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What I mean is that I'd take a game running at 90fps to match a 90hz screen refresh rate over a game running at 60fps with reprojection running doing it's magic to allow the screen to refresh at 120hz.All PSVR software displays a 120hz refresh rate. You said it was 60hz, and that it was less than Rift/Vive, you were incorrect.
Have you played GTS at 120hz and 90hz to know it makes no difference?
What do you mean reprojection works well but not as good as maintaining refresh rate of screen itself?
Sony have said it is better to show an artificial frame in the headset than a real rendered one if the headset decides it's best for perception after calculating head tracking. So much so that even if the PS4 has a rendered frame ready, it may drop that real frame and use an artificial one as a priority.
With tracking not an issue then native fps is better, and Sony have said they have some titles running 120fps natively. GTS will be 120hz refresh, whichever way it is rendered.
In terms of immersion and pleasantness of the experience I find it hard to accept that 90hz will be better than a 120hz refresh rate, incorporating the head tracking response.
I've experienced a constant 90fps to match the 90hz refresh rate of my vive in Assetto Corsa and it's much better than the below 90fps with reprojection in Project Cars. Reprojection is great but I'd prefer if it wasn't needed.
And it's fairly self evident from all we know and have experienced of display technologies that you're going to be hard pushed to notice a great difference between a refresh rate of 90hz compared to 120hz particularly when the latter is using reprojection to achieve the result. The difference between respective resolutions is going to be much more noticeable than the refresh rates.
So I'm not saying a 90 hz refresh rate is better than a 120 hz refresh rate but taking into account that one uses reprojection to the achieve the refresh rate the difference is going to be minimal particularly when you compare it to the difference in resolution between the two headsets.
I think it's pretty self evident that headset with a lower resolution being powered by a much more inferior machine is not going to result in as good an experience.