- 546
- Northeast :(
- z06fun
So as many of you know, in GT5 the tuning of springs, roll bars, shocks etc seemed to be backwards from the result you would get in real life. Stiffer front springs would generally give you more front grip when turning, etc
Been messing around with it a bit in GT6, starting with a fairly balanced car, c6 z06 vette. Added the race suspension, no mods other except that and the brake kit to get the brake bias to work. Seems like the spring and roll bar tuning is now working properly! I was properly able to convert the car to definite understeer bias with stiff front springs/bar & definite oversteer bias with stiff rear springs/bar. Amazing that the new physics/tire model is working properly enough to allow this to work correctly!
Maybe others can chime in on their experiences so far in this area.
Other things I've tested- LSD still seems to act like GT5, where high accel stiffness adds over steer under throttle etc.
Really loving this game
Been messing around with it a bit in GT6, starting with a fairly balanced car, c6 z06 vette. Added the race suspension, no mods other except that and the brake kit to get the brake bias to work. Seems like the spring and roll bar tuning is now working properly! I was properly able to convert the car to definite understeer bias with stiff front springs/bar & definite oversteer bias with stiff rear springs/bar. Amazing that the new physics/tire model is working properly enough to allow this to work correctly!
Maybe others can chime in on their experiences so far in this area.
Other things I've tested- LSD still seems to act like GT5, where high accel stiffness adds over steer under throttle etc.
Really loving this game