- 307
- United Kingdom
I'm interested in hearing more on what they mean by "built not bought". I've long-maintained that I'd love to see a racing game that made your car collection more personal to you somehow, versus a Pokemon-style "gotta catch em all" thing where you just try to own all of them, and 90% of them you either never touch at all, or dabble with for five minutes.
I'd also be curious to see what progression looks like in a game where getting credits to buy cars is no longer the core loop.
Earning money to buy upgrades? (I remember a NFS working like that, with you upgrading your car over time.) I also wonder if they're gonna reduce the car list BUT make them all customable with lots of options.