- 15,381
- TRAPPIST-1g
- ProjectWHaT
I can't believe they did this again.... Everybody confirm it ??While the spring / damper / ARB settings are ok, ride height settings are still broken. Even though the tuning manual states a lower front and higher rear should induce oversteer, it's completely the opposite - tested yesterday with the LCC Rocket, feel free to try it yourself.
On another note, everything seems to be incredibly inconsistent between online and free run, and also within online. For instance, upon installing the racing brake kit, there was no guarantee they would actually work as intended (to provide sufficient braking force to lock the wheels). Very frustrating issues in an otherwise much improved GT.
Going to have to say that I'm not sure I agree with you. I was trying out a small selection of FWD cars last night, the last two being the new Focus ST and the new Megane RS, both benefited from having a nose low, tail high posture, rotating better in the corners, seemingly as a result of more front grip. Obviously, one or two cars is far from conclusive, but both applications, for me, have proven to substantiate the notes you're given in the game.While the spring / damper / ARB settings are ok, ride height settings are still broken. Even though the tuning manual states a lower front and higher rear should induce oversteer, it's completely the opposite - tested yesterday with the LCC Rocket both offline and online, feel free to try it yourself.
On another note, everything seems to be incredibly inconsistent between online and free run, and also within online. For instance, upon installing the racing brake kit, there was no guarantee they would actually work as intended (to provide sufficient braking force to lock the wheels). Very frustrating issues in an otherwise much improved GT.
Going to have to say that I'm not sure I agree with you. I was trying out a small selection of FWD cars last night, the last two being the new Focus ST and the new Megane RS, both benefited from having a nose low, tail high posture, rotating better in the corners, seemingly as a result of more front grip. Obviously, one or two cars is far from conclusive, but both applications, for me, have proven to substantiate the notes you're given in the game.
I'm going to be drinking beer with my brother tonight, so won't be able to contribute anything meaningful until the hangover wears off...
{Cy}
This is the first thing i'll do when i'll have my hands on the GT6 box. Tomorrow in the best case .... I'm tracking on the net the post of my game any 30 minutes.I'd be very happy if I'm indeed wrong about this matter. I'll have a go with other cars tonight, maybe you (& Praiano) could try with the Rocket and see what kind of results you obtain?
I'll endeavour to give the Rocket a run as soon as I can 👍I'd be very happy if I'm indeed wrong about this matter. I'll have a go with other cars tonight, maybe you (& Praiano) could try with the Rocket and see what kind of results you obtain?
Hey guys you all know me. I have spent about 10hrs tuning and here is what I have figured out. general tune to get your car around the track ONLINE with out spinning out. First the springs rates work different in GT6 than GT5.. A softer front and stiffer rear will make it oversteer.. A stiffer front spring than rear will tighten the car up. Adding camber to either the front or rear will loosen or tighten it up. For max grip I have been running no camber in front or rear. But testing if I add camber in the front it pushes. If I add camber in the rear it loosens the car up. I have been using both roll bars on 7 believe it or not. But they work like springs smaller bar in the front than rear oversteer. Smaller bar in the rear than front understeer. But a difference of 1 or two clicks in front or rear makes the car do funky things. front toe I havent played with much yet and anything under 80 for ride height front and rear my cars dont like. But I do have +2 bigger wheels than stock and they could be hitting the inside of the finder. I have been tuning with a CSL so its a easy car to get an idea of what each thing does. Dampers I havent got play with either. I wanted to make sure before I spoke that what I was saying was what is going on in the game. So here is the tune or close to general idea I start out with every car to get it to go around the track decent. This has been all online as offline seems different like it did at first in GT5.
springs= 11.5/7.5
Ride height= 80/80
dampers comp 4/4
dampers ext 4/4
roll bars 7/7
camber= 0.0/0.0
toe= 0.0/0.0 or up to 0.20 ( to help tighten up car )
LSD= 10/15/10
Set just about any car up like this or with this idea in mind and you should be close enough to fine tune from there. Every persons spring rate and and ride height and roll bars will change a little but just TRY setting roll bars at max stiff set you front springs about 3 numbers more than your rear springs and so on and go drive the car online and see if its not at least driving ok... So CSLACR if you want your car to rotate more without using rear toe get the rear spring same as or more than the front. ADD rear camber try 4.0 the car will almost spin out going straight lol.. Or use a little bigger rear roll bar than the front and keep font camber at 0.0.. This has been done all online and its just to get you close. Im sure it can be tweeked and worked and with all the updates to come will change. But with these general settings you should be able to do more than a lap with out spinning out and enjoy the cars some.. Let me know what you experts find out..... Ohh this has been done with STREET cars only no aero.. Cant go online now as Playstation network is down but give it a try. it was done with all aids turned off except ABS..
On another note, everything seems to be incredibly inconsistent between online and free run, and also within online. For instance, upon installing the racing brake kit, there was no guarantee they would actually work as intended (to provide sufficient braking force to lock the wheels). Very frustrating issues in an otherwise much improved GT.
Correct me if I'm wrong, but aren't racing brakes intended so that your braking power lasts longer, not stronger? I was under the impression that all modern cars have the ability/power to lock their tyres if the ABS is turned off IRL. The racing brakes in the game are intended to combat "brake fade," if you want to lock your tyres turn off ABS.
The tuning of FF cars is not fixed. I am convinced Kaz just hates FWD cars, there is no other logical explanation for the horrid lack of tuning ability of a FWD car in GT6.
While the spring / damper / ARB settings are ok, ride height settings are still broken. Even though the tuning manual states a lower front and higher rear should induce oversteer, it's completely the opposite - tested yesterday with the LCC Rocket both offline and online, feel free to try it yourself.
On another note, everything seems to be incredibly inconsistent between online and free run, and also within online. For instance, upon installing the racing brake kit, there was no guarantee they would actually work as intended (to provide sufficient braking force to lock the wheels). Very frustrating issues in an otherwise much improved GT.
I'm running negative camber on all my tuned cars. No more then 2.4 though in the front, that's the highest i have on any car. And I tried for fun -10 camber on f/r wheels on my tuned S2000 and i didn't spin out, again for fun people. lolno negative camber? that's totally unrealistic...
adding more negative camber is supposed to give you more grip on the turns. what's going on here?
Yes, but this is a video game.Correct me if I'm wrong, but aren't racing brakes intended so that your braking power lasts longer, not stronger? I was under the impression that all modern cars have the ability/power to lock their tyres if the ABS is turned off IRL. The racing brakes in the game are intended to combat "brake fade," if you want to lock your tyres turn off ABS.