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That pretty much applies to every game in the history of games. There's no such thing as a perfect game. They are what they are.
It does not. You misunderstand.
Let us simplify our game significantly, how good it is as a game is purely dependent on the number of cars in it. (It's a terrible game, but it's simple).
I have one year to make it.
I have 10 million dollars.
One "car maker" costs 100,000 dollars a year, and makes 5 cars a year.
I make the best game possible by hiring 100 "car makers", and setting them to work for the year.
I make a worse game by hiring less than 100 "car makers" and using the extra money on any other feature.
Now this is obviously horrendously simplified. But as the elements in the game grow more complex, the same applies to things that improve the game, and things that do not. It just becomes far more difficult to optimise. If more staff is a thing that improves a game, then spending money on that is more beneficial than spending it on...more models for the shelf, or nothing at all.
There's no perfect game, but it's certainly possible to judge one game better than another. And it's possible to spend any given amount of money in better or worse ways.
If PD made GT4HD and called it GT6, you wouldn't say "it is what it is", you'd say "what a colossal waste of time and money". There's a gradient between that and an idealised perfect game.
And I say again, if PD could do a better job with more employees (which seems reasonable), and if they have money available that they choose not to spend on that (which seems possible), then they're making a worse game than they could be.
And Zlork, I have never mentioned outsourcing. I have spoken only of increasing their workforce.