- 7,524
- Cincinnati, Ohio, United States of America
- BlackRose_Atomic
For the seventh time, Virtual Reality Racing presents its flagship competition, the Autobacs Super GT Championship. The championship will feature two distinct classes, GT500, a class primed with lightning quick machines, and GT300, a more open class with a wider variety of available vehicles. The season will take place across eight weekends, with a Driver's and Team's Championship available for both classes, as well as an outright championship for the competitor with the most points among the entire field. For the seventh time since 2013, VRR invites you to the hottest competition of the summer. The battles begin here.
Follow VRR's Twitter account here! Team accounts are followed in return.
Join us on Discord here!
Rulebook Version 7.00: 02 April 2020
VRR Autobacs Super GT Championship Technical and Supplemental Regulations
1.1. All drivers competing in the series must inform the series director of those intentions, detailing the class they are wanting to race in, car and car number they wish to use, team they are driving for, and a primary sponsor that is not already taken.
1.2. Car numbers 2-999 are open to all entrants to use.
1.2.1. Car number 1 is reserved for the reigning GT500 champion from Season 6, GTP_GTRacer22
1.2.2. Car number 0 is reserved for the reigning GT300 champion from Season 6, CWM_NoirAntares
1.2.3. Car numbers cannot have a 0 preceding them. Numbers 01, 02, 03, 04, 05, 06, 07, 08, 09 are prohibited.
1.4. Every driver must be a part of a team in some capacity to be allowed to participate.
1.5. Teams may field up to two cars per class for four cars total.
1.5.1. Teams in GT500 must run the same car for both drivers.
1.5.2. Teams in GT300 are permitted to run different chassis for its two entries.
1.6. All teams and drivers must select a valid tire supplier based on what's available for their class.
1.6.1. GT500 teams have Bridgestone, Dunlop, and Yokohama as tire supplier options.
1.6.2. Teams in GT500 must run the same tire supplier between their cars.
1.6.3. GT300 teams have Bridgestone, Dunlop, Michelin, and Yokohama as tire supplier options.
1.6.4. Teams in GT300 must run the same tire supplier between their cars.
1.7. Teams new to VRR must use names that are friendly with GTPlanet's Acceptable Use Policy, and must not be an existing real life team name.
1.7.1. Team names fitting within the GTPlanet AUP must not be derogatory or offensive.
1.8. VRR and/or the Championship Organizer have the discretion to allow teams from the previous season to have a first chance at registering entries for the season. If that is the case, the subrules to 1.8. will define which teams have priority.
1.8.1. VRR will be allowing teams to make early reservations based on last year's Team Championship standings, beginning with GT300 teams.
1.8.2. GT300 teams will be able to pre-register only if they intend on remaining in the class. Early reservations would begin with the team holding the defending GT300 Driver's Champion, followed by the GT300 Team's Champion, and then every full time participant from the previous season. In Season 6, there were 8 full time teams in GT300.
1.8.3. Full time GT500 teams from the previous season will be next on the pre-registration list, beginning with the team holding the defending GT500 Driver's Champion, followed by the GT500 Team's Champion, and every other full time GT500 team from the previous season based on points.
1.8.4. After all of the full time teams have been taken into account, all of the partial season teams from the previous season are added to the list based on their positions in the Team Standings in their class.
1.8.5. New teams to the championship, or teams that missed the prior season, will be unable to pre-register, and must wait for public registration to open.
1.9. A simple registration guide is provided below for all entrants to use once they've read the regulations.
-PSN ID:
-Team Name:
-Class:
-Car Number:
-Car Choice:
-Tire Provider:
-Primary Sponsor:
1.2. Car numbers 2-999 are open to all entrants to use.
1.2.1. Car number 1 is reserved for the reigning GT500 champion from Season 6, GTP_GTRacer22
1.2.2. Car number 0 is reserved for the reigning GT300 champion from Season 6, CWM_NoirAntares
1.2.3. Car numbers cannot have a 0 preceding them. Numbers 01, 02, 03, 04, 05, 06, 07, 08, 09 are prohibited.
1.4. Every driver must be a part of a team in some capacity to be allowed to participate.
1.5. Teams may field up to two cars per class for four cars total.
1.5.1. Teams in GT500 must run the same car for both drivers.
1.5.2. Teams in GT300 are permitted to run different chassis for its two entries.
1.6. All teams and drivers must select a valid tire supplier based on what's available for their class.
1.6.1. GT500 teams have Bridgestone, Dunlop, and Yokohama as tire supplier options.
1.6.2. Teams in GT500 must run the same tire supplier between their cars.
1.6.3. GT300 teams have Bridgestone, Dunlop, Michelin, and Yokohama as tire supplier options.
1.6.4. Teams in GT300 must run the same tire supplier between their cars.
1.7. Teams new to VRR must use names that are friendly with GTPlanet's Acceptable Use Policy, and must not be an existing real life team name.
1.7.1. Team names fitting within the GTPlanet AUP must not be derogatory or offensive.
1.8. VRR and/or the Championship Organizer have the discretion to allow teams from the previous season to have a first chance at registering entries for the season. If that is the case, the subrules to 1.8. will define which teams have priority.
1.8.1. VRR will be allowing teams to make early reservations based on last year's Team Championship standings, beginning with GT300 teams.
1.8.2. GT300 teams will be able to pre-register only if they intend on remaining in the class. Early reservations would begin with the team holding the defending GT300 Driver's Champion, followed by the GT300 Team's Champion, and then every full time participant from the previous season. In Season 6, there were 8 full time teams in GT300.
1.8.3. Full time GT500 teams from the previous season will be next on the pre-registration list, beginning with the team holding the defending GT500 Driver's Champion, followed by the GT500 Team's Champion, and every other full time GT500 team from the previous season based on points.
1.8.4. After all of the full time teams have been taken into account, all of the partial season teams from the previous season are added to the list based on their positions in the Team Standings in their class.
1.8.5. New teams to the championship, or teams that missed the prior season, will be unable to pre-register, and must wait for public registration to open.
1.9. A simple registration guide is provided below for all entrants to use once they've read the regulations.
-PSN ID:
-Team Name:
-Class:
-Car Number:
-Car Choice:
-Tire Provider:
-Primary Sponsor:
2.1. Liveries featuring sponsorship from tobacco companies, or pornographic sources will be prohibited. Violations against this rule will result in an automatic suspension.
2.2. Liveries promoting a political stance or agenda will be prohibited. VRR remains a political neutral ground, and will remain open to everyone as such. Violators will be given one warning to refrain from using political advertising. Those that ignore the warning will receive a suspension.
2.3. Decals representing organizations or other racing championships unaffiliated with VRR are not permitted to be present on any liveries competing in the series. Entries found to be in violation of this rule will be ruled as unclassified and ineligible to score points without prior warning.
2.4. All cars must use the official Super GT number plates on their cars and use the official numbers. GT500 number plates can be found here. GT300 number plates can be found here. Official Super GT numbers can be found here: 1, 2, 3, 4, 5, 6, 7, 8, 9, 0.
2.4.1. All number plates must be located either directly behind the front tires or in front of the rear tires, as well as on the bonnet of the car.
2.4.2. Door panel number plates must be lower than the top of the wheel arches on the car.
2.5. All cars must have their car number inside of a pre made box on the rear of the car to the right side of the license plate slot. GT500 rear number box is located here. GT300 rear number box is located here.
2.6. The VRR logo decal must be present on the car directly under the A pillar, directly in front of the car's side mirrors.
2.6.1. For GT500 cars, there must be a white background behind the VRR logo.
2.6.2. For GT300 cars, there must be a yellow background behind the VRR logo.
2.7. GT500 cars must have clear headlights, while GT300 cars must have yellow headlights.
2.8. GT500 cars must utilize the white Gran Turismo windshield banner, while GT300 cars must utilize the black Gran Turismo windshield banner.
2.9. All cars are required to have logos representing their tire suppliers on the front of the car underneath both headlights, as well as on the rear of the car.
2.10. All drivers are limited to two liveries for the season. Exceptions may be granted for tribute or memorial purposes only.
2.10.1. Both liveries a driver runs must retain the same primary sponsorship.
2.11. Teams cannot use primary sponsors reserved by other teams.
2.2. Liveries promoting a political stance or agenda will be prohibited. VRR remains a political neutral ground, and will remain open to everyone as such. Violators will be given one warning to refrain from using political advertising. Those that ignore the warning will receive a suspension.
2.3. Decals representing organizations or other racing championships unaffiliated with VRR are not permitted to be present on any liveries competing in the series. Entries found to be in violation of this rule will be ruled as unclassified and ineligible to score points without prior warning.
2.4. All cars must use the official Super GT number plates on their cars and use the official numbers. GT500 number plates can be found here. GT300 number plates can be found here. Official Super GT numbers can be found here: 1, 2, 3, 4, 5, 6, 7, 8, 9, 0.
2.4.1. All number plates must be located either directly behind the front tires or in front of the rear tires, as well as on the bonnet of the car.
2.4.2. Door panel number plates must be lower than the top of the wheel arches on the car.
2.5. All cars must have their car number inside of a pre made box on the rear of the car to the right side of the license plate slot. GT500 rear number box is located here. GT300 rear number box is located here.
2.6. The VRR logo decal must be present on the car directly under the A pillar, directly in front of the car's side mirrors.
2.6.1. For GT500 cars, there must be a white background behind the VRR logo.
2.6.2. For GT300 cars, there must be a yellow background behind the VRR logo.
2.7. GT500 cars must have clear headlights, while GT300 cars must have yellow headlights.
2.8. GT500 cars must utilize the white Gran Turismo windshield banner, while GT300 cars must utilize the black Gran Turismo windshield banner.
2.9. All cars are required to have logos representing their tire suppliers on the front of the car underneath both headlights, as well as on the rear of the car.
2.10. All drivers are limited to two liveries for the season. Exceptions may be granted for tribute or memorial purposes only.
2.10.1. Both liveries a driver runs must retain the same primary sponsorship.
2.11. Teams cannot use primary sponsors reserved by other teams.
3.1. VRR is a clean racing environment. Tough, but fair competition is expected. Accidents will be reviewed after each race and post race penalties may be assessed.
3.2. Drivers must be aware of their surroundings at all times in a multiclass environment. Drivers in GT500 Class will be expected to drive clean and use patience with their overtakes with GT300 Class drivers.
3.3. Drivers attempting to lap other competitors will need to use flashing lights as well as patience in overtaking.
3.4. Drivers being lapped do not have to pull off of the racing line, but must maintain a constant line until after they have been cleared by the passing car.
3.4.1. Drivers in danger of being lapped by their class leader are permitted to defend to stay on the lead lap of their class. Once the class leader has lapped them, the lapped driver cannot battle with other cars on the lead lap if they attempt to lap the driver in question as well.
3.5. Drivers that have been lapped cannot fight to regain that lap unless they are engaged in a battle for direct position on track.
3.6. The racing surface is determined to be the asphalt/concrete which contains the racing line, as well as multicolored curbstones. Sausage curbing, and astroturf do not count as part of the racing surface.
3.7. Pit entry and exit lines are to be respected at all times. Drivers that are found to cross the solid lines entering or exiting pit lane will receive a post race time penalty.
3.8. Passing under safety car conditions is prohibited. Drivers that pass any undamaged car under safety car conditions will be penalized with a 30 second post race time penalty per overtake under those conditions.
3.8.1. Safety car conditions are determined as starting from the moment the race director types out "SCD" for safety car deployment, and ending after the race director has called for the safety car period to end and the overall leader has reached the restart point on the track.
3.9. Premature race exits, such as ragequitting races, are seen as a sign of disrespect for the series organizers, the other competitors, and the spirit of racing. Leaving races in such a fashion will be met with consequences, such as grid penalties or possible suspensions.
3.10. Drivers vying to defend a position on track are allowed one defensive move as a proactive measure. Making a defensive move as a reactive measure will earn a warning/penalty. This includes weaving back and forth across the racing surface.
3.11. In the instance that a defensive maneuver results in another driver receiving mechanical damage, or forces another driver off the racing surface, or otherwise endangers other drivers, the driver in question of blocking may receive penalties equal to avoidable contact or avoidable collision penalties for their defensive maneuvers.
3.12. Brake warming, or brake testing, is illegal in any official VRR competitive session and is subject to strict penalization.
3.2. Drivers must be aware of their surroundings at all times in a multiclass environment. Drivers in GT500 Class will be expected to drive clean and use patience with their overtakes with GT300 Class drivers.
3.3. Drivers attempting to lap other competitors will need to use flashing lights as well as patience in overtaking.
3.4. Drivers being lapped do not have to pull off of the racing line, but must maintain a constant line until after they have been cleared by the passing car.
3.4.1. Drivers in danger of being lapped by their class leader are permitted to defend to stay on the lead lap of their class. Once the class leader has lapped them, the lapped driver cannot battle with other cars on the lead lap if they attempt to lap the driver in question as well.
3.5. Drivers that have been lapped cannot fight to regain that lap unless they are engaged in a battle for direct position on track.
3.6. The racing surface is determined to be the asphalt/concrete which contains the racing line, as well as multicolored curbstones. Sausage curbing, and astroturf do not count as part of the racing surface.
3.7. Pit entry and exit lines are to be respected at all times. Drivers that are found to cross the solid lines entering or exiting pit lane will receive a post race time penalty.
3.8. Passing under safety car conditions is prohibited. Drivers that pass any undamaged car under safety car conditions will be penalized with a 30 second post race time penalty per overtake under those conditions.
3.8.1. Safety car conditions are determined as starting from the moment the race director types out "SCD" for safety car deployment, and ending after the race director has called for the safety car period to end and the overall leader has reached the restart point on the track.
3.9. Premature race exits, such as ragequitting races, are seen as a sign of disrespect for the series organizers, the other competitors, and the spirit of racing. Leaving races in such a fashion will be met with consequences, such as grid penalties or possible suspensions.
3.10. Drivers vying to defend a position on track are allowed one defensive move as a proactive measure. Making a defensive move as a reactive measure will earn a warning/penalty. This includes weaving back and forth across the racing surface.
3.11. In the instance that a defensive maneuver results in another driver receiving mechanical damage, or forces another driver off the racing surface, or otherwise endangers other drivers, the driver in question of blocking may receive penalties equal to avoidable contact or avoidable collision penalties for their defensive maneuvers.
3.12. Brake warming, or brake testing, is illegal in any official VRR competitive session and is subject to strict penalization.
4.1. Events and issues that happen during the race can be met with post race time penalties.
4.1.1. Liveries in violation of any part of Section 2 will be subject to a 10 second post race time penalty for each infraction.
4.1.1.1. Liveries in violation of rule 2.1.3. will be subject to an unappealable disqualification.
4.1.2. Tire warming after drivers have begun to line up double file for the start of a race is prohibited. Drivers that engage in tire warming after this portion of the race start protocol has begun will be subject to a 15 second post race time penalty.
4.1.3. Crossing the solid white or yellow line leading to the entry of pit lane with one or more tires will be subject to a 10 second post race time penalty.
4.1.3.1. This penalty is on assessed if the driver enters pit lane when the infraction occurs. Competitors may cross the pit entry line while racing other competitors if they are not utilizing the pit lane.
4.1.3.2. At venues where a solid line may not be placed, the pit entry line will be marked by where the pit lane and the racing surface diverge, usually at a fixed point.
4.1.4. Crossing the solid white or yellow line guiding competitors through the exit of pit lane with one or more tires will be subject to a 15 second post race time penalty.
4.1.5. Rejoining the racing surface in a dangerous manner after going off track will be subject to a 15 second post race time penalty.
4.1.5.1. Track re-entries will be seen as dangerous if the action is taking place in front of other competitors, forcing those competitors to take sudden evasive measures, or if the driver is rejoining the track at a perpendicular angle compared to the direction of the racing surface.
4.1.5.2. Competitors rejoining the race from a ghosted state will have to be sure they are rejoining in a clear section of track. Drivers that rejoin and cause either a collision or another competitor to go off track to avoid a collision will be awarded a 30 second post race time penalty.
4.1.6. Repeated instances of corner cutting will be subject to a 20 second post race time penalty.
4.1.6.1. This penalty will be assessed based on if the limit breach is out of emergency avoidance of another competitor, if the limit breach results in a lasting advantage, and frequency in occurrence.
4.1.7. Repeated instances of track extensions on the exits of corners will be subject to a 20 second post race time penalty.
4.1.7.1. This penalty will be assessed based on if the limit breach is out of emergency avoidance of another competitor, if the limit breach results in a lasting advantage, and frequency in occurrence.
4.1.8. Competitors found to have started accelerating beyond their class' formation speed limit prior to the class pole sitter reaching the starting point will be subject to a 30 second post race time penalty per offense.
4.1.8.1. Jump starts on safety car restarts will be viewed in equal measure to this rule.
4.1.9. Overtaking other competitors outside of the defined track limits and not relinquishing the position within the next lap will result in a 20 second post race time penalty per overtake.
4.1.10. Passing undamaged cars under safety car conditions will result in a 30 second post race time penalty per overtake.
4.1.11. Brake warming, or brake testing, is prohibited under all conditions. Competitors found in offense to this rule will be subject to a 20 second post race time penalty.
4.1.12. Causing avoidable contact will be subject to a 20 second post race time penalty.
4.1.12.1. Contact, defined by VRR, is an event between two cars that results in a competitor being unfairly hindered by either direct car-to-car contact or being forced off of the racing surface without receiving mechanical damage.
4.1.13. Causing an avoidable collision will be subject to a 30 second post race time penalty.
4.1.13.1. Collisions are defined differently to contact. Collisions are the instance where a competitor receives mechanical damage directly from another competitor's actions.
4.1.14. Causing an avoidable collision under safety car conditions will be subject to a 60 second post race time penalty.
4.1.15. Repeated reactive blocking maneuvers will be subject to a 15 second post race time penalty.
4.1.16. Engaging in an unsafe blocking maneuver (contact blocking) will be subject to a 20 second post race time penalty.
4.1.17. Engaging in a dangerous blocking maneuver (resulting in mechanical damage) will be subject to a 30 second post race time penalty.
4.1.18. Competitors that clutter in race text communications with unimportant messages will be subjected to a 20 second post race time penalty.
4.2. In the instance that a competitor will not see any punishment through a post race time penalty, a grid penalty for that driver's next applicable event will be issued instead.
4.2.1. Liveries in violation of any part of Section 2 will be subject to a two place grid penalty for each infraction.
4.2.2. Competitors that engage in tire warming after entering the final phase of the race start protocol will be subject to a three place grid penalty.
4.2.3. Crossing the solid white or yellow line leading to the entry of pit lane with one or more tires will be subject to a two place grid penalty.
4.2.4. Crossing the solid white or yellow line guiding competitors through the exit of pit lane with one or more tires will be subject to a three place grid penalty.
4.2.5. Rejoining the racing surface in a dangerous manner after going off track or ghosting through the pause menu will be subject to a three place grid penalty or a six place grid penalty if the rejoin causes a collision.
4.2.6. Repeated instances of corner cutting will be subject to a four place grid penalty.
4.2.7. Repeated instances of track extension will be subject to a four place grid penalty.
4.2.8. Competitors found to have committed a jump start during the race start or a safety car restart will be subject to a six place grid penalty.
4.2.9. Overtaking other competitors outside of the defined track limits and not relinquishing the position within the next lap will result in a four place grid penalty.
4.2.10. Passing undamaged cars under safety car conditions will result in a six place grid penalty.
4.2.11. Brake warming will be subject to a four place grid penalty.
4.2.12. Causing avoidable contact will be subject to a four place grid penalty.
4.2.13. Causing an avoidable collision will be subject to a six place grid penalty.
4.2.14. Causing an avoidable collision under safety car conditions will be subject to a 20 second stop-go penalty at the next applicable event.
4.2.15. Repeated reactive blocking maneuvers will be subject to a three place grid penalty.
4.2.16. Engaging in an unsafe blocking maneuver will be subject to a four place grid penalty.
4.2.17. Engaging in a dangerous blocking maneuver will be subject to a six place grid penalty.
4.2.18. Cluttering the in game text communications with unimportant messages will be subject to a four place grid penalty.
4.3. Other penalties awarded for off track issues will not result in a time penalty, but may be seen as more serious.
4.3.1. For the first offense of leaving a race session prematurely, a reprimand will be given to the competitor in question.
4.3.2. For the second offense of leaving a race session prematurely, a one race suspension will be awarded.
4.3.3. For the third offense of leaving a race session prematurely, a two race suspension will be awarded.
4.3.4. For the fourth offense of leaving a race session prematurely, a four race suspension will be awarded.
4.3.4.1. Race suspensions apply to any VRR event.
4.3.4.2. Appeals can be made with sound reason as to why the voluntary forfeit occurred.
4.3.5. Causing a deliberate collision with another competitor for any reason and with any end result will result in an automatic one race suspension.
4.3.5.1. The length of the suspension is left to the race steward to finalize on a per case basis, and may last longer than stated above.
4.3.6. Attacking a competitor through prejudice or unfounded malice will result in a one race suspension once evidence is brought forward. An appeal will not be granted.
4.3.7. Competitors switching cars after the season has started will automatically be starting the following race with an additional 5% success ballast for just that event, in addition to their existing success ballast.
4.3.8. Competitors found to have competed in a qualifying session with incorrect Balance of Performance will have their participation in the session invalidated.
4.3.8.1. If that qualifying session includes the process of limiting the amount of entries in the class to what is available in the race (aka Bumping), then the first driver that would have been removed from the event gets to start last place in their class.
4.3.9. Competitors found to have competed in a race session with incorrect Balance of Performance will have their result disqualified.
4.3.10. Competitors that park in pit lane without proper reasoning will compete in the next event with the amount of success ballast equal to their class points leader.
4.3.11. Warping back to pit lane, as well as leaving the track during qualifying will result in the driver in question being given a drive through penalty for the subsequent race.
4.3.12. Organizer-hosted practice, qualifying sessions, final warm up, and the race itself are all officially sanctioned by VRR. Competitors that cause unnecessary collisions or other unruly behavior may be penalized and/or suspended.
4.1.1. Liveries in violation of any part of Section 2 will be subject to a 10 second post race time penalty for each infraction.
4.1.1.1. Liveries in violation of rule 2.1.3. will be subject to an unappealable disqualification.
4.1.2. Tire warming after drivers have begun to line up double file for the start of a race is prohibited. Drivers that engage in tire warming after this portion of the race start protocol has begun will be subject to a 15 second post race time penalty.
4.1.3. Crossing the solid white or yellow line leading to the entry of pit lane with one or more tires will be subject to a 10 second post race time penalty.
4.1.3.1. This penalty is on assessed if the driver enters pit lane when the infraction occurs. Competitors may cross the pit entry line while racing other competitors if they are not utilizing the pit lane.
4.1.3.2. At venues where a solid line may not be placed, the pit entry line will be marked by where the pit lane and the racing surface diverge, usually at a fixed point.
4.1.4. Crossing the solid white or yellow line guiding competitors through the exit of pit lane with one or more tires will be subject to a 15 second post race time penalty.
4.1.5. Rejoining the racing surface in a dangerous manner after going off track will be subject to a 15 second post race time penalty.
4.1.5.1. Track re-entries will be seen as dangerous if the action is taking place in front of other competitors, forcing those competitors to take sudden evasive measures, or if the driver is rejoining the track at a perpendicular angle compared to the direction of the racing surface.
4.1.5.2. Competitors rejoining the race from a ghosted state will have to be sure they are rejoining in a clear section of track. Drivers that rejoin and cause either a collision or another competitor to go off track to avoid a collision will be awarded a 30 second post race time penalty.
4.1.6. Repeated instances of corner cutting will be subject to a 20 second post race time penalty.
4.1.6.1. This penalty will be assessed based on if the limit breach is out of emergency avoidance of another competitor, if the limit breach results in a lasting advantage, and frequency in occurrence.
4.1.7. Repeated instances of track extensions on the exits of corners will be subject to a 20 second post race time penalty.
4.1.7.1. This penalty will be assessed based on if the limit breach is out of emergency avoidance of another competitor, if the limit breach results in a lasting advantage, and frequency in occurrence.
4.1.8. Competitors found to have started accelerating beyond their class' formation speed limit prior to the class pole sitter reaching the starting point will be subject to a 30 second post race time penalty per offense.
4.1.8.1. Jump starts on safety car restarts will be viewed in equal measure to this rule.
4.1.9. Overtaking other competitors outside of the defined track limits and not relinquishing the position within the next lap will result in a 20 second post race time penalty per overtake.
4.1.10. Passing undamaged cars under safety car conditions will result in a 30 second post race time penalty per overtake.
4.1.11. Brake warming, or brake testing, is prohibited under all conditions. Competitors found in offense to this rule will be subject to a 20 second post race time penalty.
4.1.12. Causing avoidable contact will be subject to a 20 second post race time penalty.
4.1.12.1. Contact, defined by VRR, is an event between two cars that results in a competitor being unfairly hindered by either direct car-to-car contact or being forced off of the racing surface without receiving mechanical damage.
4.1.13. Causing an avoidable collision will be subject to a 30 second post race time penalty.
4.1.13.1. Collisions are defined differently to contact. Collisions are the instance where a competitor receives mechanical damage directly from another competitor's actions.
4.1.14. Causing an avoidable collision under safety car conditions will be subject to a 60 second post race time penalty.
4.1.15. Repeated reactive blocking maneuvers will be subject to a 15 second post race time penalty.
4.1.16. Engaging in an unsafe blocking maneuver (contact blocking) will be subject to a 20 second post race time penalty.
4.1.17. Engaging in a dangerous blocking maneuver (resulting in mechanical damage) will be subject to a 30 second post race time penalty.
4.1.18. Competitors that clutter in race text communications with unimportant messages will be subjected to a 20 second post race time penalty.
4.2. In the instance that a competitor will not see any punishment through a post race time penalty, a grid penalty for that driver's next applicable event will be issued instead.
4.2.1. Liveries in violation of any part of Section 2 will be subject to a two place grid penalty for each infraction.
4.2.2. Competitors that engage in tire warming after entering the final phase of the race start protocol will be subject to a three place grid penalty.
4.2.3. Crossing the solid white or yellow line leading to the entry of pit lane with one or more tires will be subject to a two place grid penalty.
4.2.4. Crossing the solid white or yellow line guiding competitors through the exit of pit lane with one or more tires will be subject to a three place grid penalty.
4.2.5. Rejoining the racing surface in a dangerous manner after going off track or ghosting through the pause menu will be subject to a three place grid penalty or a six place grid penalty if the rejoin causes a collision.
4.2.6. Repeated instances of corner cutting will be subject to a four place grid penalty.
4.2.7. Repeated instances of track extension will be subject to a four place grid penalty.
4.2.8. Competitors found to have committed a jump start during the race start or a safety car restart will be subject to a six place grid penalty.
4.2.9. Overtaking other competitors outside of the defined track limits and not relinquishing the position within the next lap will result in a four place grid penalty.
4.2.10. Passing undamaged cars under safety car conditions will result in a six place grid penalty.
4.2.11. Brake warming will be subject to a four place grid penalty.
4.2.12. Causing avoidable contact will be subject to a four place grid penalty.
4.2.13. Causing an avoidable collision will be subject to a six place grid penalty.
4.2.14. Causing an avoidable collision under safety car conditions will be subject to a 20 second stop-go penalty at the next applicable event.
4.2.15. Repeated reactive blocking maneuvers will be subject to a three place grid penalty.
4.2.16. Engaging in an unsafe blocking maneuver will be subject to a four place grid penalty.
4.2.17. Engaging in a dangerous blocking maneuver will be subject to a six place grid penalty.
4.2.18. Cluttering the in game text communications with unimportant messages will be subject to a four place grid penalty.
4.3. Other penalties awarded for off track issues will not result in a time penalty, but may be seen as more serious.
4.3.1. For the first offense of leaving a race session prematurely, a reprimand will be given to the competitor in question.
4.3.2. For the second offense of leaving a race session prematurely, a one race suspension will be awarded.
4.3.3. For the third offense of leaving a race session prematurely, a two race suspension will be awarded.
4.3.4. For the fourth offense of leaving a race session prematurely, a four race suspension will be awarded.
4.3.4.1. Race suspensions apply to any VRR event.
4.3.4.2. Appeals can be made with sound reason as to why the voluntary forfeit occurred.
4.3.5. Causing a deliberate collision with another competitor for any reason and with any end result will result in an automatic one race suspension.
4.3.5.1. The length of the suspension is left to the race steward to finalize on a per case basis, and may last longer than stated above.
4.3.6. Attacking a competitor through prejudice or unfounded malice will result in a one race suspension once evidence is brought forward. An appeal will not be granted.
4.3.7. Competitors switching cars after the season has started will automatically be starting the following race with an additional 5% success ballast for just that event, in addition to their existing success ballast.
4.3.8. Competitors found to have competed in a qualifying session with incorrect Balance of Performance will have their participation in the session invalidated.
4.3.8.1. If that qualifying session includes the process of limiting the amount of entries in the class to what is available in the race (aka Bumping), then the first driver that would have been removed from the event gets to start last place in their class.
4.3.9. Competitors found to have competed in a race session with incorrect Balance of Performance will have their result disqualified.
4.3.10. Competitors that park in pit lane without proper reasoning will compete in the next event with the amount of success ballast equal to their class points leader.
4.3.11. Warping back to pit lane, as well as leaving the track during qualifying will result in the driver in question being given a drive through penalty for the subsequent race.
4.3.12. Organizer-hosted practice, qualifying sessions, final warm up, and the race itself are all officially sanctioned by VRR. Competitors that cause unnecessary collisions or other unruly behavior may be penalized and/or suspended.
5.1. Each event lobby will open at 1:25 p.m. Eastern U.S. time for only the GT500 competitors. At 1:30 p.m. Eastern U.S. time, qualifying for the GT500 Class will begin, lasting 20 minutes.
5.1.1. Once the time has elapsed, all competitors will be permitted to finish their laps before parking in the designated Parc Ferme zone.
5.2. Qualifying for the GT300 Class will begin at 2:00 p.m. Eastern U.S. time, lasting 20 minutes in duration.
5.2.2. Once the time has elapsed, all competitors will be permitted to finish their laps before parking in the designated Parc Ferme zone.
5.3. Once all of the competitors participating in the race session have returned to the event lobby, all competitors will be requested to visit pit lane for a visibility check. If competitors have issues seeing the correct amount of participants, they will be required to address these issues.
5.3.1. First step to fixing visibility issues is to clear temporary online data. This can be done from the options menu inside the lobby.
5.3.2. If issues persist, the competitor affected will be instructed to exit the lobby, save game before exiting completely, reboot, and then rejoin the lobby.
5.3.3. If issues persist beyond the previous point, the competitor will be asked to sit the race out and let a reserve driver come in to take their place.
5.4. After qualifying has concluded, the series organizer will conduct a mandatory race meeting at 2:40 p.m. Eastern U.S. time to go over any notes of interest regarding procedures for each venue.
5.4.1. All drivers competing in the championship must be in attendance for the driver's meeting.
5.4.2. Drivers that miss the scheduled start time of the meeting, with prior approval from the series organizer, will start the race from the rear of the field.
5.4.3. Drivers that miss the scheduled start time of the driver's meeting with no prior notice will not be permitted to take part in the race, and the series organizer has the authority to pull a reserve driver in to fill that space before the meeting formally begins.
5.5. Each race will start at 3:00 p.m. Eastern U.S. time, and will begin with a manual formation lap.
5.5.1. The entire field will run most of the pace lap together, running at 50 miles per hour/80 kilometers per hour.
5.5.2. Once the field enters the final sector, GT500 class will accelerate to 62 miles per hour/100 kilometers per hour, while GT300 will hold 50 miles per hour/80 kilometers per hour.
5.5.3. Each class will stay single file until they reach the final corner. At this point, they will line up double file, with pole position being on the inside lane in accordance to turn 1's direction.
5.5.4. Each class will be allowed to enter racing conditions once the class' pole sitter reaches the beginning of the pit lane wall.
5.6. Competitors are recommended to submit incidents of interest or concern to the race official immediately following the end of the race for review.
5.1.1. Once the time has elapsed, all competitors will be permitted to finish their laps before parking in the designated Parc Ferme zone.
5.2. Qualifying for the GT300 Class will begin at 2:00 p.m. Eastern U.S. time, lasting 20 minutes in duration.
5.2.2. Once the time has elapsed, all competitors will be permitted to finish their laps before parking in the designated Parc Ferme zone.
5.3. Once all of the competitors participating in the race session have returned to the event lobby, all competitors will be requested to visit pit lane for a visibility check. If competitors have issues seeing the correct amount of participants, they will be required to address these issues.
5.3.1. First step to fixing visibility issues is to clear temporary online data. This can be done from the options menu inside the lobby.
5.3.2. If issues persist, the competitor affected will be instructed to exit the lobby, save game before exiting completely, reboot, and then rejoin the lobby.
5.3.3. If issues persist beyond the previous point, the competitor will be asked to sit the race out and let a reserve driver come in to take their place.
5.4. After qualifying has concluded, the series organizer will conduct a mandatory race meeting at 2:40 p.m. Eastern U.S. time to go over any notes of interest regarding procedures for each venue.
5.4.1. All drivers competing in the championship must be in attendance for the driver's meeting.
5.4.2. Drivers that miss the scheduled start time of the meeting, with prior approval from the series organizer, will start the race from the rear of the field.
5.4.3. Drivers that miss the scheduled start time of the driver's meeting with no prior notice will not be permitted to take part in the race, and the series organizer has the authority to pull a reserve driver in to fill that space before the meeting formally begins.
5.5. Each race will start at 3:00 p.m. Eastern U.S. time, and will begin with a manual formation lap.
5.5.1. The entire field will run most of the pace lap together, running at 50 miles per hour/80 kilometers per hour.
5.5.2. Once the field enters the final sector, GT500 class will accelerate to 62 miles per hour/100 kilometers per hour, while GT300 will hold 50 miles per hour/80 kilometers per hour.
5.5.3. Each class will stay single file until they reach the final corner. At this point, they will line up double file, with pole position being on the inside lane in accordance to turn 1's direction.
5.5.4. Each class will be allowed to enter racing conditions once the class' pole sitter reaches the beginning of the pit lane wall.
5.6. Competitors are recommended to submit incidents of interest or concern to the race official immediately following the end of the race for review.
6.1. Safety car periods will be brought out for instances like mass disconnects and accidents that meet a certain criteria.
6.1.1. The criteria for accidents that bring out safety car periods are crashes in which three or more competitors sustain engine damage and/or sustain damage to three or more parts of their car. All competitors that receive these kinds of damage must type the letters "AD" for Accident-Damage. Upon which, the safety car driver will type either "SCD" or "Safety Car deployed".
6.1.2. In the case of a mass disconnection, the Safety Car driver, or the race leader, will type "SCD MD" and lead the field to a red flag stop on the pit straight. The race leader or Safety Car driver will record the order of the competitors remaining and then everyone will exit the race and wait for the disconnected competitors to return. Once those competitors have returned, the race will restart with with less laps based on how much of the scheduled race distance was remaining when the mass disconnect occurred. A manual safety car formation lap will allow everyone to get into their proper grid positions, and then racing will resume.
6.1.2.1. Mass disconnections are viewed as three or more competitors dropping out of the event lobby in under 180 seconds.
6.2. When a safety car period is deployed, overtaking is immediately prohibited unless the car being overtaken is wounded by mechanical damage and off to the side of the racing surface or off track completely.
6.2.1. Cars that are wounded are to stay off of the racing line and yield to undamaged cars in tight sections with their hazard lights on.
6.2.2. All cars are to keep a reasonable pace until they pass the pit lane entrance to finish their current lap. As the pit lane is open at all times, drivers can elect to use the pit lane or proceed to catch the safety car queue.
6.2.3. The overall race leader will be the head of the safety car queue. The overall race leader will be required to maintain a speed limit of 62 miles per hour, or 100 kilometers per hour for the entire duration of the safety car period.
6.2.4. Once all of the cars still running in the race have caught up to the safety car queue, any GT300 competitors stuck between the GT500 and GT300 class leaders will be directed to pass through the queue on the right hand side on the nearest straight to catch up to the end of the queue.
6.2.5. After the stuck GT300 cars have been waved past the queue, the entire GT500 field will be directed to move to the front of the queue without passing each other.
6.2.6. Once the field is deemed to be in its correct order, the overall race leader will be directed to lead the restart of the race at the end of the current lap.
6.3. In the instance that the event integrity may be compromised due to technical failures, the race director has the ability to call the race once the GT500 class leader has completed 75% race distance.
6.4. Under a Safety Car period, all competitors must be single file, with two car lengths minimum between each car for most of the period. Once the field enters the last sector of the track, competitors may bunch up closer to allow for a decent restart.
6.5. Competitors that receive damage from an accident must report their damage at all times of the race, regardless of circumstances. All safety car-causing accidents are subject to a mandatory post race review.
6.1.1. The criteria for accidents that bring out safety car periods are crashes in which three or more competitors sustain engine damage and/or sustain damage to three or more parts of their car. All competitors that receive these kinds of damage must type the letters "AD" for Accident-Damage. Upon which, the safety car driver will type either "SCD" or "Safety Car deployed".
6.1.2. In the case of a mass disconnection, the Safety Car driver, or the race leader, will type "SCD MD" and lead the field to a red flag stop on the pit straight. The race leader or Safety Car driver will record the order of the competitors remaining and then everyone will exit the race and wait for the disconnected competitors to return. Once those competitors have returned, the race will restart with with less laps based on how much of the scheduled race distance was remaining when the mass disconnect occurred. A manual safety car formation lap will allow everyone to get into their proper grid positions, and then racing will resume.
6.1.2.1. Mass disconnections are viewed as three or more competitors dropping out of the event lobby in under 180 seconds.
6.2. When a safety car period is deployed, overtaking is immediately prohibited unless the car being overtaken is wounded by mechanical damage and off to the side of the racing surface or off track completely.
6.2.1. Cars that are wounded are to stay off of the racing line and yield to undamaged cars in tight sections with their hazard lights on.
6.2.2. All cars are to keep a reasonable pace until they pass the pit lane entrance to finish their current lap. As the pit lane is open at all times, drivers can elect to use the pit lane or proceed to catch the safety car queue.
6.2.3. The overall race leader will be the head of the safety car queue. The overall race leader will be required to maintain a speed limit of 62 miles per hour, or 100 kilometers per hour for the entire duration of the safety car period.
6.2.4. Once all of the cars still running in the race have caught up to the safety car queue, any GT300 competitors stuck between the GT500 and GT300 class leaders will be directed to pass through the queue on the right hand side on the nearest straight to catch up to the end of the queue.
6.2.5. After the stuck GT300 cars have been waved past the queue, the entire GT500 field will be directed to move to the front of the queue without passing each other.
6.2.6. Once the field is deemed to be in its correct order, the overall race leader will be directed to lead the restart of the race at the end of the current lap.
6.3. In the instance that the event integrity may be compromised due to technical failures, the race director has the ability to call the race once the GT500 class leader has completed 75% race distance.
6.4. Under a Safety Car period, all competitors must be single file, with two car lengths minimum between each car for most of the period. Once the field enters the last sector of the track, competitors may bunch up closer to allow for a decent restart.
6.5. Competitors that receive damage from an accident must report their damage at all times of the race, regardless of circumstances. All safety car-causing accidents are subject to a mandatory post race review.
7.1. GT500 Class will award points to all seven available race spaces.
7.1.1. Finishing a race in first place will award 10 points.
7.1.2. Finishing a race in second place will award 8 points.
7.1.3. Finishing a race in third place will award 6 points.
7.1.4. Finishing a race in fourth place will award 4 points.
7.1.5. Finishing a race in fifth place will award 3 points.
7.1.6. Finishing a race in sixth place will award 2 points.
7.1.7. Finishing a race in seventh place will award 1 point.
7.2. GT300 Class will award points to all nine available race spaces.
7.2.1. Finishing a race in first place will award 10 points.
7.2.2. Finishing a race in second place will award 8 points.
7.2.3. Finishing a race in third place will award 7 points.
7.2.4. Finishing a race in fourth place will award 6 points.
7.2.5. Finishing a race in fifth place will award 5 points.
7.2.6. Finishing a race in sixth place will award 4 points.
7.2.7. Finishing a race in seventh place will award 3 points.
7.2.8. Finishing a race in eighth place will award 2 points.
7.2.9. Finishing a race in ninth place will award 1 point.
7.3. The top three competitors in each of the class Driver's Championships will be guaranteed a space in each event.
7.4. The Suzuka 500km event will award double points.
7.5. Championships will be present in both classes for Drivers, Teams, and Manufacturers.
7.6. Pole positions for each event will be worth 1 extra point.
7.1.1. Finishing a race in first place will award 10 points.
7.1.2. Finishing a race in second place will award 8 points.
7.1.3. Finishing a race in third place will award 6 points.
7.1.4. Finishing a race in fourth place will award 4 points.
7.1.5. Finishing a race in fifth place will award 3 points.
7.1.6. Finishing a race in sixth place will award 2 points.
7.1.7. Finishing a race in seventh place will award 1 point.
7.2. GT300 Class will award points to all nine available race spaces.
7.2.1. Finishing a race in first place will award 10 points.
7.2.2. Finishing a race in second place will award 8 points.
7.2.3. Finishing a race in third place will award 7 points.
7.2.4. Finishing a race in fourth place will award 6 points.
7.2.5. Finishing a race in fifth place will award 5 points.
7.2.6. Finishing a race in sixth place will award 4 points.
7.2.7. Finishing a race in seventh place will award 3 points.
7.2.8. Finishing a race in eighth place will award 2 points.
7.2.9. Finishing a race in ninth place will award 1 point.
7.3. The top three competitors in each of the class Driver's Championships will be guaranteed a space in each event.
7.4. The Suzuka 500km event will award double points.
7.5. Championships will be present in both classes for Drivers, Teams, and Manufacturers.
7.6. Pole positions for each event will be worth 1 extra point.
8.1. Success ballast, or weight added to keep the competitors of each class closer together for more on track action, will be added in accordance to the amount of points a driver receives.
8.2. Competitors in GT500 are required to add 1% success ballast for every 5 points they earn.
8.3. Competitors in GT300 are required to add 1% success ballast for every 5 points they earn.
8.4. Success ballast is locked to both entry and driver for the season.
8.4.1. In the instance that a car requires a substitute competitor for an event due to the original competitor being forced to miss the event, the substitute would be required to run the amount of ballast required based on points earned for that entry.
8.4.2. In the instance that a competitor moves from one class to the other during the season, the success ballast they have accrued as a competitor scoring points towards the overall championship will remain with them in their new class.
8.5. Competitors that join the series after round 3 of the championship season will be required to run success ballast equal to the amount of the lowest scored competitor in that class for their first race. Subsequent races, they will run success ballast according to their own points scored.
8.5.1. Competitors that fill in as reserve drivers for any race after the third race of the season will be required to run the success ballast of the last full time driver, regardless of how many prior starts they have made.
8.6. Success ballast remains active for all competitors until the final race, where all success ballast is removed from all competitors.
8.7. For qualifying for both classes, success ballast will not be enforced for competitive fairness.
8.2. Competitors in GT500 are required to add 1% success ballast for every 5 points they earn.
8.3. Competitors in GT300 are required to add 1% success ballast for every 5 points they earn.
8.4. Success ballast is locked to both entry and driver for the season.
8.4.1. In the instance that a car requires a substitute competitor for an event due to the original competitor being forced to miss the event, the substitute would be required to run the amount of ballast required based on points earned for that entry.
8.4.2. In the instance that a competitor moves from one class to the other during the season, the success ballast they have accrued as a competitor scoring points towards the overall championship will remain with them in their new class.
8.5. Competitors that join the series after round 3 of the championship season will be required to run success ballast equal to the amount of the lowest scored competitor in that class for their first race. Subsequent races, they will run success ballast according to their own points scored.
8.5.1. Competitors that fill in as reserve drivers for any race after the third race of the season will be required to run the success ballast of the last full time driver, regardless of how many prior starts they have made.
8.6. Success ballast remains active for all competitors until the final race, where all success ballast is removed from all competitors.
8.7. For qualifying for both classes, success ballast will not be enforced for competitive fairness.
9.1. The room mode for VRR Autobacs Super GT Championship events will be set to "Practice/Race".
9.2. Lobbies will be clearly coded for understanding. Each lobby will include the round number and which lobby it is. For example, lobby one for the first round would have the room title "VRR Super GT Season 7 Race 1 - Fuji 300km".
9.3. Laps will be specifically set to include the scheduled race distance publicly displayed as well as an additional lap for formation lap. An example of this would be the event at Dragon Trail having a scheduled distance of 61 laps, while the race lobby will be scheduled for 62 laps to include the formation lap.
9.4. The starting procedure for each event will be a standing start to start the formation lap.
9.5. Grid order will be initially set to "Set by Host".
9.6. Boost will not be utilized in any formal VRR championships.
9.7. Slipstream Strength will always be set to real for VRR championships.
9.8. Visible Damage will be turned on.
9.9. Mechanical Damage will always be set to "Heavy" for VRR championships.
9.10. Tire wear will be set to normal wear, or x1.
9.11. Fuel Consumption will be set to normal, or x1.
9.12. Initial Fuel will be set to 100 liters.
9.13. Grip on Wet Track/Track Edge will always be set to "Real" for VRR championships.
9.14. Race Finish Delay will be set to try matching the amount of time needed to complete a lap.
9.15. Category of cars allowed in the lobby will be preset to no limit.
9.16. In game automatic Balance of Performance will be turned off due to VRR having its own set Balance of Performance.
9.17. Maximum Tire Rating will be be the soft racing compound.
9.18. Minimum Tire Rating will be set to the same compound as the maximum.
9.19. Ghosting During Race will be set to "None".
9.20. Shortcut Penalty will be set to "None".
9.21. Wall Collision Penalty will be set to "None".
9.22. Side Contact Penalty will be set to "None".
9.23. Correct Vehicle Course After Wall Collision will be turned off.
9.24. Replace Car at Course Out will be turned off.
9.25. Flag Rules will be turned off.
9.26. Countersteer Assist will not be allowed.
9.27. Active Stability Management will not be allowed.
9.28. Driving Line will not be allowed.
9.29. Traction Control will not be limited.
9.30. ABS will not be limited.
9.31. Auto Drive will not be allowed.
9.2. Lobbies will be clearly coded for understanding. Each lobby will include the round number and which lobby it is. For example, lobby one for the first round would have the room title "VRR Super GT Season 7 Race 1 - Fuji 300km".
9.3. Laps will be specifically set to include the scheduled race distance publicly displayed as well as an additional lap for formation lap. An example of this would be the event at Dragon Trail having a scheduled distance of 61 laps, while the race lobby will be scheduled for 62 laps to include the formation lap.
9.4. The starting procedure for each event will be a standing start to start the formation lap.
9.5. Grid order will be initially set to "Set by Host".
9.6. Boost will not be utilized in any formal VRR championships.
9.7. Slipstream Strength will always be set to real for VRR championships.
9.8. Visible Damage will be turned on.
9.9. Mechanical Damage will always be set to "Heavy" for VRR championships.
9.10. Tire wear will be set to normal wear, or x1.
9.11. Fuel Consumption will be set to normal, or x1.
9.12. Initial Fuel will be set to 100 liters.
9.13. Grip on Wet Track/Track Edge will always be set to "Real" for VRR championships.
9.14. Race Finish Delay will be set to try matching the amount of time needed to complete a lap.
9.15. Category of cars allowed in the lobby will be preset to no limit.
9.16. In game automatic Balance of Performance will be turned off due to VRR having its own set Balance of Performance.
9.17. Maximum Tire Rating will be be the soft racing compound.
9.18. Minimum Tire Rating will be set to the same compound as the maximum.
9.19. Ghosting During Race will be set to "None".
9.20. Shortcut Penalty will be set to "None".
9.21. Wall Collision Penalty will be set to "None".
9.22. Side Contact Penalty will be set to "None".
9.23. Correct Vehicle Course After Wall Collision will be turned off.
9.24. Replace Car at Course Out will be turned off.
9.25. Flag Rules will be turned off.
9.26. Countersteer Assist will not be allowed.
9.27. Active Stability Management will not be allowed.
9.28. Driving Line will not be allowed.
9.29. Traction Control will not be limited.
9.30. ABS will not be limited.
9.31. Auto Drive will not be allowed.
Follow VRR's Twitter account here! Team accounts are followed in return.
Join us on Discord here!
Rulebook Version 7.00: 02 April 2020
Last edited: