I have this posted in my tune thread, it is my personal opinion and how I've tuned LSD's in Gran Turismo since GT5 with great success, and feedback from others who have found it to work for them. Hope it helps.
4: LSD
Below is my explanation of how the LSD system works in GT7.
Initial:
Effects the cars stability throughout the entire turning process. Think of 5 as an open diff and 60 as a locker.
High Initial, usually means more understeer, better forward bite.
Lower Initial, usually means more agility, less acceleration.
*Use the highest Initial Setting possible, without experiencing understeer.
Acceleration:
Effects the car under acceleration while exiting a corner and distributes the power between the inside and outside tires.
High Accel, usually means more outside tire spin.
Lower Accel, usually means more inside tire spin.
*Use the highest Accel Setting possible, without experiencing excessive outside wheel spin.
For longer races with tire wear, I recommend using lower numbers to prevent exaggerated wheel spin under low grip conditions experienced when tire life is lower.
DeAcceleration
Effects the car while braking, coasting, and entering turns.
Higher DeAccel, usually means more understeer on corner entry & coasting through the center.
Lower DeAccel, usually means better agility, but less stability, potential oversteer on entry.
*Use the lowest number possible, where you can safely drive-in as hard as you like, without losing control, or experiencing oversteer.
Final thoughts:
Increasing or Lowering the Initial has a partial connection with Accel & DeAccel settings.
Since raising the Initial creates more 'lock' it will effect the balance of the Accel & DeAccel that you may have already tuned.
Another noteworthy aspect, is that many, MANY, different variables will effect your LSD balance. Including but not limited to:
Transmission Gearing, Downforce, Ride Height, Spring Rates, Brake Balance and so on.
So keep that in mind, when making other adjustments, that LSD balance may have been compromised.
So if you read through the above, and then re-watch the video from the original post, you can see, when they are going into the turn, (ignoring the other massive issues, like driving line, elevation change, and weight transfer to the front, leaving very little weight on the rear tires...) the real issue is that under deacceleration and while coasting into the apex, the rear end was way too open, allowing the 2 rear tires to rotate at significantly different rates, which allowed the entire car to just keep rotating, and essentially the outside tire, to drive the car into a complete spin.
So, 2 ways to fix this. 1: Higher Initial setting. This will 'lock' the 2 rear tires closer together, limiting the allowed different between the 2 tires rotational speeds. (Initial effects the entire turn start to finish).
2: Higher Braking sensitivity. Since this is predominantly happening on entry (we can only see 1 turn so I have to assume) you can instantly jump this number WAY up, to stabilize the car on corner entry/braking/coasting.
Alternate issues that can cause what's happening in the video. First, you have to diagnose that the issue is lack of rear grip, and the reason for that, is the car is going up and over a peak, under braking, so not only is all of the weight being thrown to the front tires, but the car is going from an uphill, to a down hill, which means the frong end is lower than the rear, which exaggerates this issue.
So, real world, how do you slow down weight transfer front to back? Stiffer front suspension settings. Stiffer front springs slow down how quickly the front absorbs the weight transfer. Softer rear springs, will 'push
' the weight from the rear at a slower pace. You can stiffen the front 'compression' shocks. Or you can stiffen the rear 'expansion'. You can lower the rear ride height, so that as weight is transferred, the car has less rake under stress. Or, you can identify whether you have the right amount of camber, to ensure you have the largest tire patch possible during the hardest turn on the track.
These are all realistic options that work the same way in real life, and I've found them to be consistent in game as well.
There are obviously some anomalies and unrealistic results when you go to extreme ends of either spectrum, but for the most part, this has all worked for me.