So am I the only person that noticed a DRAMATIC difference in tire physics over 1.16? And by difference I should really mean fix, since things were extremely broken before.
There is a huge difference in how the tires loose grip, slip, and regain grip. It has now been fixed to be:
- more progressive (gentler breakaway),
- less snappy (easier to recover when tires regain grip),
- more intuitive (throttle modulation works)
- and ultimately more true to life.
The difference is most noticeable on comfort tires, stock cars with unmodified suspensions when oversteering, drifting, powersliding.
I cannot stress how severely broken this was in 1.16 (and maybe even earlier? Not sure how long this problem has existed). It was almost possible to maintain decent angles of slide (in stock cars on Comfort tires) without it snapping severely. Also it was not AT ALL possible to modulate the slide through throttle - cars would feel like they bogged down and lose power in the middle of a slide. The car would just slide in a 90 degree again and grind to a stop even with full power applied.
1.17 restores things to how things should be. I don't have video proof, but to really drive my point home I was quite literally playing with stock cores on CS, CH tires the night before 1.17 was released and wondering why the hell they weren't behaving like I thought they should. I thought it was my lack of skill (LOL - very possible) and even ended up Googling it. I didn't find much as I guess people who drift all do it in super tuned cars. But lo-and behold, fired up 1.17 last night and it was fixed!
So thank you PD for realizing the issue and resolving it.