- 5,616
- Druids Bend
- Z4E_Midnight85
Is it the bleeding distorting your line? For pinstripes over 3D curves, especially over special paint surfaces like the silver flake, I sometimes use a straight line, and align the camera to try and find the angle from which the the curve looks straight. It might need multiple angles, sectioning the line and trying to find angles and rotations that blend without drawing the eye to the join; that looks like a 2 possibly 3-liner to meAnyone got any good ideas on how to make the red stripe detail in the image below? I can't seem to get the curves to match the car in the editor... 🤷♂
I'm putting it on the Gr.3 Viper. It's mainly a matter of getting it to match the edge of the vent opening. I can get it to work partially as one decal using straight protection from above, but it always distorts. I'll try get a pic up.Is it the bleeding distorting your line? For pinstripes over 3D curves, especially over special paint surfaces like the silver flake, I sometimes use a straight line, and align the camera to try and find the angle from which the the curve looks straight. It might need multiple angles, sectioning the line and trying to find angles and rotations that blend without drawing the eye to the join; that looks like a 2 possibly 3-liner to meThe decal depth can help in blending sections. Which car are you putting this on btw?
If the closest to straight angle still has a curve, I’ll give it a go with a straight line, then replace with a curve. For subtle curves, the patterns-1-55 decal is good, once you stretch it up and skinny it in, you can skew it to tweak the curve.
I tried the rear vent going around the lights at the back of the Gr.3 Viper, it seems to be a horrible surface where points map to more than one place. If you put a decal in this area it appears somewhere else and/or goes all pixelly.I'm putting it on the Gr.3 Viper. It's mainly a matter of getting it to match the edge of the vent opening. I can get it to work partially as one decal using straight protection from above, but it always distorts. I'll try get a pic up.
imho the only working method which can conquer these flawed model areas is to project a custom decal via camera angle and then adjust the decal in your vector software until it fits. very tiresome but some of my highly qualified discord members use it if all other approaches are proved futile. and even that is not a guarantee for success.I tried the rear vent going around the lights at the back of the Gr.3 Viper, it seems to be a horrible surface where points map to more than one place. If you put a decal in this area it appears somewhere else and/or goes all pixelly.
There are other cars like this, the Audi S4 around the passenger window, the RUF number plates, around the headlights of the GR Yaris, the door handle of the Gr4. Atenza and there are others. I‘ve wondered in the past if anyone ever made a list of these annoying buggers. Also stuff like wavy surfaces, take a bow the front of the Stratos hood, where I used a wave to get a straight line
sometimes using depth can help, and replacing lines with squares (so that the depth is calculated in a tight viewbox) or vice-versa, I never overcame the ones I’ve listed and the Viper has me beaten too, interested to know if anyone can overcome these anomalies
That's the approach I was using, I just can't get the mapping right yet. Always comes out distorted and I can't seem to reverse engineer the distortion accurately.imho the only working method which can conquer these flawed model areas is to project a custom decal via camera angle and then adjust the decal in your vector software until it fits. very tiresome but some of my highly qualified discord members use it if all other approaches are proved futile. and even that is not a guarantee for success.
yea. some errors are total 💩 and seemingly can't be fixed no matter what you do. shame.That's the approach I was using, I just can't get the mapping right yet. Always comes out distorted and I can't seem to reverse engineer the distortion accurately.
Thank you! I'm going to have another go at the weekend so I'll let you know if I get stuck.yea. some errors are total 💩 and seemingly can't be fixed no matter what you do. shame.
anyhow, just let me know when you need a hand and i will try to help if i can.
Aaaaagh, they're still black with no fillHi, new here, just being scrolling through this thread for advice, ideas etc. I've got to say SVGs are a whole new education for me and getting the little blighters under 15Kb has been frustrating. Somewhere on here I spotted a post about manually reducing the nodes which seemed to work a treat
Before
View attachment 1105812
After
View attachment 1105813
I use CorelDRAW for vector stuff at work and I've just started trying Inkscape as well so I can tweak them at home. Once I've got a few more finished liveries I'll start posting them in here (wherever the right subforum is to post them anyway!)
try this it should workOK, anybody got any ideas? I've looked through this thread and followed as much of it as I understood but I still have the same issue. Although the preview in the Decal Uploader looks OK, with gradient fully intact, the image in the Livery Editor itself is plain black. I have reduced the number of nodes, I've created the gradient after any resizing, I've converted both the object and the outline to path. I've even fed the finished result into SVGOMG and it has made no difference. Can somebody with more experience of this (I literally only started playing with the Livery Editor about 5 weeks ago) have a look at the file I've attached and let me know what I'm doing wrong.
It's probably the way gradients are coded in gts.Thank you. I'll try it in a couple of hours when I get back home and let you know. What did you find was wrong?
It's worked!! Thank you. I've just looked at that matrix and I have literally no idea what I'm looking at. Is there a short explanation for how to use it?It's probably the way gradients are coded in gts.
I use a google sheet from MatskiMonk (https://www.gtplanet.net/forum/thre...quest-in-separate-thread.361630/post-13165390)
Read posts #1190 to #1198It's worked!! Thank you. I've just looked at that matrix and I have literally no idea what I'm looking at. Is there a short explanation for how to use it?
(you need to open your svg file in a text editor before reducing it)Nope, I'm still missing something. I've found and input the X1, X2, Y1 & Y2 values. I can't see anything resembling a Matrix Transform string though. I mean, I've got a long string of characters but it looks nothing like the examples given in the thread.View attachment 1106919
I mean, look at it, it's about 30 times as long! And there are no commas to separate the points either. Any help appreciated
Thanks for getting back to me. I use CorelDRAW and I've started using Inkscape and I get the same output from both. I'v not come across Affinity tbh. I've managed to get simple gradients created with Corel to upload before, so maybe I'm just being a bit too ambitious trying to get so many stop points in these ones. If I can get very simple transparency fades to works, I might try building it up from several layers. I've put a highlight and a shadow layer under the file you tweaked for me and it worked quite well. It's just a shame the Livery Editor doesn't allow you to group decals so you could move them all together.(you need to open your svg file in a text editor before reducing it)
But when I made the corrections in your file, I opened it with my software (affinity) and after saving it, it's coded differently than in Corel.
Apparently there's no matrix transform in your original file. I'm not sure the google sheet is useful for you.
If you already made gradients that worked, there's no reason this one shouldn't work.Thanks for getting back to me. I use CorelDRAW and I've started using Inkscape and I get the same output from both. I'v not come across Affinity tbh. I've managed to get simple gradients created with Corel to upload before, so maybe I'm just being a bit too ambitious trying to get so many stop points in these ones. If I can get very simple transparency fades to works, I might try building it up from several layers. I've put a highlight and a shadow layer under the file you tweaked for me and it worked quite well. It's just a shame the Livery Editor doesn't allow you to group decals so you could move them all together.