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Facts are facts, and no one has the "power" to say the otherwise of it.Horizon a better game? Are you high? I hear the new Mario Cart is pretty good, maybe you could go check that out?
Facts are facts, and no one has the "power" to say the otherwise of it.Horizon a better game? Are you high? I hear the new Mario Cart is pretty good, maybe you could go check that out?
Facts are facts, and no one has the "power" to say the otherwise of it.
I agree that that is one of the things wrong with FM7's Homologation system. Having the cars come pre-upgraded to homologation spec when you acquire them is likely what lead to a lot of people thinking that you couldn't upgrade cars at all in Campaign.and don't get me started on the default car modifications in FM7
You are right. But there is c) option with special hoppers for Series X players. Everything else is cross play, but these hoppers with dynamic day night aren't.
Horizon isn't trying to be a sim racing game. That much should be obvious. It not being a sim-oriented game doesn't make it worse off than one that is.Facts are facts? Sales has nothing to do with being a better game or not. Why wouldn't an arcade "mario cart" game sell more? It was targeted at the Grand Theft Auto group of arcade players. Not real racers.
FM7 is light years better than FM6. I tried Horizon. It felt like I was 12 years old again playing Mario Cart. Forza Horizon is nowhere near the SIM racing game that FM7 is. It was never meant to be.
Gran Turismo 5 handled Dynamic TOD and weather in multiplayer on the PS3, and Forza Horizon handles it well, so I'm sure Turn 10 could pull it off if they really tried.Besides, dynamic TOD wouldn't be the most resource-intensive thing ever
"Forza Horizon 2 on Xbox One will exclusively use the dynamic weather system and Driveatars. These features will not be present in the Xbox 360 version." https://www.polygon.com/2014/6/23/5...-360-version-is-a-different-game-than-on-xboxOr you just don't have the hoppers appearing - in any case, it becomes a functional difference between different platforms that are ostensibly part of the same ecosystem, i.e. what Microsoft is keen on not doing.
If the GDC conference is anything to go by, we could see Real Time Ray Tracing on FM8. Not even the Xbox One X is powerful enough to support this imo and you would need real time lightning to do TOD.Besides, dynamic TOD wouldn't be the most resource-intensive thing ever - and they can always reduce LOD accordingly to make it work on the OldBox.
It's not about trying really, because the devs had different priorities.Gran Turismo 5 handled Dynamic TOD and weather in multiplayer on the PS3
"Forza Horizon 2 on Xbox One will exclusively use the dynamic weather system and Driveatars. These features will not be present in the Xbox 360 version." https://www.polygon.com/2014/6/23/5...-360-version-is-a-different-game-than-on-xbox
If the GDC conference is anything to go by, we could see Real Time Ray Tracing on FM8. Not even the Xbox One X is powerful enough to support this imo and you would need real time lightning to do TOD.
If I want a Sim I would rather a different game to be honest, so I have little interest in the Motorsport series, Horizons physics might be less realistic but it's still somewhat at a Simcade level despite it being more of a Sandbox open world driving game, it's far surpiror to any Motorsport title in terms of gameplay as far as I'm concerned.Horizon a better game? Are you high? I hear the new Mario Cart is pretty good, maybe you could go check that out?
The funny thing is, the majority of people doesn't seem too bothered by those FM1 models as far as Forza goes. If those models are given attention, awesome. But IMO, time should be spent improving other parts of the game instead.I'm less interested in new lighting techniques and more concerned with the use of old car models that continue to show their age with every iteration. Things like the 300ZX having 4 seats in the coupe chassis is really getting old. People cried and moaned when GTS started fresh, but look at the amazing result. Forza's lighting has always looked great - they even got Pixar to help with FM4's lighting. But their car models need work. Hopefully they're giving that some attention, too
The funny thing is, the majority of people doesn't seem too bothered by those FM1 models as far as Forza goes. If those models are given attention, awesome. But IMO, time should be spent improving other parts of the game instead.
Not even the Xbox One X is powerful enough to support this imo and you would need real time lightning to do TOD.
The funny thing is, the majority of people doesn't seem too bothered by those FM1 models as far as Forza goes. If those models are given attention, awesome. But IMO, time should be spent improving other parts of the game instead.
I agree that that is one of the things wrong with FM7's Homologation system. Having the cars come pre-upgraded to homologation spec when you acquire them is likely what lead to a lot of people thinking that you couldn't upgrade cars at all in Campaign.
I have already discussed in other threads how I would overhaul the Homologation system and Campaign structure to allow greater player freedom while still helping to keep the racing more fair and even then an anything goes PI limit, so I won't go into detail here. But most of the racing I do in FM7 free-play mode still uses the Homologation rules, so I'd like it to stay to some degree for FM8, just with some adjustments.
I'm the same, I spent most of my time in GT5 and 6 driving the "Standard" model cars that re-used PS2 assets simply because those where my favorite cars to drive.The funny thing is, the majority of people doesn't seem too bothered by those FM1 models as far as Forza goes. If those models are given attention, awesome. But IMO, time should be spent improving other parts of the game instead.
That actually sounds pretty cool, One of my favorite things to do in Free-play is use buckets to pit multiple Divisions with similar PI limits together, but I've never though about building a car to a different Division spec. It actually lines up pretty well with my suggestion of allowing some cars to qualify for multiple divisions, Which would be necessary for another suggestion of adding Divisions based on real world racing leagues like Australia's Improved Production or Touring Car Masters series, rather then simply splitting divisions based on the car type.While I agree. I still think most players over look how great free play can be in FM7. Lately I've been upgrading cars and using buckets to move certain cars to other divisions. Like matching the Renault 5 Turbo to the Showroom rally division or the Jaguar E-type to the Vintage GT division. They should build on it and really sell it with the next game and make a point of saying something like "or build your own career through free play."
I'm one of those, I'd rather have 600 nice cars to drive than 300 perfect cars to take photos of or just stare at in the menu.
Cheers! I'm just glad T10 and PG aren't chasing for perfection like Kaz and PD always do, or we'd be stuck with a developer that constantly removes its cars to aim for beauty. Not all of us wants that and I'm glad there are those like me who couldn't care less about that as well.I'm the same, I spent most of my time in GT5 and 6 driving the "Standard" model cars that re-used PS2 assets simply because those where my favorite cars to drive.
Who told you that i was referring to the sales? I agree with you, better sales doesn't make a better game. But calling Forza Motorsport a sim racing game is a joke. It's a simcade, if you're at GTPlanet, and you don't know the term simcade, i think our little chat ends here... by the way, why do you think Forza Motorsport 7 is a better game than Horizon? just because it's for "real racers"? i'm impatient to see why do you prefer Motorsport over Horizon (I'll advise you that Motorsport is not a bad game, but is Horizon a better game? sure)Facts are facts? Sales has nothing to do with being a better game or not. Why wouldn't an arcade "mario cart" game sell more? It was targeted at the Grand Theft Auto group of arcade players. Not real racers.
FM7 is light years better than FM6. I tried Horizon. It felt like I was 12 years old again playing Mario Cart. Forza Horizon is nowhere near the SIM racing game that FM7 is. It was never meant to be.
I rather have more tracks so we have more environments to race/drive on. That's one of the things I want T10 to improve on, as well as other parts of the game.
Yes please! Plus it would add new challenges as well. Count me in!Some licenses probably don't allow it, but I would of been happy with more reverse configurations, Spa for example!
Licensing might not allow reverse configurations of real world tracks, As most real world tracks don't allow reverse direction as the Saw-tooth curbs would mess up tires and suspensions if driven over in the opposite direction.Some licenses probably don't allow it, but I would of been happy with more reverse configurations, Spa for example!
Does anyone know of any tracks that are licenced to run in both directions? I only know of two, Knockhill and Misano. Misano ran one way for cars and another for bikes, but I believe they both use the motorbike direction now. Knockhill for me didn't really work very well backwards, it was less spectacular and took away a few passing places.
The infield course at Indianapolis runs both directions as well.