eclipsee
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- eclipsi_RC
If you upload a file here maybe we could help.So far, any repeating gradient fills I've added in Inkscape have not shown up in game.
If you upload a file here maybe we could help.So far, any repeating gradient fills I've added in Inkscape have not shown up in game.
Guys... I'm becoming crazy/mad trying to lower the weight of an SVG. It's 20Kb and I can't go below this, even with compressors. Any tips? I'm uploading SVG and Ai files so you can check 🤬 thanks!
https://file.io/i4ivEP
https://file.io/1hMebp
Basic linear gradients with only two stops don't increase the file size a lot, if you use a lot of gradients and stops you'll reach quickly the 15 kb limit, even with few nodes, it depends on what you use.I also have a question: is it at all possible to emulate the screen tone style of dithering effect seen in the reference picture and keep a low file size?
If you download Inkscape (free) you can create text with any fonts you haveHey guys, I've got the ol' blank decal problem. I've tried multiple SVG creators online, I've tried OMGSVG or whatever it's called, found that the game can't read <text> so tried converting JPEG into SVG via an online tool which made <path>. All result in the same thing. All I want is some text. Can't see any difference in the code compared to an SVG someone else posted. What's going on?
I'm not sure if this has been written here already, but I just figured out one simple way to make file sizes smaller without losing quality at all.
You can reduce the file size actually by making things bigger I scaled everything in my svg by 10000% and got the file size down by about 25% and zero change in quality. This is because there is no need for decimal separators in the svg file anymore. So scaling by 10000% means ".01" becomes "1", ".69" becomes "69" etc.
Damnit! Well don't ask me why, this morning I opened the 22Kb SVG file, noticed it was in layer + group, moved all the layer outside the group, and got a 8Kb file... this is madness, literallyFile not found in both cases.
Damnit! Well don't ask me why, this morning I opened the 22Kb SVG file, noticed it was in layer + group, moved all the layer outside the group, and got a 8Kb file... this is madness, literally
Something a bit different. Ashley Force 2010 Funny Car livery. Big thanks to @daan for the Auto club logo.
View attachment 712222 View attachment 712223 View attachment 712224
May I say this one is a teamwork ? @daan helped me with the Abba decals and had already done the British GT badge and number plate. Thanks again !
View attachment 709774
This is the #88 Team Abba with Rollcentre AMG GT3 from the 2017 season. As the good shade of green chrome is not available yet, the closest I can use for the body is the liquid metallic green. Then started a long journey of masking, to recreate the black parts of the car and the thin grey outline. The result is a pretty bold and fun livery !
Link : https://www.gran-turismo.com/gb/gtsport/user/notifications/livery/1276435/1/8430840837091361800
Thanks mate! Inkscape created one that worked and one that was still blank. I'll see if I can get the other to work but clearly you've pointed me on the right path!If you download Inkscape (free) you can create text with any fonts you have
then convert text to path then save use SVGOMG to shrink file if too big
Also remember to select all and resize page to selection
plenty of youtube video tutorials for inkscape that is where I started
make sure the picture you want traced is selected (should show sizing arrows around what you need traced)then do your path. trace bitmap . tick the live preview box it will show the quality you will get. after clicking ok drag the scanned image off of your original.I downloaded Inkscape. When i click Path, then click trace to bitmap, absolutley nothing happens.i reinstalled it and same thing happens. Any ideas? really annoying this is. Spent hours doing nothing,
For those wanting to quickly shrink their file size in a jiffy,try this site https://kraken.io/web-interface
File size shrinking differs from 20-40% savings.
And remember to delete the original.make sure the picture you want traced is selected (should show sizing arrows around what you need traced)then do your path. trace bitmap . tick the live preview box it will show the quality you will get. after clicking ok drag the scanned image off of your original.
Basic linear gradients with only two stops don't increase the file size a lot, if you use a lot of gradients and stops you'll reach quickly the 15 kb limit, even with few nodes, it depends on what you use.
In your decal, if you add a gradient in the eyes, the file size will incresase only few bytes.
Remember that you'll need two different gradients, one for each eye, otherwise an eye (or both) will appear black in game.
Thanks, but i did all of that. First time i loaded it up and ticked live box it gave me no preview. After that it simply would no longer open the diologue. Even after reinstalling it. I'm at a loss.make sure the picture you want traced is selected (should show sizing arrows around what you need traced)then do your path. trace bitmap . tick the live preview box it will show the quality you will get. after clicking ok drag the scanned image off of your original.
Remember that you'll need two different gradients, one for each eye, otherwise an eye (or both) will appear black in game.
In Inkscape it's Path > CombineNot necessarily. I don't know the equivalent function in inkscape, but if you 'weld' the two paths together
Looks like there are three different renderers, the decal uploader, the one of your gallery and the one in game.I've noticed that sometimes the uploader won't show the image
You're right again. 👍Not necessarily. I don't know the equivalent function in inkscape, but if you 'weld' the two paths together (this doesn't change them visually), then apply the gradient, you only need to do it once for it to work on both (assuming you want the same gradient in both objects obviously)
Yep, with Path>Union you get the same results in this case too, although Combine and Union are slightly different.In Inkscape it's Path > Combine
Guys... I'm trying to vectorize this file, but the white border it's just disappearing using Inkscape... any guess? I've tried many tutorials and vectorizing options and results are extremely large and complex files or white border of the logo disappearing. Any guesses? Thanks!
Hi .. I have a problem, this time it's related to gradients. I have a plain svg (or another version saved as an inkscape svg but they both cause the same problem) made in inkscape with 5 linear 2 point gradients in it. the file size is fine and it looks fine in the preview when i upload it to the gran turismo website, but ingame I only get a black silhouette. Looking online and in this thread I can see I'm not the only one with this problem, but all of the solutions seem to involve editing the xml (?) data in notepad. while i have no problem navigating inkscape and editing stuff when i can see the visual result, dealing with the underlying code is a little difficult for me.
here is the svg:
http://svgur.com/s/5_6
its 1 part of a 7 part decal which is why it doesn't look like much. it's about 8kb and i can problably move some of the black outlines to another file. would anyone be able to make this work in gt sport or explain a solution to me as though i've never seen computer code in my life (lol)?
Thanks a lot! Did you redraw with Inkscape or Ai? I did some scratch redrawing of non complex logos in Illustrator but I alwaal get over 30kb files..Can't really help with your Inkscape woes, other than to suggest the remove background option might be why you're losing the white line, and depending on what trace method you use, it might be creating a lot of layers you can't see, on top of creating a lot of nodes you don't need.
Anyhow, In fiddling about I ended up redrawing it.. so this should get you going...
https://www.gran-turismo.com/gb/gtsport/user/decal/3518385/6052865456301179912