We are all dead.

  • Thread starter Razzbar
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Where did you die?

One of the silly things about GTx is how you can crash with no other consequence than loss of some time. How many of us have gone to the test track in a fast car, turned it around and deliberately done head on collisions just to see how far we could make the other car fly.

I think vehicle damage would add a lot of realism to the game (as an option, of course). A deadly crash would end the race. A slam into another car might throw your steering off, or blow out your radiator, or tweak your suspension or chassis. In one of my favorite flight simulators, you occasionally sustain damage that you have to deal with. It adds to the game.

But I was wondering which courses people consider most dangerous if they were real. I think there can be no disagreement that Grand Canyon is by far the most ridicuously dangerous course in the game, and Ice Arena is probably the least dangerous.

I remember one track I was unfamiliar with, where I was going down the straight trying to position myself to the very outside of the road to set up for the first turn, when SLAM, I hit a concrete abutment completely by surprise.

El Capitan can kill you on the hill after the tunnel.

On the dirt tracks, there are several jumps that would probably cause serious injury if taken the way I normally take them in GT without adverse consequence.

What are the most dangerous places/tracks in GT, if they were real?
 
Razzbar
What are the most dangerous places/tracks in GT, if they were real?

Find it out for yourself, it depends what car your in and what track and what speed
 
Citi De Aria, hands down. Those buildings have bits that jut out onto the track that are hardly noticeable that could take a wheel off an F1, and at least cripple the steering of a normal car if you don't pay attention to the street.
 
So you asking about tracks that aren't real? 'cos if you count all tracks, the 'ring is the showstopper. Rumours state about 50 deaths a year. (mostly bikers).

If I ever wanted to kill myself (never will..) I would take a hayabusa to the ring and checked what my limits are...
 
GeorgeMorley
Find it out for yourself, it depends what car your in and what track and what speed
That's the point of this discussion - to examine some of those car/track/speed combinations. Instead of making a thoroughly pointless post like that one, shouldn't you add something constructive to the thread?

If you can't bring yourself to do that, why not simply refrain from posting?

For myself, I can attest to the deadliness of El Capitan. I killed myself there in the Camaro racecar after squeeking by the Panoz. I braked that fraction of a second too late for the Whoopdie and got serious air. I was well clear of the rail and without the invisible catch fence I'd have been dead in the creek at the bottom of Cathedral Rocks surrounded by crushed roll cage. An AI car also deadheaded me into the left hand bridge abutment on the counterclockwise run, which is where you come into the bridge at high speed, rather than from the slow end.

There are a couple pit walls that can be killers if you are distracted or are forced out of shape. The guillotine ends at Sears Point and Hong Kong come to mind.

Surprisingly enough I don't think I've ever died at the 'Ring, though I would have comprehensively destroyed every car I've ever driven there at least once.
 
Razzbar
Where did you die?

NY, there's a black concrete bit in the shadow on the right side of the road sufficiently after the start-finish (..or was it just before it?) for a break-neck speed crash out of nowhere.

i personally seem to have troubles with the tips of the in-road pit-stop-lane dividers. they tend to blend nicely with the road colors and come out of the blue in the middle of the road right at me. on a couple of occasions they have made me literary jump up in my seat after my brain could not interpret the visual 'transition' of instantenious full stop from those 300km/h an instant ago.

El Capitan can kill you on the hill after the tunnel.

..and even more the same hill before the tunnel when you travel in reverse ; )
i've gone airborn so many times there that i've developed a certain fobia and i can be accused now of taking it too cautiously ; )
 
Yes, El Capitan could be deadly. However Grand Canyon would've killed me long ago if the orange safety netting was as flimsy as real life. Given the depth of the canyon, I'd be at the bottom of the Colorado River, with most of my car scattered about upon various ledges down the cliff wall.
 
Laguna Seca is another real life dangerous track. The daunting corner 'Corkscrew' has had many accidents due to it. This is mainly caused by the fact you need to turn sharply while the track quickly falls away from the car into the downhill slope. The next two corners have a huge run-off but could also be potentially lethal.

Plus Fuji Speedway straight into the first corner with failed brakes/ leaking brake fluid or oil on track. :dopey:
 
Razzbar
El Capitan can kill you on the hill after the tunnel.

I love that turn. It is really dangerous though, I seem to take it faster than the game wants me to, as in, the brake light says I should be in 3rd gear, but of course I'm in 4th ;)

And I would have to say Grand Canyon is by far the most dangerous track, overall. Some cheap plastic orange barriers could never stop a 2 ton Mitsubishi PAJERO at even the slowest speeds. I hate that track in every way possible, but it was so much more fun at the NE auto show when I got to drive it in half of a Subaru Impreza Rally Car and it had hydraulic vibration and everything.
 
I too have killed myself numerous times.

Sarthe II-TVR Speed 12: Doing 245 all the way down the straight, I overestimated my brakes and braked where you would in a Group C. Forget the sand. I was at about 145 when I hit the wall.

Nurburgring-Nissan R390 Road Car: Leading the race, with a Pescarolo on my tail, I was flying down the backstraight at the end. I estimated that, to win the race, I needed to fly through that last section before start finish. I made the little right-hander and then put two wheels in the grass. I never had enough traction to brake. Hello again wall, this time at 208.

New York-Toyota 7: I was doing time trials, and I was in the process of running quite a lap when I came back around the carousel. I made a nice entry onto the straight. The speedo swung past 180, and I hung the Toyota into the final bend. I cut the apex a slight bit too tight, and found myself running into the pit wall at 198. Dead again.
 
Mildly tuned '87 Lotus Esprit on the Nurb'. I forget the name of the exact corner, but its after a quick down hill, then it goes up to the left with a small left bend at the top of the hill. Kills me every time. 👎
 
Yellowbird + Nurburgring= x_x If this was real life, I would have met my maker well over one hundred times on the Nurburgring. I don't think I've "died" on any other track exept La Sarthe. That corner after Mulsanne always gets me. :ouch:
 
Probably the left hand turn right after the straight away on Citta D'Aria reverse. If you're in basically any car, going full speed. If you think that you'll brake where you normall do, you're screwed because at that point the car is airborne.

The other track that stands out is Cote D'Azur (aka Monaco). Simply because if you push it, just a little bit, the walls will just eat your car right up. Unless you're really careful . . .
 
Well, I dont have the game, but the only time Ive played it, I went in the grass in an F150 Lightning on the Nurburgring Nordschlieffe. And I crashed on Motorsportsland (I think) In a Viper SRT10. I didnt do too well with anything else either.
But on the other hand, I made a PERFECT lap in Seattle Circuit with a BMW 1 Series.
 
3-Wheel Drive
Citi De Aria, hands down. Those buildings have bits that jut out onto the track that are hardly noticeable that could take a wheel off an F1, and at least cripple the steering of a normal car if you don't pay attention to the street.
I agree. So many times on the demo and on the real game I "killed" myself on that track. It is just so narrow and those curbs that stick out and you dont even see them until your stopped. Grand canyon would also be real scary but you would probably drive slower knowing your consequences. Citi De Aria is a sleeper killer. You think it looks ok but then pow your dead!
 
No-one's mentioned the shear lethality of the Lady of the Sarthe.

If anything goes wrong in the following places, you either smack a barrier real hard, normally whilst travelling at over 200mph, or face a short, bouncy trip across the gravel before joining the scenery:

-Barriers blocking the Hunadieres straight for the 2 chicanes of Sarthe I
-Mulsannes corner - the computer makes a habit of dying here
-Indianapolis - 200mph.. turn, brake, turn... recipe for disaster

I'm sure I would have used up many a life on these corners. Equally so the pit-entrance to Infineon/Sears Point.
 
Heh...recently, I took a stock M5 (no aids, N2s) for some practice around the 'Ring, and never found the correct braking point entering Bergwerk, so of course I crashed nose-first into the railing. I "died" every lap, in the same spot. It's the only part that's kept me from getting a 100% clean lap in that car.
 
3-Wheel Drive
Citi De Aria, hands down. Those buildings have bits that jut out onto the track that are hardly noticeable that could take a wheel off an F1, and at least cripple the steering of a normal car if you don't pay attention to the street.

Considering that Grand Canyon is simply out of the question, I'd have to agree. Especially in the reverse mode.

BTW, the beginning of the stairway in reverse, where a high speed fairly straight stretch ends with a steep uphill turn -- take it flat out. Don't brake for it at all. You'll bounce off building after building so far, so fast, that it'll more than make up for the 5 second penalty. :dopey:
 
Nurburgring -- I think the only two laps I've done on it without going off at least once were the license exam laps behind a lead car. Failed by 5 seconds first try, made bronze second. I'm basically a "bronze" driver.

The funny thing about the ring is that although I go off onto the grass fairly often, I seldom hit the rail in a bad way. Most of the track is relatively survivable because of those wide shoulders. Most of the track. Relatively speaking...

BUT there is one exception, where I've died so many times in spectacular crashes.

Driving a car for the first time, a fairly fast car that isn't perfectly stable -- and you never know in advance -- the slight right bend at the end of the long straightaway, at the overpass.

Wow! Sometimes a car will just totally lose it there! In some cars, it's nothing. You can go on and take the S bend at the end flat out in some. Those are the cars you race at the ring.

But some other cars, they just go out of it. Start fishtailing, eventually slamming into the rail on one side, then the other. A car can either make that bend flat out, no problem... or it has to be handled sooooo carefully. It's an example of "it's not the track or the car, it's the track AND the car".
 
I think I may have 'killed' myself on every single track in the game (yes, even the test track). I think the 1st gear dog-leg after the 300r at suzuka is a killer if you're not ready for it. How many times have I gone careening into the barrier. Also Fuji 90's after getting used to Fuji 80's is a hard one with the chicanes.
 
Im not sure of which cars I have done it in. But there are alot of tracks which would not meet the FIAs regulations in terms of run-off area. Trial Mountain, Deep Forest, and all of the original street cources are far too fast and far too dangerous. Even Grand valley would need alot of walls moved farther back in order to meet safety standards. Proabably the only track that I could really see being safe and being a real modern F1 track would be Apricot Hill
 
I've died about a million times over on the Test Cousre doing 300 MPH runs. Basically I was cruising down the final straight in 'Max Speed test' at around 363 MPH, got angry :mad:, threw an e-brake turn into the grass, fishtailed :scared:, went right back up the incline :eek:, hit the wall at 346 MPH :ouch:, flew for approximately 200 metres :ill:, .........................Skidded to a hault and drove off:sly:.

Bit of a shopping list, but...💡, you gotta be specific about life:tup:

FormulaGT
 
gOoSeTeR
I think I may have 'killed' myself on every single track in the game (yes, even the test track). I think the 1st gear dog-leg after the 300r at suzuka is a killer if you're not ready for it. How many times have I gone careening into the barrier. Also Fuji 90's after getting used to Fuji 80's is a hard one with the chicanes.

I've died instantly many times on the test track, but it's always been a deliberate suicide. No, come to think of it, once I hit the abutment at the entrance to the pits. But sometimes I like to take the turn way on the inside, then quickly aim for the rail, to see how long I can fly. Or do a head on with another car on the straight. Or a turn. I think I saw a car actually flip 360 one time, but I'm not positive about it. It's generally believed that cars don't do that in GT. They definitely don't behave realistically in collisions. Nowhere even close.

I think we'd all be better drivers if they did. I mean end the race. Not actually die.

Fuji... aw, I haven't learned yet. Fuji drives me crazy sometimes. It's possible to actually get lost on that track. It'll be the last one I learn. I know Nurburgring better than Fuji. For now, I'll let Bob drive it for me.

Suzuka... hmmm... I'm beginning to think that Suzuka is a work of art in its design with the elevation changes and various turns. I might get to like it a lot, maybe not. Still learning it. Reminds me of Infineon a lot.

Fuji, Suzuka and Infineon are examples of the kind of "racing industry" tracks that I don't care for too much. They are much different than real roads. The considerations in designing a road intended to be raced are different than real roads which purpose is to get from one place to another. Intentional race tracks are usually much wider than roads, and even the so-called "hairpin" turns are wider radius than they appear.

The reason I like road racing above oval or dragstrip racing is that it's more like real road driving. When tracks get built to accomodate speed, even when they have left and right turns, they tend to lose that "real road" feel.

Not all of them, of course. The late Westwood in Canada... oh, yeah!
 
Razzbar
Fuji... aw, I haven't learned yet. Fuji drives me crazy sometimes. It's possible to actually get lost on that track. It'll be the last one I learn. I know Nurburgring better than Fuji. For now, I'll let Bob drive it for me.

Suzuka... hmmm... I'm beginning to think that Suzuka is a work of art in its design with the elevation changes and various turns. I might get to like it a lot, maybe not. Still learning it. Reminds me of Infineon a lot.
Give those three time: When you begin to learn the proper apexes and start pushing yourself faster and faster, you will realise that it takes mastery of both car and track to be successful. The new Fuji is pretty useless, as is Infineon Stock Car Course, but once you learn the proper versions of the courses you will grow to love them.
Tracks I've "killed" myself on?
Curcuit de la Sarthe II: So much speed, coupled with bumps, coupled with a twitchy spaz-a-thon car (Lancia Stratos) sent me into the wall at the end of the
Mulsannes corner, backwards, at 150 MPH.
Suzuka Full: 130R, same car. Touched the grass,
rear-end came around, skipped over the pavement, and hit the wall, backwards, at 150 MPH.
Finally, Green Hell: Flugplatz, same car. Launched to the left on accident, over-corrected for next turn, touched grass, car swapped ends, crashed into wall, backward, at 150 MPH.
 
3-Wheel Drive
Seems like the Stratos really enjoys fishtailing. I'd tweak the tuning a bit, as that is a habit I wouldn't want of my cars.
I would, but I love the challenge that the Stratos brings to driving in the game. It is insanely difficult to drive above 120 MPH, and I like that. Shows character. All I have to do to fix it is add downforce, but I feel that would ruin the car.
 
Heh, I would've died around 500 times by now at Nurb. I've always crashed hard onto the wall at least once on every run I make. It's a miracle how I pulled 5:43.--- there...
 
How not to take the Flugplatz. Basically, I had a 1000 horse Zonda road machine and I decided to see what it could do at the Nür. Well, I cleared the Flugplatz at around 180 mph and rudely found that the Zonda has no downforce to it at all. The car left the track and never touched tarmac again. I hit the red barrier in the grass and went from 180-0 in less than a second.

Ouch. Attempting a dicey menauvre led to a 240 mph hit into the outside wall of the Test Course. Came back to win it, though. ;)
 
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