Version 2.10 car changes

It's a good update. Now online racing will not be elise, elise, elise, elise, elise or LFA, LFA, LFA,LFA...

Now it's Speed 12, Speed 12, Speed 12 with double or even triple the gap to the average cars at 550 PP. I don't see how this made anything better.
 
I think that's a good thing for long term.
U can now use your REAL favorite cars.
Elise Elise Elise LFA LFA LFA LFA M3 M3 M3 458 458 458 IT'S NOW OVER !!!.
Now we can race with different cars with equivalence.
They draw a line and now let's discover à new game.
PS: scuse me for my bad english i'm a french Canadian. God bless GT5 !
 
I think that's a good thing for long term.
U can now use your REAL favorite cars.
Elise Elise Elise LFA LFA LFA LFA M3 M3 M3 458 458 458 IT'S NOW OVER !!!.
Now we can race with different cars with equivalence.
They draw a line and now let's discover à new game.
PS: scuse me for my bad english i'm a french Canadian. God bless GT5 !

Not true. 500PP rooms will be full of Lotus Carltons and other muscle cars, 550PP will only be the Speed 12 realistically, and the 400PP rooms are just warped to hell, I checked just now, a Jag XK with about 300HP weighing 1600kg is 387PP.
 
I think that's a good thing for long term.
U can now use your REAL favorite cars.
Elise Elise Elise LFA LFA LFA LFA M3 M3 M3 458 458 458 IT'S NOW OVER !!!.
Now we can race with different cars with equivalence.
They draw a line and now let's discover à new game.
PS: scuse me for my bad english i'm a french Canadian. God bless GT5 !

Elise LFA HSC were faster most of the tracks about 1 second .
Speed 12 , Supra , nissan 350Z....... and some other 5 or 6 are faster by 8 to10 seconds on the ring .
Fair??
 
Much more unfair than it was !!!!

EDIT:The game still stay good of course, but talking about road cars we have to do ourself a list of cars that can compete together and let this PP thing to the PD clowns crew.

Hey, my friend, don't be angry (sad, mad :)). Like I said in an earlier post, the regulation restrictions for a race can be done by BHP too. 👍
 
Hey, my friend, don't be angry (sad, mad :)). Like I said in an earlier post, the regulation restrictions for a race can be done by BHP too. 👍

I'm angry yes sad , mad ..... I just don't have the words to write exactly what i feel but anyway, my friend Jhonnypenso write it down for me, this is my exact feeling.

This update only serves to confirm what I've said from way back, that PD has a complete disconnect with not only the customer base, but the game in general. I see only two possibilities to explain what happens with this game.

1. They don't get their customers, don't listen to feedback, and don't solicit feedback in any meaningful way. You have a fanbase just in this group, that literally would test, measure and compare all 1000+ cars in the game if only we were asked to. I believe they also are disconnected from their own game. You can't tell me that anyone, not a single person higher up at PD, plays this game with any reasonable level of skill and tested the cars they changed PP levels for with this update. No way.

2. The only other explaination that fits all of this and that's bureaucracy. PD is run by bureaucracy, and the feedback isn't making it's way up the stream because the pee-ons are either afraid to or unwilling to stick their neck out and say, "hold up boss, this is broken". I've worked in large, disfunctional corporations before and observed this phenomenon from the top and the bottom and that's what it screams to me. The big decisions are made from a boardroom or office not the place at PD HQ where they keep the PS3's and copies of GT5:tdown:👎👎 Think of all the stupid decisions bloated government bureacracies make and it starts to make sense.

👎👎
 
I think the main problem I have is this -

When messing with the physics in an update, while still frustrating, is tolerable. We as tuners like to tune and tweek cars so we can live with an update that changes the handling a bit. But when you spend so much time in a car to fit into a pp level, and now they crap on your pizza, it p***es me off. It's a hard feeling to express, but it feels that the one year plus I spent tunning was for nothing, and why do more if they'll just change it all agajn. :mad::grumpy::(
 
I don't mind changes, I didn't say anything against the 2.09 changes, I actually welcomed them. The problem with 2.10 is how it makes it impossible to restrict only PP for open lobby online racing. And there is no real alternative other than keeping a list of all the freak-cars and tell everybody not to use them each time.

Btw: I never raced the CSL's, LFA's or GTR's at 550 PP, the 458 only rarely. Winning every race is just not fun. The difference is: I could compete vs. those cars in "normal" cars like the MP4-12C or F430 etc. if the other was not an "alien". I often could make up for the 3-5 sec quicker cars (Nürburgring Nordschleife) by better driving and better racecraft. But you can forget about that vs a Speed 12 which is like 20 sec quicker and can pass you easily on every short straight.
 
I think the main problem I have is this -

When messing with the physics in an update, while still frustrating, is tolerable. We as tuners like to tune and tweek cars so we can live with an update that changes the handling a bit. But when you spend so much time in a car to fit into a pp level, and now they crap on your pizza, it p***es me off. It's a hard feeling to express, but it feels that the one year plus I spent tunning was for nothing, and why do more if they'll just change it all agajn. :mad::grumpy::(

Hi Adam! I believe, that the only thing to do when you tune (and you will, because you like it :P ), is to specify in the OP, the update version when it has been made, like MCH said.

And then, from time to time, when, or if, you wish, you will update some of them which is important to you. It's useless to have all the time the entire garage updated (what actually didn't happened ever :sly: ).

It is better to enjoy this masterpiece (IMHO), than to be frustrated. I know someone, I think, krenkme, if I remember well, who likes this:

"If life gives you lemons.....add vodka :)"

:sly: 👍
 
I went through and readjusted some cars from my garage to the PP limits I use most, and I found that, even after correcting for drivetrain, some cars have absurdly better weight/power ratios. Here's a small table:

650PP
Peugeot 905 Race Car - MR - 1.12 kg/HP
Gillet Vertigo Race Car - FR - 1.15 kg/HP

500PP
*Toyota Supra RZ - FR - 2.08 kg/HP
Audi A4 Touring Car - FR - 2.51 kg/HP
Nissan 350Z (Z33, US) - FR - 2.66 kg/HP
Berlinette R/S - MR - 2.67 kg/HP
Tommy Kaira ZZ-S '00 - MR - 2.86 kg/HP
Lotus Elise 111R - MR - 2.98 kg/HP
Countach LP400 '74 - MR - 2.98 kg/HP
GSX-R/4 Concept - MR - 3.06 kg/HP

400PP:
*Silvia Varietta (S15) - FR - 4.00 kg/HP
Mazda Roadster RS (NC) - FR - 4.84 kg/HP
Scion FR-S - FR - 5.12 kg/HP
MR2 G-Limited - MR - 6.24 kg/HP
Lotus Elise 111R - MR - 6.37 kg/HP
 
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MrGrado
It's a good update. Now online racing will not be elise, elise, elise, elise, elise or LFA, LFA, LFA,LFA...

Really? Before that a good driver in a normal car could beat a so so driver in an lfa...
Now try keeping up with a supra rz in a normal car. It will leave u in the dust, regardless of how good of a driver you are. Garbage update.
 
It's a good update. Now online racing will not be elise, elise, elise, elise, elise or LFA, LFA, LFA,LFA...

Looks like you're popular today Grado...lol.:sly: All they've done is substitute LFA/Elise for Insert random car here/insert random car here. The names have changed and the gap in peformance has widened. Before you could ban the LFA/Elise and have a good race. Even if a guy with less skill took one of those cars he could still be easily beaten. Not anymore. Some cars just cannot be beat as long as they stay on the track.

To me, it always made sense at given PP levels that certain cars or groups of cars dominated. Shouldn't the M3 CSL/GTR, GT-R, NSX, etc all be winning cars at their usual PP level?. Should a front engined, 60/40 handling slug actually be able to beat a world class supercar on track? Is that realistic? To me, the game has become more arcadish as a result of this update. My $150,000 supercar should be able to dominate a race given a really good driver and I should be nose to tail with other supercars in the hands of competent drivers.
 
To me, it always made sense at given PP levels that certain cars or groups of cars dominated. Shouldn't the M3 CSL/GTR, GT-R, NSX, etc all be winning cars at their usual PP level?. Should a front engined, 60/40 handling slug actually be able to beat a world class supercar on track? Is that realistic? To me, the game has become more arcadish as a result of this update. My $150,000 supercar should be able to dominate a race given a really good driver and I should be nose to tail with other supercars in the hands of competent drivers.

This is what I didn't like. Some people don't want to drive the same 6 or 7 cars in order to have a chance. This game has 1000+ cars, but up until the update, the same 30 or so cars, overall, won all the races. I like that PD is switching things up and trying to diverse the grid, but some cars have received too much or too little of a boost.
 
This is what I didn't like. Some people don't want to drive the same 6 or 7 cars in order to have a chance. This game has 1000+ cars, but up until the update, the same 30 or so cars, overall, won all the races. I like that PD is switching things up and trying to diverse the grid, but some cars have received too much or too little of a boost.

Agreed, sort of. The range of competitive cars at each PP level should have been bigger, more like 20-30, and included standard and premium models that were relatively close together, with the standards maybe a half second behind. What PD needed to do was backpeddle those 6 or 7 cars a few PP, boost up some of the standards and cars that should be able to compete and leave the rest alone.
 
What I find infuriating is it seems like they just went "FR's are slow compared to all the other drivetrains, FF never had a hope in the first place, so let's bump all the FR cars' PP up to match the other drivetrains."

Screams "can't be bothered".
 
danbojte
Hi Adam! I believe, that the only thing to do when you tune (and you will, because you like it :P ), is to specify in the OP, the update version when it has been made, like MCH said.

And then, from time to time, when, or if, you wish, you will update some of them which is important to you. It's useless to have all the time the entire garage updated (what actually didn't happened ever :sly: ).

It is better to enjoy this masterpiece (IMHO), than to be frustrated. I know someone, I think, krenkme, if I remember well, who likes this:

"If life gives you lemons.....add vodka :)"

:sly: 👍

You are probably right. I most likely will return to tune, but I'm just... I guess upset, is all :grumpy:

Well played using my quote :dopey:
 
Looks like you're popular today Grado...lol.:sly: All they've done is substitute LFA/Elise for Insert random car here/insert random car here. The names have changed and the gap in peformance has widened. Before you could ban the LFA/Elise and have a good race. Even if a guy with less skill took one of those cars he could still be easily beaten. Not anymore. Some cars just cannot be beat as long as they stay on the track.

To me, it always made sense at given PP levels that certain cars or groups of cars dominated. Shouldn't the M3 CSL/GTR, GT-R, NSX, etc all be winning cars at their usual PP level?. Should a front engined, 60/40 handling slug actually be able to beat a world class supercar on track? Is that realistic? To me, the game has become more arcadish as a result of this update. My $150,000 supercar should be able to dominate a race given a really good driver and I should be nose to tail with other supercars in the hands of competent drivers.

60/40 handling slugs beat world class supercars on the track in the real world all the time, although they're not necessarily 60/40 in the real world, only in GT where they get given 60/40 balance for who knows what reason? They will win every time they have sufficient performance advantage.

As far as I'm concerned, there's no reason why a Supra, or other powerful car shouldn't be able to beat an Elise on a track that favours horsepower.
 
60/40 handling slugs beat world class supercars on the track in the real world all the time, although they're not necessarily 60/40 in the real world, only in GT where they get given 60/40 balance for who knows what reason? They will win every time they have sufficient performance advantage.

As far as I'm concerned, there's no reason why a Supra, or other powerful car shouldn't be able to beat an Elise on a track that favours horsepower.


Sure, it could happen but that would never happen in real organized racing; there is no way you can tell me a supra with say 500hp+ is a good matchup with a sub 300hp elise. It's pointless to race, it's like running a formula 1 car vs a Indy car; it will be no contest. They're going to have to fix this asap. This is a major gaffe from their part.
 
I agree that if the PP number is 560PP and you have a Supra tuned to 560PP against a Mclaren F1 road car also tuned to 560PP then there shoould be no real difference in lap times,

But I do not agree with an R32 GTR Slyline defeating an RGT '00 as stock no tuning around the Nurburgring by 10 seconds,

To me the Lotus Elise is probably the only car that has ever been real in PP compared to its counter part's, for example it can't hang with an RGT on a race track becaue of its power to weight, which I personally think is ridiculous,
 
Well, the elise competes in capacity restricted races against budget hatches and wins, or it competes against sports cars and loses.
 
Like tire brand matters in gt 5 the F2010 has green strip potenza's on it regardless & their for wet weather each car has its own characteristics diffrent with every tune
 
Not true. 500PP rooms will be full of Lotus Carltons and other muscle cars, 550PP will only be the Speed 12 realistically, and the 400PP rooms are just warped to hell, I checked just now, a Jag XK with about 300HP weighing 1600kg is 387PP.

Honestly, i don't realy race with that kind of ladie's car lollll Under 550pp it's too much slower for me. So i don't care about it. The best pp range for me is 600pp.
 
Not true. 500PP rooms will be full of Lotus Carltons and other muscle cars, 550PP will only be the Speed 12 realistically, and the 400PP rooms are just warped to hell, I checked just now, a Jag XK with about 300HP weighing 1600kg is 387PP.

Elise LFA HSC were faster most of the tracks about 1 second .
Speed 12 , Supra , nissan 350Z....... and some other 5 or 6 are faster by 8 to10 seconds on the ring .
Fair??


I don't persist on that, i did not play enough since the new update. But i'm totaly sure that you are right. After all Praiano still be the top tuner of all !
 
60/40 handling slugs beat world class supercars on the track in the real world all the time, although they're not necessarily 60/40 in the real world, only in GT where they get given 60/40 balance for who knows what reason? They will win every time they have sufficient performance advantage.

As far as I'm concerned, there's no reason why a Supra, or other powerful car shouldn't be able to beat an Elise on a track that favours horsepower.

I'd like to see the series where thsat is true....lol...none that I'm aware of. Sure you may find a "mustang" vs. A "ferrari" but neither one of them bears any resemblence to their street counterpart. My point is that under the PP system the Mustang needs 100+ HP to compete with the Ferrari and their track speeds are so mismatched cornering and straightline, it isn't really a race but a time trial, with each fighting for the same real estate maybe once or twice a lap.
 
Like tire brand matters in gt 5 the F2010 has green strip potenza's on it regardless & their for wet weather each car has its own characteristics diffrent with every tune

And everyone I've ever spoken to about it, claims that the 2007 (Regular Tires) handles better than the 2010(green stripe/rain tires). Funny how that works isn't it. :sly:

If you think tire compound doesn't matter, then offer an alternate theory as to why the same Car, make, model, year, height, width, tune, downforce, motor, hp, tq, etc has handling characteristics that are drastically different, when the only difference found between the cars, is the name on the sidewall of the tires.

Maybe you're right, maybe it's a complete coincidence.
But, I prefer deductive reasoning over coincidence.
 
Is there a list posted anywhere which describes the changes attributed to v2.9, v2.8, etc?

Respectfully,
Steve
 
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