I don't like the gameplay, it feels like I am playing Burnout, that Arcade racer, the gameplay feels exactly like this only the physics are more in tune with being a simulator.
Driveclub feels nothing like Burnout, I don't see the gameplay similarities other than they are both racing games. That's like arguing Forza 6 feels like playing The Crew but with more realistic physics. Ridiculous.
-Burnout has fictional cars, Driveclub has real cars (and bloody good ones at that).
-Burnout has an uninspiring map with closed off roads for racing, Driveclub has point to points and circuits that are closed off public roads, and also closed circuits.
-Burnout's racing revolves around ridiculous unrealistic drifts to build up nitrous and crashing into your opponents to take them out of the race so you can win, Driveclub is about clean racing in the world's best exotic cars.
-Burnout's physics are wild NFS/Ridge Racer slide around arcade style, Driveclub's are arcade with it's roots in realism. Cars have proper weight shifting and feel predictable and natural, but with overpowered tyre grip and brake power.
Personally, I have no idea how you could come to the conclusion that playing Driveclub feels like playing Burnout, and that the gameplay feels exactly the same.
Control of the car and traction just feels so artificial, Forza 6 feels so much more realistic by comparison.
The graphics are great but if you compare it with Froza 6 on daytime racing, there isn't even a significant difference, drive club only look a little better at that point.
Again, Driveclub was never meant to be a competitor to Forza or other simcades or sims, it's not trying to be anything like Forza at all. It's not trying to be a realistic motorsport game, so the comparison with Forza is pointless, again, it's like comparing Forza 6 to The Crew, they're too different for any valid comparison.
The graphics of DC are far better than Forza, both in game and in photo modes, and it also has enormous environments and proper dynamic time and weather, with a volumetric cloud model, none of which Forza has, so graphics in DC are far beyond FM6.
My main issue is lack of tracks, it is pathetic, only 6 locations and so many of the tack layouts in these locations look the same. I know they are trying to go for a out in the country back roads kind of feel instead of tracks and cities like Project Gotham racing bu I don't know, playing it just makes me feel like I wanna play Project Gotham Racing on my ****box 360. Hopefully the Xbox one includes it with backwards compatibility support eventually because I don't wanna hook up one of my two ****box 360's again.
Ok, I've edited the swearing out of that quote, and I suggest you edit it out of your post too, as mods won't be pleased with that. There's kids on these type of forums mate, and it's not hard to censor yourself.
As far as the locations go, there are 6 countries, each with multiple different locations, both country style roads and closed circuits. There might not be as many tracks as some other racing games, but they are all unique, are thoroughly well modeled way beyond the track limits, and again, they all have volumetric clouds, and dynamic weather and time. You've compared it to Forza 6, but then rip on DC's tracks, even though FM6 has the same tracks you can get in dozens of other games. I love real circuits, don't get me wrong, but you could just as easily make the case that Forza only really has tracks that are in heaps of other games, whereas Driveclub has all unique tracks that you can't get anywhere else.