VR Thread

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Post your questions, tips, hints, helps and settings. Hopefully this can become a one-stop shop for the best possible VR experience in pc2. I'll update this post with pertinent helps.

I have a question...

What effect does the in-game FOV Setting have in VR? I cannot discern one, really.
In Helmet Cam, if you drop the FOV number below 89 the helmet visor will appear (if you have it set to ON). Otherwise, I can't tell a difference in setting it to 36 or 120.


My VR System
i7 4790k OC to 4.5
1080ti
16gb RAM
Rift CV1


Comprehensive VR Setup Guide:
http://www.racedepartment.com/threads/vr-guide-setup-settings-and-general-tips.141693/
 
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FOV shouldn't have an effect for VR

Here are my specs and settings:
i7 7700K, non OC'd
GTX 1080ti
8GB DDR4 RAM
Oculus Rift CV1

In-game:
Set screen size to the minimum option
Most settings on Medium or Low
Anisotropic Filtering on 8x
MSAA on Medium
Supersampling on 1.3
Detailed Grass Off
Screen dirt and water drops off
Crepuscular Rays on
Glare set to minimal

I had an i5 6600K until I got this game and it wouldn't run very well. Switched to the 7700K a couple days ago and it's much better. These settings give good performance and the SS set to 1.3 makes it look pretty sharp. Beyond 1.3 doesn't have a discernible effect to me
 
FOV shouldn't have an effect for VR

Here are my specs and settings:
i7 7700K, non OC'd
GTX 1080ti
8GB DDR4 RAM
Oculus Rift CV1

In-game:
Set screen size to the minimum option
Most settings on Medium or Low
Anisotropic Filtering on 8x
MSAA on Medium
Supersampling on 1.3
Detailed Grass Off
Screen dirt and water drops off
Crepuscular Rays on
Glare set to minimal

I had an i5 6600K until I got this game and it wouldn't run very well. Switched to the 7700K a couple days ago and it's much better. These settings give good performance and the SS set to 1.3 makes it look pretty sharp. Beyond 1.3 doesn't have a discernible effect to me
Have you ever noticed any difference with V-Sync ON or OFF?

Can you tell the difference when you are at 90fps vs 45fps on ASW?
 
Have you ever noticed any difference with V-Sync ON or OFF?

Can you tell the difference when you are at 90fps vs 45fps on ASW?

I have V-sync on, but I believe it defaults to on regardless of your setting due to the way the rift has to work. That's how other games have worked, so I don't think it would be any different here.

Transition between 90 and 45 fps seems pretty smooth, I have my settings low enough so that I'm not running in ASW most of the time, but it can be noticeable when either I have windshield wipers on or when looking at stands or other things quickly moving along toward the side. Looking in front of me, it's not noticeable.
 
i7 6700k, 1080ti

I'm using MSAA medium
Supersampling 1.5

Most setting on Medium or High

I may have it set too high. Online I get issues but single player it's pretty solid.

How do I display my frame rate? I probably ought to turn the settings down a bit.

One awesome thing about pCar 2 in VR is that now I can read the instrument panel much more easily. And the stearing wheels look amazing. Anyone tried the '67 Mustang?

Strangely enough, the most immersive addition is the sound. I'm having so much fun.
 
i7 6700k, 1080ti

I'm using MSAA medium
Supersampling 1.5

Most setting on Medium or High

I may have it set too high. Online I get issues but single player it's pretty solid.

How do I display my frame rate? I probably ought to turn the settings down a bit.

One awesome thing about pCar 2 in VR is that now I can read the instrument panel much more easily. And the stearing wheels look amazing. Anyone tried the '67 Mustang?

Strangely enough, the most immersive addition is the sound. I'm having so much fun.
I'm running mostly Medium with some High, MSAA Low and SS at 1.2 and I have a 1070, so you should be fine with your setup. If you feel that it's smooth and you don't see many visual artifacts, then you're fine.
 
i7 6700k, 1080ti

I'm using MSAA medium
Supersampling 1.5

Most setting on Medium or High

I may have it set too high. Online I get issues but single player it's pretty solid.

How do I display my frame rate? I probably ought to turn the settings down a bit.

One awesome thing about pCar 2 in VR is that now I can read the instrument panel much more easily. And the stearing wheels look amazing. Anyone tried the '67 Mustang?

Strangely enough, the most immersive addition is the sound. I'm having so much fun.
You on the Rift? You can use Oculus Debug Tool. It's easy to set up. It comes with your Rift software, so you already have it installed.

If you use it for Supersampling, turn the SS OFF in the game. I only use it to display performance as the in-game SS does the same thing.
 
I recently bought a - too expensive - Omen 880 PC and an Oculus Rift CV1. Great experience!
CPU i7, GPU 1080ti, 32GB mem etc.

I maxed out and turned on all settings but that's not always the best for VR experience...I learnt after watching the VR settings video of GamerMuscle.
Turned off interior sun flare and Crepuscular (had to google that). Image is more bright, crisp. Supersampling 1.5

@MowTin Mustang '67 is also a great car to drive. Like other classics with the enormous wooden steering wheels.

 
@MowTin Mustang '67 is also a great car to drive. Like other classics with the enormous wooden steering wheels.

The cockpits in PC2 are much more fleshed than before. Last night I was racing the classic Ford GT (not sure of car name) and the cockpit was just awesome. Some of these cockpits are full of so many odd little switches and dials. The Ford GT had exposed fuses on the dash. And many cars the drivers legs have to reach at an angle for the brake and gas.

If PC2 were the only VR game it would still make the investment worth it.
 
There are so many cars. What are some of the best cockpits in VR?
I've not found one I didn't appreciate in some way or another. I love the open-wheeled cars, in particular. Seeing the tires, and especially noting the size and scale of their tires as they spin as well as the blur of the lettering, is surreal. The IndyCars and Formula Renault are two that shine.

The Ferrari 333 SP and '74 E-Type Jag are nice great open top cars. For tin-top cars the Nissan 280ZX, Nissan GTP ZX, Audi 90, Ferrari F40 are cool. Oh, and you have to drive the McLaren F1 GTR. You'll know why when you see it.
 
There are so many cars. What are some of the best cockpits in VR?

Mustang 67 with all the flashy chrome and the meters also add some extra depth in the cockpit. And because I only have tried a few cars yet I'm sure a number of other beauties will popup
 
I just tried the Watson Roadster at Monza Classic Oval + GP. That was awesome!

Other fun was the XBow R and Caterham Speed 7 at willow Springs

Ford MkIV and Lotus Type 40 at Road America

I spent 3 hours just playing with different cars and tracks. This game is just awesome.
 
A few more great track/car combos

Radical SR3 + Knockhill -- just wow

Classic Spa + Lotus Type 40

I'm still tweaking graphics. Someone suggested turning off AA and going higher on SS.

I'm also playing around with the world movement. 100 looks best but but I think it's the most motion sickness intensive setting. I'm almost totally immune to motion sickness but a bumpy track with world movement at 100 was rough.

At Monza classic, the banked turn...with 100 the angle of you head matches the track which is great. But you experience all the bumps in VR which is rough. There's no reason that on banks your head shouldn't be at the proper angle.
 
A few more great track/car combos

Radical SR3 + Knockhill -- just wow

Classic Spa + Lotus Type 40

I'm still tweaking graphics. Someone suggested turning off AA and going higher on SS.

I'm also playing around with the world movement. 100 looks best but but I think it's the most motion sickness intensive setting. I'm almost totally immune to motion sickness but a bumpy track with world movement at 100 was rough.

At Monza classic, the banked turn...with 100 the angle of you head matches the track which is great. But you experience all the bumps in VR which is rough. There's no reason that on banks your head shouldn't be at the proper angle.
For me, I have found World Movement to 0 to be the most "realistic" and immersive experience possible. Also, G-Force Effect set to 100. Your mileage may vary.

Now, bear in mind this will move you around a lot. Like, a lot, a lot. But it offers the most intense sense of speed and realism I've found. The common wisdom says WM at 100 is most realistic, but I think it is the other way round. Question is, can you handle it? It took me about 3 laps to get my bearings. Now I do it without any issue at all.

Banking will be an issue regardless of your settings unless you tilt your body to match.

I will say, I can tell they've refined the VR Experience in this game compared to the first. This game is more immersive, but causes less "motion" than the first title.


Oh, you have to do the Community Time Trial Event with the V8 Supercar at Bathurst. That track is insane in VR.
 
At Monza classic, the banked turn...with 100 the angle of you head matches the track which is great. But you experience all the bumps in VR which is rough. There's no reason that on banks your head shouldn't be at the proper angle.

Yeah this should be changed. The angle of your head in VR should match the banked surfaces, especially on ovals, which will feel more natural because your body's feeling of gravity on banked surfaces feels like it's perpendicular to the surface, not straight up and down
 
For me, I have found World Movement to 0 to be the most "realistic" and immersive experience possible. Also, G-Force Effect set to 100. Your mileage may vary.

Hmm...I'm willing to give it a try. My resistance to motion sickness only seems to grow stronger the more I push things.

For example, now I can play Doom 3 BFG using thumsticks to turn really fast. No problem.
 
For me, I have found World Movement to 0 to be the most "realistic" and immersive experience possible. Also, G-Force Effect set to 100. Your mileage may vary.

Now, bear in mind this will move you around a lot. Like, a lot, a lot. But it offers the most intense sense of speed and realism I've found.

Ok, I set G-forces to 100 and I see that as you brake and accelerate your had moves forward (towards steering wheel) and away. Nice affect.

I tried without World Motion but then I decided to push things.

Speed Shake On
G-Force Effect 100
World Motion 100

I got in the Nissan 300zx LM and OMG!

If you have a high tolerance for motion sickness then this is awesome.

And this is the most realistic feeling car so far. It has so much weight and the sound is orgasmic.

(not my video)

 
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Both set world movement and Gforce effect to 100....after two laps of Nordschleife with a Porsche 911 I decided to decrease the values :drool:. Still in the trial and error phase. Learning on the job. :dopey:
 
Shouldn't world movement be 0 to get the full effect of going up and down hills? I found with other games the view has to be locked to horizon to really feel like you're going downhill at the corkscrew at Laguna Seca. Mojave Boa Ascent has a really fun drop in VR as well in this game
 
Shouldn't world movement be 0 to get the full effect of going up and down hills? I found with other games the view has to be locked to horizon to really feel like you're going downhill at the corkscrew at Laguna Seca. Mojave Boa Ascent has a really fun drop in VR as well in this game
Yes.

World Movement to 0.
G-Force to 100.
 
G-Force Effect ...



Shake Effect....



World Movement....



With World Movement 0 your head stays fixed relative to the world. With 100 your head stays fixed relative to the car.

I think in real life neither is true your head moves relative to the world and car. So, I'll try moving back to 50 and experiment with 75.

I like Shake Effect. When you crash it feels like a crash. I also like G-Force 100.

I turned turn to apex and lean etc off.

Like everyone else, I'm still fiddling with these settings.
 
G-Force Effect ...



Shake Effect....



World Movement....



With World Movement 0 your head stays fixed relative to the world. With 100 your head stays fixed relative to the car.

I think in real life neither is true your head moves relative to the world and car. So, I'll try moving back to 50 and experiment with 75.

I like Shake Effect. When you crash it feels like a crash. I also like G-Force 100.

I turned turn to apex and lean etc off.

Like everyone else, I'm still fiddling with these settings.

For the World Movement at 100 vs 0 debate...

When you fix your eyes on a spot in the distance, that spot does not move. You can move, but your eyes will remain fixed on the target. In racing, you fix your eyes on the apex and the apex does not move. You do. That's why WM at 0 is the most realistic.

I don't think Look To Apex and Camera Lean have any effect in VR because the camera will go where you look regardless.

I too like the Shake Effect maxed out.


Also, I cannot recommend enough the Lotus 25. That car is spectacular in VR. To get the best out of it you have to slide and dance through the corners. I set a Time Trial record with that car at Long Beach with Tire Wear/Damage/etc all on and Default Setup. I challenge you all to beat it.

URqpPxg.png
 
Also, I cannot recommend enough the Lotus 25. That car is spectacular in VR. To get the best out of it you have to slide and dance through the corners. I set a Time Trial record with that car at Long Beach with Tire Wear/Damage/etc all on and Default Setup. I challenge you all to beat it.

Deal if you promise to do the same at Nordschleife ;).If ok I want to disable, TC, SC and auto clutch.

I will also play around with the several Gforce, Worldmovement values.
 
Deal if you promise to do the same at Nordschleife ;).If ok I want to disable, TC, SC and auto clutch.

I will also play around with the several Gforce, Worldmovement values.
I run with the Settings to "Authentic" (what that means, exactly, I do not know) and Auto Clutch ON because I'm not that good. I have my shifter set in Sequential Mode. I need to play around with the Clutch though. I have that pedal just sitting there, never getting any use. ha

I assume true to real life, the more laps you do on those tires, the faster your laps times will get. Lap 1 you have to kinda take it easy. By Lap 5 you are drifting every corner. It's marvelous.
 
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For the World Movement at 100 vs 0 debate...

When you fix your eyes on a spot in the distance, that spot does not move. You can move, but your eyes will remain fixed on the target. In racing, you fix your eyes on the apex and the apex does not move. You do. That's why WM at 0 is the most realistic.

I don't think Look To Apex and Camera Lean have any effect in VR because the camera will go where you look regardless.

I too like the Shake Effect maxed out.


Also, I cannot recommend enough the Lotus 25. That car is spectacular in VR. To get the best out of it you have to slide and dance through the corners. I set a Time Trial record with that car at Long Beach with Tire Wear/Damage/etc all on and Default Setup. I challenge you all to beat it.

URqpPxg.png

Thanks, I didn't think about it that way. But doesn't your head move relative to the horizon? If I tilt my head or shake my head everything in my vision moves. If you look at the first part of the World Movement video it's like his head is a fixed point disconnected from the car. That's not realistic. The second video it's like his head is a fixed point relative to the car. That's not realistic either.

So, if World Motion makes people sick it makes sense to reduce it. Maybe some amount of world motion is a compromise between both extremes.

I don't know. Just fiddling. One thing I hate is when on banks your head is not adjusted to the bank angle (Monza Oval).

I love all the old race cars so I'll give it a try. I suck so I don't expect to get close. I don't get why I don't see many classic races online. I had a blast in race with the Watson Roadster at Indy.

I'm not a fan of motorsport so I don't know the history but wow, those guys had balls of steel. It feels insanely dangerous. No cage or anything. Just a flying bathtub full of gasoline.
 
Thanks, I didn't think about it that way. But doesn't your head move relative to the horizon? If I tilt my head or shake my head everything in my vision moves. If you look at the first part of the World Movement video it's like his head is a fixed point disconnected from the car. That's not realistic. The second video it's like his head is a fixed point relative to the car. That's not realistic either.

So, if World Motion makes people sick it makes sense to reduce it. Maybe some amount of world motion is a compromise between both extremes.

I don't know. Just fiddling. One thing I hate is when on banks your head is not adjusted to the bank angle (Monza Oval).

I love all the old race cars so I'll give it a try. I suck so I don't expect to get close. I don't get why I don't see many classic races online. I had a blast in race with the Watson Roadster at Indy.

I'm not a fan of motorsport so I don't know the history but wow, those guys had balls of steel. It feels insanely dangerous. No cage or anything. Just a flying bathtub full of gasoline.
You move all over the place in the race car, but the track remains fixed. This is real life, of course. Setting WM to 100 in the game means your head/camera/car is fixed and the world moves all around you as you are driving. Setting WM to 0 means the world is fixed and the car/you/camera moves all around the world, which mirrors real life.

I've found setting WM to 100 is the easiest way for someone who may be prone to motion sickness to use VR. I used to race with WM at 100 until I read the same explanation I just stated on another forum. And it hit me like "duh, that's how it is in real, so that's how I should race".
I have not been prone to motion sickness in VR. The first day in VR in the PC1 I did have to take a break...it was intense. But I adjusted quickly. Until that immediate change from WM 100 to WM 0, that is. It did require some time to get adjusted. But now it is much more natural feeling. It improved the Sense of Speed (an issue in VR in PC2) a great deal as well.

I did not really enjoy the older cars in PC1 that much. Sliding and drifting was more of a chore than something to enjoy. But for this game, it is a challenge, but a fun one. Driving the Lotus 49 Invitational Race at Monza Classic in Career Mode is a blast.

Now if I can only get the Clutch and Shifting down pat I'll be well and truly and old school racer.
 
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Monza Classic + Oval also fits well with the Lotus 25. Long Beach was/is new to me. Very nice track. Several times ended in the roundabout with the beautiful Dutch flowers....
 
To me, WM must be 0 and I also disable gforces. But this I think it's more a personal thing related to motion sickness more than anything else, I guess.

How on earth one can use shake effects is beyond me though. Even on a single or triple screens I can't use it.

Another reason for not enabling / having the most stable image I can get, is the fact that IRL we "auto-correct" the shaking (to an extent) which we can't while just sitting so shaking means stress on the eyes.
 
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