Wow! My first post ever censored and widespread community outrage over the discussion thread I created yesterday. I must have used widespread profanity, insulted the Chinese government or claimed that Windows was better than a Mac.
It's fair to question my tactfulness or approach in venting my experience with the game. I'll concede on that but when all was said and done I merely stated what has been widely felt about the quality of the game and listed the individuals by the name and title identified as the QA management team on the game credits of the shipped product and called them out on their work product.
I guess we're saying that there should be no accountability for the end product? These individuals did perform the QA role for this product. It would seem that given the poor quality of the product that becomes more and more evident as someone progresses only a few hours into gameplay that things were missed or glossed over. Shouldn't it be a fair question that any of these individuals would have to answer in the future is that given your role with QA on this product and that NFS: Shift was widely reported to have significant problems and issues with gameplay reported shortly after release what happened? Perhaps there is a good explanation for some of those involved as they may have had a comprehensive test plan and results that were disregarded by those in control and perhaps others may not have deniability. Either way these types of questions should be fair game and if they are not then what is the incentive for anyone to avoid a doing poor or below average job the QA for a major video game release. Should we as consumers just accept what we get and not provide any push back that could give game development teams pause for thought in similar situations in the future?
So after having another race malfunction for the umpteenth time I decided that I would stop abusing my wheel setup in road rage and I chose this approach to vent and release some steam. After $60 + tax I would seem to have that right. If anything else at least my G25 would be better off for it. I have purchased several dozen games during this current generation of consoles (including other EA titles) and none are without fault but this title sort of crossed the line for me with regard to being a knowingly faulty product by those that shipped it. In the grand scheme of things it's only a game and one should move on but on the other hand I don't like the idea that releases like this may occur more often in the future because someone felt that there wasn't much negative feedback from the buying public the first time they did this.
The video game industry is now a mature multibillion dollar entertainment industry which if I recall correctly has annual revenues that exceed both the motion picture and music industries combined. When something goes bad in either of those two fields you can read about it along with the names of the parties involved. What gives the video game industry a pass on this? Should those who work in this entertainment medium get more public notoriety and exposure (for good or bad) as a result of their work or should they largely be anonymous? If my approach is inappropriate or non-constructive in the long run then what is the best way to voice my disapproval?
It's fair to question my tactfulness or approach in venting my experience with the game. I'll concede on that but when all was said and done I merely stated what has been widely felt about the quality of the game and listed the individuals by the name and title identified as the QA management team on the game credits of the shipped product and called them out on their work product.
I guess we're saying that there should be no accountability for the end product? These individuals did perform the QA role for this product. It would seem that given the poor quality of the product that becomes more and more evident as someone progresses only a few hours into gameplay that things were missed or glossed over. Shouldn't it be a fair question that any of these individuals would have to answer in the future is that given your role with QA on this product and that NFS: Shift was widely reported to have significant problems and issues with gameplay reported shortly after release what happened? Perhaps there is a good explanation for some of those involved as they may have had a comprehensive test plan and results that were disregarded by those in control and perhaps others may not have deniability. Either way these types of questions should be fair game and if they are not then what is the incentive for anyone to avoid a doing poor or below average job the QA for a major video game release. Should we as consumers just accept what we get and not provide any push back that could give game development teams pause for thought in similar situations in the future?
So after having another race malfunction for the umpteenth time I decided that I would stop abusing my wheel setup in road rage and I chose this approach to vent and release some steam. After $60 + tax I would seem to have that right. If anything else at least my G25 would be better off for it. I have purchased several dozen games during this current generation of consoles (including other EA titles) and none are without fault but this title sort of crossed the line for me with regard to being a knowingly faulty product by those that shipped it. In the grand scheme of things it's only a game and one should move on but on the other hand I don't like the idea that releases like this may occur more often in the future because someone felt that there wasn't much negative feedback from the buying public the first time they did this.
The video game industry is now a mature multibillion dollar entertainment industry which if I recall correctly has annual revenues that exceed both the motion picture and music industries combined. When something goes bad in either of those two fields you can read about it along with the names of the parties involved. What gives the video game industry a pass on this? Should those who work in this entertainment medium get more public notoriety and exposure (for good or bad) as a result of their work or should they largely be anonymous? If my approach is inappropriate or non-constructive in the long run then what is the best way to voice my disapproval?