Please keep it civil guys, any egos that get out of control will be dealt with quickly with deletions and warning points. This thread is not for asking for drifting set ups, but rather for actual execution.
Here's the "How to Drift" excerpt from the
GT6 Manual:
In Drift Trials, the aim is not to score the fastest lap time, but to earn the most points for effective drifting. It is therefore important that you learn how to perform successful drifts.
First off, let's consider the two parts of a drift separately. The first part involves making your rear wheels slide across the track. The second part involves sustaining your drift.
The easiest way to start a drift is to enter a corner at high speed, suddenly put your foot on the brake and then, at the same moment, apply the handbrake. The car will spin at first, but just get a feel for the speed you need when entering the corner and the sensation of your rear wheels starting to slip.
In order to make your rear wheels slip effectively, you need to think about how it can be sustained. The key points here are countersteering and accelerator work. Countersteering means turning the steering wheel at the moment the car starts to slide, in the opposite direction to which it is sliding. Countersteering allows you to control your car's sideways slide.
At the same time, you can control your slide by adjusting the degree to which you are pressing the accelerator. If you want to slide more, press the accelerator; if you want a more controlled slide, ease off it. When it comes to real drifts, it's possible to perform very effective ones with the right combination of countersteering and accelerator work.
In Drift Trials, drifts are awarded points according to the following criteria:
1. Drift Angle
Drifts are judged according to the angle of the car relative to the ideal racing line for cars which grip the track normally. If your drift angle is too high, it will be deemed a spin, and your points for the drift will be reset.
2. Distance from the Racing Line
You will be judged according to how far you strayed from the ideal racing line for cars which grip the track normally. The farther you are away from the racing line, the more points you will lose.
3. Speed
You will be judged on the speed of your car during the drift. The higher your speed, the more points you will earn.
4. Duration
You will be judged on the duration of the drift. Sustain a drift that scores highly according to the three criteria above, and the number of points you earn will increase rapidly.
In Drift Trials, try to use tires that have as little grip as possible. It's also effective to fit tires with little grip on the rear wheels only. Bear in mind that the Active Stability Management (ASM) and Traction Control driving options will automatically be set to OFF.