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- new jersey
- JacK_Da_-RIPper-
Well this has to do with damage and all that. I would like this put in but let's all be honest, should we blow out our engines or something of the sort, we would just restart the race so what's the point?
Well this has to do with damage and all that. I would like this put in but let's all be honest, should we blow out our engines or something of the sort, we would just restart the race so what's the point?
The point would be to not drive like an idiot, especially during online competitions. (Check the Racing Series forum and iRacing.)Well this has to do with damage and all that. I would like this put in but let's all be honest, should we blow out our engines or something of the sort, we would just restart the race so what's the point?
WardezI. don't really think you guys actually want to have these features. You only want them to happen once, and that's exactly for how long it's "cool," after that you'll just think it's annoying and turn it off.
Besides, we already have "engine failures" in sim racing.
Ever heard of internet connections dropping? There
]i would like to say something, when i mean engine failures , lets say there's a green and red engine color meter telling how harsh you are on the engine
TuneR-Who says you would have to repair/pay for the damage?
Define random and how it relates to man-made electro-mechanical devices?TuneR-Or that there would be random failures?
TuneR-I'd probably use it, if it is made that careless driving would have consequence, like from changing a gear from 4 to 1 for example. I think Race07 has done this very well. So IF PD has the time to implend it, why not? And it would propably be optional as the "damage" now, so you don't have to use it if you don't want to.
Maybe, but that you would get from huge misshift etc. And IMO i'd like to have consequences from a driving error. Like in real life. But maybe only in heavy damage option, so if you don't want this to happen, put damage on weak or off.24 hours is to much to pay.
I mean that it doesn't need to be that realistic that there would be turbo puking out it guts in the middle of a race. Only failures as a consequence of your actions, pretty much like in Race07.Define random and how it relates to man-made electro-mechanical devices?
Maybe, but that you would get from huge misshift etc. And IMO i'd like to have consequences from a driving error. Like in real life. But maybe only in heavy damage option, so if you don't want this to happen, put damage on weak or off.
I mean that it doesn't need to be that realistic that there would be turbo puking out it guts in the middle of a race. Only failures as a consequence of your actions, pretty much like in Race07.
If this type of heavy damage doesn't appeal to wider audience, that's why there should be option for weaker damage or completely off, like there is a option similar in gt5 now. I don't understand that last sentence, basically you don't want that damage but don't want turn it off either? (if i understood correctly, my english isn't that good)
Please Take 3min and Read
[ TRANSMISSION ]lets say you go from 5th gear down to 1st in 2seconds, you will break your gearbox and go into a spin imidieatly,that what happens in life no matter what car company you in( Mercedes Lexus Nissan etc..),
for racing cars that would probably mean you go into a spin and into the
closest wall,am I right or im I wrong?
DragonwhiskyGiven a choice between more complex damage/deterioration algorithms and higher level of tuning options I think I'd chose tuning. Would like to see, among others, the ability to set camber and toe for each wheel.
I would agree that adding more robust damage/penalties would enhance certain aspects of the game. The real question is, will those types of changes enhance the driving experience. Or, even on a wider scale, the game experience. From my perspective not really. From other's? Almost certainly.
Maybe it can all be worked in. Perhaps by some manner of game difficulty level similar to the aspec racing levels. Each level completed unlocks more options for everybody to use or not as they see fit.
Given a choice between more complex damage/deterioration algorithms and higher level of tuning options I think I'd chose tuning. Would like to see, among others, the ability to set camber and toe for each wheel.
I would agree that adding more robust damage/penalties would enhance certain aspects of the game. The real question is, will those types of changes enhance the driving experience. Or, even on a wider scale, the game experience. From my perspective not really. From other's? Almost certainly.
Maybe it can all be worked in. Perhaps by some manner of game difficulty level similar to the aspec racing levels. Each level completed unlocks more options for everybody to use or not as they see fit.