up your speed in the very last corner, people often times go way slower due to not seeing the apex when entering,

What you want to do now is speed up so that the car can use that extension as a part of straight before going in to the first hairpin for your next lap. if you didn't pickup enough speed on the very last corner, you won't hit top speed before you start breaking for the first hairpin(which is around 110-113mph, give or take). Which ruins your next lap

A general idea is that using the chicane mentioned above, you will be able to get full throttle earlier than normal way of driving, however with a 10 lap race, consistency will play a crucial part as well, I'd sqy if you can do 5 laps under a minute, you should be able to take the win

Just my 2 cents after spending this whole afternoon try tuning it tho, might not work for everyone
I typed this on my cell phone so if there's any spelling mistake, let me know LOL

Thanks! 👍
 
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