Unnecessary stuff in GTPSP

  • Thread starter AlexGT
  • 44 comments
  • 3,331 views
I think the Career Mode was left out for 2 reasons. One was to save space, so maybe if the Driving Challenges were left out it could have had a career mode, but then people would complain about no license tests.
There's not much point of license tests without a career mode, or prize cars at least.
The other reason is because it was meant to be played for short periods of time. While I could handle doing a career mode in short spurts, others might not like that..
GT2 much?
 
There are so many 3-5 lap races in other GTs, it would have been perfectly possible to play those on the PSP. They'd have to leave out the endurance races though.

But at least you have more of a sense of achievement when you finish a race.
Now its just win and then onto the next race. No price car, no trophy nothing.

There would have been many opportunities of making a career mode suited to the PSP.
A cup for JGTC 300 class, 500 class, DTM, Rally cars, FF cars, MR cars, 60's,70's cars, LeMans cars and so on. Maybe some driving missions too and it would have been a really great GT game.
 
Back to the topic? In my opinion about the 60fps thing, i think its pretty neat. Doing 200mph on need for speed feels like driving a rocket. Whilst doing 200mph down le mans, you can just about read the signs! This isnt about the graphics, its about simulation and even a slightly relaxing and casual feel to racing. PD does simulation, not exhiliration. Anyway, back to the topic. Who needs 400+ japanese cars? Theres about 20 skylines but only there about 5 types (gtr r34, jgtc, etc.). Oh, and they forgot to bring in the aston martins.
 
The duplicate cars made me lose a whole bunch of respect for PD. I'd have been content with half the total car count, but with a unique car roster, rather than the current list.

If they are that desperate to include the regional variations, they could've put it in the name and mention it in the 'Catalogue' section (e.g. Hyundai Tiburon/Tuscani/Coupe FX as the name and tell us which version is sold in which country in the catalogue). If the car has different RHD/LHD depending on country, they could make it an option in the selection screen (just like with transmission, ASM, TCS, etc).

This way, they would not only save space on the UMD; which can be filled with more unique cars (Holden, Aston, Autobianchi) or more tracks (some already on the disk) or career mode/driving missions (or even slightly higher poly count for all cars), but also make my garage easier to navigate without all that junk.

I can live with the 60 Skyline variations, because they are precisely that - variations. But renamed duplicates are just unacceptable.

Rant over.
 
I agree with some of the stuff here. GT PSP is a car collecting game, not a full blown GT game. It's easy to forget because it looks and handles so nice. ;) PD obviously made some deliberate choices to put certain things in and leave other things out. If I recall correctly (according to interviews anyway ;)), it was really difficult for PD to make it run at 60FPS and keep it under 1GB of space.

I have many, many racing games for PSP, including several NFS games (including Shift), TDU and several Burnout games. None of them come even close to how GT PSP looks, I am amazed by how beautiful it is every time I play it. Just do a comparison using chase cam and it becomes quite obvious. :)

As for unnecessary stuff: Personally, I think the duplicates would be a good way to cut space....but we don't know if for instance the Opel/Vauxhall or Renault/Lutecia are actually completely different models/textures or just the same models/textures reused (in which case removing them wouldn't free up a whole lot of space). Same for all the variations of Japanese cars. Also, for a mobile game, cut all the car descriptions; I didn't miss them in Prologue and I wouldn't miss them in GT PSP. ;)

I think the amount of tracks is fine, but we know there is more in there, but it's simply not shown. So it's already eating up space, why not enable it by default? But what I really miss are proper tuning options. Again, we know the parameters are there, but they can't be changed without CFW.
 
The descriptions were one thing I loved in GT:PSP, I really hope we have them in GT5.
Its like having a portable car encyclopedia.
 
Doing 200mph on need for speed feels like driving a rocket. Whilst doing 200mph down le mans, you can just about read the signs! This isnt about the graphics, its about simulation

Well you have to consider that in real life, I'm sure if you went 200 mph down the narrow straight that is the Mulsanne with trees and scenery on either side, you would probably feel like you were going at rocket speeds. I read somewhere that the Burnout series is probably the only racing game series where 200 mph actually feels like 200 mph.

But I could be wrong...it's not like I've ever done 200 mph. :sly:
 
Well you have to consider that in real life, I'm sure if you went 200 mph down the narrow straight that is the Mulsanne with trees and scenery on either side, you would probably feel like you were going at rocket speeds. I read somewhere that the Burnout series is probably the only racing game series where 200 mph actually feels like 200 mph.

But I could be wrong...it's not like I've ever done 200 mph. :sly:
Well, with the graphics and 60fps it does feel like your cruising. And the car
description thing? Good, only if there werent 5 or so names for the same car. Also, some descriptions show slight bias. I would say more but im leaving it open.
 
I didn't use car descriptions much in GTPSP, i dont think it would be such necessary thing in the game...
 
I didn't use car descriptions much in GTPSP, i dont think it would be such necessary thing in the game...

Some people like them, and actually in the numerous "what would you like to see in GT5" threads that have popped up over the years, members have said they wanted to bring it back. Who knows, maybe PD noticed! :D I know that every once in a while I like to browse through the descriptions just for the heck of it. Useful? No. Sometimes vaguely interesting? Sure.
 
My first answer is Jay Leno :lol:

- The dealership cycle. What was wrong with buying cars in every other GT? If it ain't broke, don't fix it.

- 60 FPS. If it ran a little less smoothly but had more cars to race against and slightly better graphics (the cars look fine, I'm talking more about the tracks) that would have been nice. A minor complaint though.

- All the duplicates...but yeah, you guys have already talked about that one haha
 
The 'Catalogue' is awesome. I've been wanting that to come back since GT2 :D Hope they retain it for GT5 (and maybe add some pictures and videos a la NFS II & III on PS1).

I agree with the dealership cycle. I guess they (PD) want to make it harder to collect cars and such...but it doesn't have any effect really. Just an annoyance.
 
Back