- 657
- Texas
- XizangM1
EDIT 5: A new video has been released which now tests the input lag for the actual car steering, rather than for the virtual wheel and tire simulation, which I am now assuming is independent from the steering. (see also here)
Compared to the pre-patch wheel lag of exactly .5 seconds, the 1.02 patch reduced the input lag by a factor of 67ms, further strengthening the assumption that the patch did in fact fix the input lag.
A big thanks to pgagoober and everyone else who helped to bust this myth once and for all! 👍
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EDIT 4: I am now assuming at this point that the myth that the input lag was not fixed at all after this patch is false.
A more detailed Youtube video of the input lag after the 1.02 patch has been released:
The creator of the video, GTPlanet user pgagoober, pretty much sums up this whole topic:
https://www.gtplanet.net/forum/showthread.php?p=5358254#post5358254
As for the (now outdated) title of this thread, I am going to leave it intact, so that anyone searching these forums or googling for this claim should be able to see it and find out just what really happened. If you want me to change it, please inform me, or if you're a moderator, feel free to change it yourself.
Shall we say: Case closed?
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EDIT 3: Uninstalling the patch did not change anything either, BUT, (after reinstalling it,) I have come to some interesting conclusions after further research of the game.
I tested a car once again after setting steering sensitivity, and for the first time during my input lag tests, I turned on the telemetry interface. I want you all to see this vid: http://www.youtube.com/watch?v=mlNh0baWnB0&t=1m59s
See those green/yellow circles there? Those indicate forces on the tires. I did the bumper test once more with that on, and guess what: The rotating lines inside the circles rotated instantly!. And so did the small white vertical line on the bottom left. The car was immediately responding to my wheel, but the tires themselves had to apparently adjust to the forces applied to them before actually making the car turn, which apparently takes around 1/3 of a second.
The lag between the turning of the real wheel and the turning of the virtual steering wheel was around 1/5 of a second.
So can it be just the driving physics that are causing the 'lag'?
Discuss.
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ORIGINAL POST:
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I feel this is big enough news for a separate thread.
After installing 1.02, I decided to test a corvette on a track to see if the input lag was fixed. Having done the 'bumper-test' (as performed here: http://www.youtube.com/watch?v=C1Hnevp-AtU&feature=related ), I was surprised to see that the delay between the movement of the wheel and the car actually turning was still .5 seconds--the same as before!
But here's where things get interesting: I checked these forums to see that others had reported the same lag after installing the patch. But after they quit the game and restarted it, the lag was fixed. I quit the game after installing the patch, re-entered it, and the same lag was still there.
What I did next was quit the game, delete all my save data, game data, and the patch file, turned off the system for five minutes, turn it back on, reinstall the patch and the game, quit it, re-enter it, performed the bumper test, and discover that the same exact lag is still intact after all that.
Am I missing something here? Is my disc broken? Or was the input lag really not fixed at all and no one noticed it? (Because I think the delay between the real wheel and the virtual wheel had been reduced, but not the actual steering itself, giving the illusion that--while in cockpit view--the lag was fixed).
EDIT: Here is someone else's video pretty much describing what i'm talking about: http://www.youtube.com/watch?v=J14_K8ypEvg
Around the 1:40 mark, you can see some of the input lag in action, although he doesn't exactly do the bumper test.
I have the PS3 version, on elite driving physics, using a DFGT, using the settings described here (except the steering lock, currently set at 360 for both modes): https://www.gtplanet.net/forum/showthread.php?t=196575
Thanks for any help.
EDIT 2: Seeing that most of the replies are claiming that my patch in fact did work, but I'm just not noticing it,allow me to redirect your attention to what I posted last night:
As for this inconsistent-patch claim, I am just going to call it another myth, since not only is there not enough information nor real evidence of this, but also the video above proves that I in fact have the same amount of lag as everyone else's. In other words: improved.
.
There are two clear input and direction changes in there. I measured the first one at 14 frames and the second at 13 frames, so let's call it 13 frames. At 30fps that comes out to 433ms +/- some margin of error.
[...]
This result was as expected and shows that patch 1.02 definitely made some progress in this area. Fingers crossed for 1.03....
Compared to the pre-patch wheel lag of exactly .5 seconds, the 1.02 patch reduced the input lag by a factor of 67ms, further strengthening the assumption that the patch did in fact fix the input lag.
A big thanks to pgagoober and everyone else who helped to bust this myth once and for all! 👍
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EDIT 4: I am now assuming at this point that the myth that the input lag was not fixed at all after this patch is false.
A more detailed Youtube video of the input lag after the 1.02 patch has been released:
The creator of the video, GTPlanet user pgagoober, pretty much sums up this whole topic:
https://www.gtplanet.net/forum/showthread.php?p=5358254#post5358254
So the lag was fixed alright, but only slightly, and to some (including me), there is still a bit of room for improvement. But as pgagoober said, it still improves the playability of the game in some way.The lag from first input motion on the Fanatec wheel to the first detectable rotation of the car's tires : 0.366 seconds
FYI - the lag until the in-car wheel/hands rotate is 0.3 seconds so there is a very slight additional delay between the in-car steering wheel/hands movement and the tire reaction.
This is obviously an improvement from the pre-patch lag of 0.433 seconds but it is still nowhere near the GT5 results of 0.233 seconds.
That said, even this minor improvement shows in the game's handling and it has improved substantially. If EA/SMS can really get their teeth into this they will have an exceptional game on their hands and could well set the new benchmark for console racing. Unfortunately between the still present lag and the all too often game freezes on PS3, they still have work to do to get there. Here's hoping they're not under the impression their work is done.
As for the (now outdated) title of this thread, I am going to leave it intact, so that anyone searching these forums or googling for this claim should be able to see it and find out just what really happened. If you want me to change it, please inform me, or if you're a moderator, feel free to change it yourself.
Shall we say: Case closed?
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---------------------------------------------------------------------
EDIT 3: Uninstalling the patch did not change anything either, BUT, (after reinstalling it,) I have come to some interesting conclusions after further research of the game.
I tested a car once again after setting steering sensitivity, and for the first time during my input lag tests, I turned on the telemetry interface. I want you all to see this vid: http://www.youtube.com/watch?v=mlNh0baWnB0&t=1m59s
See those green/yellow circles there? Those indicate forces on the tires. I did the bumper test once more with that on, and guess what: The rotating lines inside the circles rotated instantly!. And so did the small white vertical line on the bottom left. The car was immediately responding to my wheel, but the tires themselves had to apparently adjust to the forces applied to them before actually making the car turn, which apparently takes around 1/3 of a second.
The lag between the turning of the real wheel and the turning of the virtual steering wheel was around 1/5 of a second.
So can it be just the driving physics that are causing the 'lag'?
Discuss.
---------------------------------------------------------------------
ORIGINAL POST:
---------------------------------------------------------------------
I feel this is big enough news for a separate thread.
After installing 1.02, I decided to test a corvette on a track to see if the input lag was fixed. Having done the 'bumper-test' (as performed here: http://www.youtube.com/watch?v=C1Hnevp-AtU&feature=related ), I was surprised to see that the delay between the movement of the wheel and the car actually turning was still .5 seconds--the same as before!
But here's where things get interesting: I checked these forums to see that others had reported the same lag after installing the patch. But after they quit the game and restarted it, the lag was fixed. I quit the game after installing the patch, re-entered it, and the same lag was still there.
What I did next was quit the game, delete all my save data, game data, and the patch file, turned off the system for five minutes, turn it back on, reinstall the patch and the game, quit it, re-enter it, performed the bumper test, and discover that the same exact lag is still intact after all that.
Am I missing something here? Is my disc broken? Or was the input lag really not fixed at all and no one noticed it? (Because I think the delay between the real wheel and the virtual wheel had been reduced, but not the actual steering itself, giving the illusion that--while in cockpit view--the lag was fixed).
EDIT: Here is someone else's video pretty much describing what i'm talking about: http://www.youtube.com/watch?v=J14_K8ypEvg
Around the 1:40 mark, you can see some of the input lag in action, although he doesn't exactly do the bumper test.
I have the PS3 version, on elite driving physics, using a DFGT, using the settings described here (except the steering lock, currently set at 360 for both modes): https://www.gtplanet.net/forum/showthread.php?t=196575
Thanks for any help.
EDIT 2: Seeing that most of the replies are claiming that my patch in fact did work, but I'm just not noticing it,
Quoting from someone from the 1.02 patch thread:
https://www.gtplanet.net/forum/showthread.php?p=5316717#post5316717
Inconsistent patch results?! That is absolutely ridiculous! That may explain why I have input lag after the patch, but some others don't. I'll have to find out what to do specifically with deleting files to get the different results.
EDIT:
https://www.gtplanet.net/forum/showthread.php?p=5318948#post5318948
What I need to do is uninstall the patch in hopes that the input lag will be fixed for good. SMS meanwhile will have to get word of the inconsistent patch results, and release a patch that guarantees an input lag fix.
As for this inconsistent-patch claim, I am just going to call it another myth, since not only is there not enough information nor real evidence of this, but also the video above proves that I in fact have the same amount of lag as everyone else's. In other words: improved.
.
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