Tyres, and more

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My 1st post here... sorry for my english if its not perfect (I'm italian).

So, the thing is the TYRES. Why there gotta be N1N2N3S1S2S3R1R2R3 tyres, why 9 tipe of tyres!?:crazy: Ok, 3 tipes of normal, 3 of sport and 3 of racing, but, it's necessary? I would like to run with STOCK, I mean, real stock of each car, and then have the possibility to change to track day tyres and hard/soft racing tyres. Just like GT4, more or less.

Im realy sick with this, it's something I've never liked in the HD generation of GT.:grumpy:

I think this is something to change, realy important in gameplay. Then we have all the other stuff to fix, like sounds (engines and tyres), some cars felling (someones now felt me like going on ice), some cars specs (F430 gearchange speed 4 example).

I realy hope PD will give us news very early and take a look to the forums, realy, beacause the new NFS speed seems to me very promising...

Bye everyone!:sly:
 
I remember in GT4, that I could buy economic, stock, sport and 5 or 6 types or racing tyres... Don't you thinck that's much easier for all? Didn's kown that hamstrings, thanks, but I would like it to be automatic, not to have to go to the manual and see witch tyres is the correct one... In arcade 4 example, I would like to say, I WANNA RUN FULL STOCK. Just that. To have fun is the thing.
 
GT4 had exactly the same tires, they just had slightly different names. Also, whenever you got a car in GT4, it came with S2 tires, which is not stock for most if not all of the cars. There is absolutely no difference in tire selection between GT4 and GT5P.
 
...except for the fact the GT4 had 5 kinds of R tires. We don't have Super Hard and Super Soft, and GT4 physics push like a pig.
 
I remember in GT4, that I could buy economic, stock, sport and 5 or 6 types or racing tyres... Don't you thinck that's much easier for all? Didn's kown that hamstrings, thanks, but I would like it to be automatic, not to have to go to the manual and see witch tyres is the correct one... In arcade 4 example, I would like to say, I WANNA RUN FULL STOCK. Just that. To have fun is the thing.

I don't really see what your point is, you can run stock tyres.

The only reason I can think of why they didn't set the tyres to default is because many events have tyre restrictions, for all I know the game does default to stock tyres, its just the events change them automatically.
 
I'm totally confused. What's the point of this thread? I'm just not following your complaints, perhaps it is your English.. :crazy:
 
I'm totally confused. What's the point of this thread? I'm just not following your complaints, perhaps it is your English.. :crazy:

then you didnt quite read his post. i too wanna know why pd doesnt have stock tires for cars as in real life and then extra tires that you can change or buy with actual names..
 
then you didnt quite read his post. i too wanna know why pd doesnt have stock tires for cars as in real life and then extra tires that you can change or buy with actual names..

Let's see... we've finished acquiring the licenses to use 200+ cars... now we need the licensing to use over three dozen different tire types...

On second thought... let's just make them generic. :lol:

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Tire changes have always been a part of Gran Turismo. GT4 gave us more choices, GT5 gives us less (which is easier to deal with).

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And yes, it's necessary. It adds an extra layer of strategy, mixing and matching tire types.

If you want "stock" tires, that's N2 to N3. Take your pick. Most road cars will be N2, but most sportscars will likely be N3. Many events default to S2, simply because that's what you'd be using on track anyway, in real-life... R-compound street tires.

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If you don't want to think about it, don't. Most events will automatically lock you into the recommended compound, and in online events where you can choose compounds, it's often best to get R2s or R3s, anyway.
 
If you want "stock" tires, that's N2 to N3. Take your pick. Most road cars will be N2, but most sportscars will likely be N3. Many events default to S2, simply because that's what you'd be using on track anyway, in real-life... R-compound street tires.



Thats the thing, you and others say just choose N2 or N3's and then the manual says something else. What I want is just a tyre that says "stock", "standard" or "factory" or something like that, simple.

Much less confusion of wondering if I should have tested the car in N2's rather than N3's for example.
 
Having experience testing different cars in real life "stock to stock", the variation in stock tires is absolutely enormous. Being assured that on N3s and with equal weight and suspension tuning, all cars will pull similar lateral Gs is enough for me.

It would be nice to have different tire brands, and yes, it would be nice to have a definitive "stock tire" class, but given that that could put some cars in-game on N2s, some on N1s and some on S-tires, well... that's kind of difficult... :lol:

Besides, when it comes to online, who actually uses N tires, anyway? :lol:
 
then you didnt quite read his post. i too wanna know why pd doesnt have stock tires for cars as in real life and then extra tires that you can change or buy with actual names..

Yes i did read his opening post. I read it 3x dude!

Anyways, now that i've read your explanation, it makes a bit more sense. After looking at the history of GT games, there's somewhat of an explanation:

GT1: "Normal" tires equipped on most cars when "stock", however these tires aren't modeled on actual real-life stock tires...it would have taken PD ages to get this right since real-life cars have a huge variety of grip qualities.

GT2 &GT3: In these games, we have "simulation" tires to replicate how cars are supposed to drive in real-life. However, the Ai doesn't drive on sim tires, which makes racing on sims pretty ridiculous.

GT4: Now we've got N1, N2, and N3 tires, as Niky already noted. My opinion is N1s are supposed to represent cheapie economy tires (like the no-name brands you get from WalMart or Costco), while N2s are higher-grade all-weather tires, and N3s are 3-season tires (so far as grip on a dry track goes, anyways).


However, the Ai still doesn't drive on N tires in races. After doing many many driving tests over the last 4 years, and comparing the cars in GT4 to those in earlier games, i have come to the conclusion that cars with "normal" tires in GT1, 2, and 3 are equipped with an actual equivalent to S2 tires.


GT5P: Again, the N tires are supposed to represent real-life (stock) tires.

VIPERGTSR01, this is what i understand. N2 or 3 tires=stock tires (or factory, or whatever). I'm not sure what GT5P's manual says, but in GT4 it is definately understood that N tires=stock tires. Every time you buy a car in GT4, there's a scrolling text at the bottom of the screen that tells us we have just bought a car and if we want to drive it as though it's fresh from the showroom, we have to get these lesser tires from the dealer or tuning shop. They are free in GT4.


My final conclusion: It seems to me that the reason PD doesn't equip Ai cars with simulation tires, or N tires, is because it would take alot more programming to get the Ai to drive proper racing lines with these cheaper tires. Not to mention it would make it far easier for cheaters to simply equip a better set of tires, and blow away a bunch of sims.
 
Let's see... we've finished acquiring the licenses to use 200+ cars... now we need the licensing to use over three dozen different tire types...

On second thought... let's just make them generic. :lol:

I certainly agree with you here, ideally a few more generic tyres are in order i.e cut slicks (probably called semi-racing tyres if previous Gran Turismo nomenclature is anything to go by :sly: ) Something I have always felt missing from the Gran Turismo series. The Sports tyres aren't quite high performance enough and resemble more what's found on sports cars.

Tire changes have always been a part of Gran Turismo. GT4 gave us more choices, GT5 gives us less (which is easier to deal with).

I agree with dealing with actual manufacture tyres is too much too worry particularly if the GT series starts bringing in changeable weather conditions, literally hundreds tyres now in the game would certainly give me a headache and more so the garage tuners :lol:.

Having more choice with regards to generic tyres is something I would like to see though.

If you want "stock" tires, that's N2 to N3. Take your pick. Most road cars will be N2, but most sportscars will likely be N3. Many events default to S2, simply because that's what you'd be using on track anyway, in real-life... R-compound street tires.

Here's where I disagree, I have heard these tyre's and compounds referenced in this particular context a fair bit but I can't find where everyone got their information on this, perhaps because in GT4 the N3's were called sports and they are your simulation tyres, but to me that meant the sort of 'sport' tyres you would find on a hot hatch and not on your nissan mitsubishi Evo. I always considered the sports tyres (S1-S3) to be the tyres on your sports cars, of course if this is the case then GT is missing a non-slick track tyre category. Its quite hard to define these categories with real life with so many falling into the in-between boundaries. You know far more about the difference between the tyres fitted to sports cars and track tyres perhaps you could shed more light on the differences I confess I am far from being well informed when it comes to tyres. Assuming that s1-s3 are in fact sports car tyres then would you agree that GT would require a semi-racing tyre category?

I just checked the GT Manual which does indeed suggest tyres for cars which should be useful to you. It suggests that the Nissan 350z should be fitted with S1 tyres to be as close to real life as possible. It suggest that the Ford Focus ST's tyres are closest to N3. The Mitsubishi Evo 9 has factory fitted tyres closest to S2 tyres. With this in mind what should the Tuned cars run with? presumably they would run tyres which fall in between your 1R tyres (hard compound slicks) and your S3 tyre(sports)?

As I said, I'm not a tyre expert and I know you have a fair bit of track experience perhaps you could help.

If you don't want to think about it, don't. Most events will automatically lock you into the recommended compound, and in online events where you can choose compounds, it's often best to get R2s or R3s, anyway.

I don't think the OP made his point particularly well which is certainly understandable given his first language isn't english, I would certainly not disagree your statement above however I don't think that's what he was getting at. I think he means when you buy a car in the game and go into arcade for a quick race it automatically fits S3 to you car (which you are entitled to change) it should default to that cars closest to factory fitted tyre instead of you having to go to the manual find the right tyre and then changing it to that every time you want to race. Its a bit of a pain and I fully understand why the OP would like to see this changed. Ideally I would like it to default to the factory tyre (well the generic tyre closest to the factory tyre) using the manual seems a fairly unintuitive way of doing it, so I have always just guessed in the past happily I have been fairly close, I shouldn't really have to guess the best tyre though. It also applies to time trials for me, I think its silly that ALL timetrails are locked to S2's or lower (there's little reason to put worse tyres on other than for fun). Factory tyres should be used for time trials. Competing for the lower powered cars fastest lap is a fair bit less rewarding knowing that you only have a hope in hell of getting in the top 10 by running the same type of tyre that is found on the nissan R34 skyline GT-R minus a bit (well ok a lot) of the tyre width, the cars have far too much grip than they should have as result. It works both ways too the Ford GTLM which I am assuming to be a race car is forced to run on the same tyres that can be found on your evo 9 when it rolls out the showroom which is a tad ridiculous, given double the power and torque figures and the higher cornering speed potential. It doesn't feel like a race car it has to be nursed out of corners, I wouldn't expect it to be easy to drive but its a race car, why can't it be run on slicks for a sunny day? I really hope when GT5 comes along (assuming it has a similar timetrail leaderboards setup) that our Audi R10 LMP doesn't have to drive round on Subaru impreza tyres with a bit of added width. I didn't mention the F2007 in that because it runs with a rather unusual grooved tyre so I wouldn't know exactly what category that would fall into. :ill:

I don't particularly like the way tyres are handled in prologue as you can probably tell by my post, The generic tyres are good but I feel there is a missing category before we even get into wet weather tyres but moreover its the way the tyres are implemented which I find a disappointment. Tyres are a HUGE part of the physics so running the right cars with the right tyres should be of huge importance to a sim developer. in GT4 all road cars came with S2's unless they were a tuner car in which case they came with S3's. Ideally I want the cars to be bought with the tyres that should be on the car when you purchase it from the showroom, you then buy new better tyres accordingly.
 
I still don't understand what is so difficult about having the free option of using a stock factory tyre rather than using a choice of 3 different N tyres which PD doesn't always agree is most accurate (some cars are recommended S1's and even S2's in GT5P).

I'm not intending to use them for racing, online of off, most of my GT playing is testing stock production cars against each other and a single factory tyre option makes the most sense. The factory fitted tyres on different cars vary in real life (as Niky noted) and I would like that to show rather than using a 'control' tyre of my choice. PD already seems to agree as they recommend different compounds per cars (in GT5).

As for using real tyre brands and models.... No I am not asking for that, would be nice but not practical.
 
Let's see... we've finished acquiring the licenses to use 200+ cars... now we need the licensing to use over three dozen different tire types...

On second thought... let's just make them generic.

We only need like 10/ 20 different tires...
Normal (or wet as well) Dunlop SP Sports or Goodyear eagle and RE05 o 7s
for Sport, Toyo T1-R or Bridgstone RE01R, some pilot sport maybe Dunlop Star spec and Falken Azenis and Advan Neova..
And then the street legal track tires like Advan A048 or 50s, Toyo R888, Falken Z214...

for slicks (Racing) go for a generic racing slick in different compound..

i wanna see the different treads for each tire on my cars... not grooves when im running slicks...

i dont think itll take too long to render those tires.... it will make the game a 1000 times cooler... i dont want GT spec tires.
 
Another note is that the tires affect PP. That's probably a good reason why it was like that.
 
Here's where I disagree, I have heard these tyre's and compounds referenced in this particular context a fair bit but I can't find where everyone got their information on this, perhaps because in GT4 the N3's were called sports and they are your simulation tyres, but to me that meant the sort of 'sport' tyres you would find on a hot hatch and not on your nissan mitsubishi Evo..

Actually, N3 tires are called "Road" tires in GT4, and were not part of the sport-tire class. Sport tires are the next step up (S1 thru S3).
 
Those are so wrong it's not even funny, but suit yourself. It's all a game right?

Assuming you're referring to the list that Jack linked, you should send a postcard to Polyphony Digital telling them that they are wrong. You can find that very list in the in-game help in GT5: P. :)
 
Those are so wrong it's not even funny, but suit yourself. It's all a game right?

:lol:

Your funny, I guess PD just made that list as a joke right. I was a little surprised at the F430's tyres but hey its a game right.
 
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I certainly agree with you here, ideally a few more generic tyres are in order i.e cut slicks (probably called semi-racing tyres if previous Gran Turismo nomenclature is anything to go by :sly: ) Something I have always felt missing from the Gran Turismo series. The Sports tyres aren't quite high performance enough and resemble more what's found on sports cars.



I agree with dealing with actual manufacture tyres is too much too worry particularly if the GT series starts bringing in changeable weather conditions, literally hundreds tyres now in the game would certainly give me a headache and more so the garage tuners :lol:.

Having more choice with regards to generic tyres is something I would like to see though.



Here's where I disagree, I have heard these tyre's and compounds referenced in this particular context a fair bit but I can't find where everyone got their information on this, perhaps because in GT4 the N3's were called sports and they are your simulation tyres, but to me that meant the sort of 'sport' tyres you would find on a hot hatch and not on your nissan mitsubishi Evo. I always considered the sports tyres (S1-S3) to be the tyres on your sports cars, of course if this is the case then GT is missing a non-slick track tyre category. Its quite hard to define these categories with real life with so many falling into the in-between boundaries. You know far more about the difference between the tyres fitted to sports cars and track tyres perhaps you could shed more light on the differences I confess I am far from being well informed when it comes to tyres. Assuming that s1-s3 are in fact sports car tyres then would you agree that GT would require a semi-racing tyre category?

I just checked the GT Manual which does indeed suggest tyres for cars which should be useful to you. It suggests that the Nissan 350z should be fitted with S1 tyres to be as close to real life as possible. It suggest that the Ford Focus ST's tyres are closest to N3. The Mitsubishi Evo 9 has factory fitted tyres closest to S2 tyres. With this in mind what should the Tuned cars run with? presumably they would run tyres which fall in between your 1R tyres (hard compound slicks) and your S3 tyre(sports)?

As I said, I'm not a tyre expert and I know you have a fair bit of track experience perhaps you could help.



I don't think the OP made his point particularly well which is certainly understandable given his first language isn't english, I would certainly not disagree your statement above however I don't think that's what he was getting at. I think he means when you buy a car in the game and go into arcade for a quick race it automatically fits S3 to you car (which you are entitled to change) it should default to that cars closest to factory fitted tyre instead of you having to go to the manual find the right tyre and then changing it to that every time you want to race. Its a bit of a pain and I fully understand why the OP would like to see this changed. Ideally I would like it to default to the factory tyre (well the generic tyre closest to the factory tyre) using the manual seems a fairly unintuitive way of doing it, so I have always just guessed in the past happily I have been fairly close, I shouldn't really have to guess the best tyre though. It also applies to time trials for me, I think its silly that ALL timetrails are locked to S2's or lower (there's little reason to put worse tyres on other than for fun). Factory tyres should be used for time trials. Competing for the lower powered cars fastest lap is a fair bit less rewarding knowing that you only have a hope in hell of getting in the top 10 by running the same type of tyre that is found on the nissan R34 skyline GT-R minus a bit (well ok a lot) of the tyre width, the cars have far too much grip than they should have as result. It works both ways too the Ford GTLM which I am assuming to be a race car is forced to run on the same tyres that can be found on your evo 9 when it rolls out the showroom which is a tad ridiculous, given double the power and torque figures and the higher cornering speed potential. It doesn't feel like a race car it has to be nursed out of corners, I wouldn't expect it to be easy to drive but its a race car, why can't it be run on slicks for a sunny day? I really hope when GT5 comes along (assuming it has a similar timetrail leaderboards setup) that our Audi R10 LMP doesn't have to drive round on Subaru impreza tyres with a bit of added width. I didn't mention the F2007 in that because it runs with a rather unusual grooved tyre so I wouldn't know exactly what category that would fall into. :ill:

I don't particularly like the way tyres are handled in prologue as you can probably tell by my post, The generic tyres are good but I feel there is a missing category before we even get into wet weather tyres but moreover its the way the tyres are implemented which I find a disappointment. Tyres are a HUGE part of the physics so running the right cars with the right tyres should be of huge importance to a sim developer. in GT4 all road cars came with S2's unless they were a tuner car in which case they came with S3's. Ideally I want the cars to be bought with the tyres that should be on the car when you purchase it from the showroom, you then buy new better tyres accordingly.

From Turismo 4, it seems that S tires are DOT-legal track-day tires. Treaded. The amount of lateral grip available supports this idea, and the icons uused on the tuning screen suggest that they look very much like Advan or Bridgestone road-legal R-comps. From various people's testing (most famously, Scaff), the amount of maximum lateral grip available in corners and on the skidpad suggested in GT4 that N2s are actually the closest to recreating stock performance data, over a wide range of cars. N3s closely simulated the "sports" tires of the time (your basic Goodyear Eagle F1s or Bridgestone Potenzas), while S tires were akin to trackday tires, providing just over 1g of lateral grip. There's a big jump from there to slicks, which could provide 1.5g or more worth of grip.

Actually no. The correct tyre lists can be found here.

Interesting list. And here's where I see that PD was thinking along the same llines as many of us, at least for this version of Turismo. They balance the cars by checking how bad the stock tires are compared to the standard in-game stuff. Note the difference between the older and the newer NSX? And that the oldest cars in-game are rated as N1, stock?

That's something us time triallers struggled with in GT4... as to whether to consider a Muscle Car or a classic car as having N1 as stock or N2-N3, just like everything else.

And that's why I'm not so concerned about having "stock races", because the advantage conferred by tire types is just so incredibly large, it's not funny. I'd rather have all the cars locked into the race onto the same compound. Having a twenty year old suspension and skinnier tires (of the same compound) is more than enough handicap, IMHO.

Besides... who sticks with the cruddy stockers in real life, anyway? :lol:
 
And that's why I'm not so concerned about having "stock races", because the advantage conferred by tire types is just so incredibly large, it's not funny. I'd rather have all the cars locked into the race onto the same compound. Having a twenty year old suspension and skinnier tires (of the same compound) is more than enough handicap, IMHO.

Besides... who sticks with the cruddy stockers in real life, anyway? :lol:



Thats the thing, not everyone (if anyone) would want to use the stock tyres for stock races, I want to test the cars (not race them) much like they came out of the factory, racing is a whole differerent story.

Though if GT5 doesn't come with a stock tyre then I will use a control tyre.

Thing I don't like about the list PD provided is even with updates, like when they increased grip of S tyres they didn't adjust the list, which meant the cars on S tyres got a even larger advantage.

Come to think of it, I may just use a 'control' tyre again like I do in GT4 for testing, saves lots of confusion.
 
That's a valid plaint... S-tires now give over 1g of grip... I'd say on the current build, S1 would be likely on the Exige and the Evo, but not much else.
 
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