Weather/dynamic time of day has caused jagged shadows. Should it have been left out?

  • Thread starter zork123
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zork123
what do you think? at this point, i'm sure you all have noticed the TERRIBLE shadows seen throughout the replays (if you haven't, watch this video here: http://www.youtube.com/watch?v=I4FmSPDvV48 )

GT5 prologue did not have these shadow problems...nor did the time trial demo we all played. so, what happened? looks like the introduction of weather and time of day changes has caused major problems with the way shadows rendered (remember battlefield? it also had terrible shadows due to its dynamic lighting...)

i would have rather they leaved the weather and dynamic time of day to save the quality of the shadows. this is the only area that i am extremely disappointed in. i am still getting this game but not even need for speed hot pursuit has these MAJOR graphical problems and we're talking about GT5.

do you think they will ever patch this in the future and fix the terrible shadows? the reason i ask is because you have these stunning cars, yet the terrible shadows can "take you out of the experience" and make you forget the realism.

and, no i'm not whining just trying to get some opinions on it. again, still getting the game and i know i will love it just want to hear what you guys have to say about this because i do think this should be patched, don't you?
 
I'm pretty sure I noticed those shadows last time I played Prologue. Daytona doesn't even have time and weather so I don't think that is the reason.
 
The game should run in 720p for extra smooth and polished visual experience which has been GT's trademark for years. They just get PS3 into straits by using that 1280x1080 resolution.
 
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You can't be serious. You'd rather they left out dynamic weather and time just to save some jaggies on some shadows....?

Please, get a grip mate.

And no, it shouldn't have been left out, even if it is what's causing the jagged shadows.
 
I'm pretty sure I noticed those shadows last time I played Prologue. Daytona doesn't even have time and weather so I don't think that is the reason.

no the shadows were not like that in prologue. how do i know this? i owned it.

plus, every track i believe uses some type of dynamic lighting even if it appears static during the whole race.

dynamic lighting is usually what causes developers to have issues with their shadows and that is the major different between prologue and gt5, therefore it must be what is causing the shadow issues which i hope can be remedied.
 
It does look a bit ordinary but I probably wouldn't have noticed it if you hadn't pointed it out. The standard vette doesn't look the best either but everything looks worse on youtube, so I'll wait til Im playing it for myself in HD before I write anything off
 
Major graphical problem? When your hurtling round the 'ring at night in the pouring rain? I don't think so.
 
You can't be serious. You'd rather they left out dynamic weather and time just to save some jaggies on some shadows....?

Please, get a grip mate.

And no, it shouldn't have been left out, even if it is what's causing the jagged shadows.

i would say maybe you're right but keep in mind that this game has been in development for 5 years and need for speed hot pursuit has been in development for two and just look at how crisp the shadows are and the sheer quality. now, this is my ONLY major complaint about GT5 and it should be fixed regardless, especially since it is embarrassing for them that GT5 prologue didn't even have this issues. how could they take THAT big of a step backwards? and, yes, that's a pretty big step backwards in my book. :ouch:
 
no the shadows were not like that in prologue. how do i know this? i owned it.

It's definately like this in GT5 Prologue as well, tested it yesterday and got jagged shadows on some cars as well. And not just that, also the pixelation when there's smoke/dirt.

So it's not really the weather or dynamic time causing it.
 
Daytona barely had any trees (and their shadow) casted down near the tracks... so, we couldn't see that back then.

As for the current situation... it is what it is... You guys should deal with it :dopey:

Personally I dont care about it, despite having seen it in the demo last month But it will be fixed later, I just want to play the damn GAME.
This is not reality (yet) so chill out guys ;)

If you didn't excuse yourself, i would have thought you were part of the same people who demanded weather; And now that weather is implemented, the same people who is going to request it be removed for the sake of beautiful shadows...?
:ouch:


What you see here, the problem is because PD's team took a short cut:
instead of rendering the shadow of Tree Leaves cast down on the dashboard with millions of pixels, they choose to cast the same shadow from each leaf by "enlarging" that leaf's "original size pixel" on to the dashboard...

That would explain the huge "pixel" shadow of the leave ;)

I hope you guys be more understanding from here on ...
 
Dynamic weather and lighting conditions both drastically affect the racing/driving experience. You want to get rid of those elements to have better... shadows? To answer your question, no, I don't think it should have been left out. Ultimately, GT is about the racing/driving experience, so if I get the chance to push a virtual car around a track in wet and dark conditions at the expense of 'jagged shadows', I'm fine with that.
 
The jagged shadows are not caused by varying time of day, the jaggies are caused by low resolution shadow mapping.

Low resolution shadow maps are used because of memory limitations and they can be generated faster.

So you could also blame the increase in car and circuit detail and the increase in number of cars on the track. The truth is that there's no one thing to blame.
 
I'm sorry, but this graphical issue really is getting silly. If it's bad in one game to have compromised standards, it's bad in any game to have compromised standards.

You want realism so much, right? Well, jagged shadows, cars which are of less visual quality than that next to them and 2D track scenery do not promote realism.
 
It's definately like this in GT5 Prologue as well, tested it yesterday and got jagged shadows on some cars as well. And not just that, also the pixelation when there's smoke/dirt.

So it's not really the weather or dynamic time causing it.

again, this is not evident in GT5P at all. GT5P had "soft shadows" not jagged shadows. Proof is here:



look at how the wing cast a SOLID shadow on the car body. in GT5 full version, it is completely jaggy. also, look at the tree shadows how the edges are completely solid...
 
The game should run in 720p for extra smooth and polished visual experience which has been GT's trademark for years. They just get PS3 into straits by using that 1280x1080 resolution.

1080p mean that resolution is 1920x1080 right? Not 1280x1080...
720p have 1280x720
 
1080p mean that resolution is 1920x1080 right? Not 1280x1080...
720p have 1280x720

Yes. If your console is set to 1080p in GT5 though it's 1280x1080 and some hardware trickery.

I'll be running it at 720p. I suspect the game will perform slightly smoother in 720p, plus it has 4xAA in 720p whereas 1080p uses 2xAA.
 
Yes. If your console is set to 1080p in GT5 though it's 1280x1080 and some hardware trickery.

I'll be running it at 720p. I suspect the game will perform slightly smoother in 720p, plus it has 4xAA in 720p whereas 1080p uses 2xAA.

thats another good question. do u think by setting it to 720p that the shadows will be less jaggy or is that even possible?
 
You can't be serious. You'd rather they left out dynamic weather and time just to save some jaggies on some shadows....?

Please, get a grip mate.

And no, it shouldn't have been left out, even if it is what's causing the jagged shadows.

Agreed. I am glad dynamic weather is included, i think people are nit-picking this game for no reason. For example "My cock is only 6 1/2 inches long... since its not 10 inches i would prefer if i just didn't have one."
 
I dont mind the shadows too much, and i certainly wouldnt say that id prefer good shadows and no day night to crap shadows with a day night cycle.

I just wonder if shadows are going to look pants if you use photomode on a portion of the replay where there is a jagged shadow..... Will it show the jaggedness or will it re-render the shadow on the exposed "photo"
 
Agreed. I am glad dynamic weather is included, i think people are nit-picking this game for no reason. For example "My cock is only 6 1/2 inches long... since its not 10 inches i would prefer if i just didn't have one."


Zing 👍
 
I will be playing this game to race and be as fast as I can, not to concentrate on small graphical errors in replays
 
again, this is not evident in GT5P at all. GT5P had "soft shadows" not jagged shadows. Proof is here:

look at how the wing cast a SOLID shadow on the car body. in GT5 full version, it is completely jaggy. also, look at the tree shadows how the edges are completely solid...

That's why I said "some" cars. It's not on all cars, but I have to agree it's worse in GT5 though. If you tried all cars in GT5 Prologue, you would know some cars have very bad shadows. Should try Tuscan Speed 6, shadows on that thing look just as bad as some vid of 370Z in GT5 I've seen yesterday.
 
One thing to remember: we still don't know exactly what the release patch will bring. It could partially fix the shadows. Seriously, it is clearly a non-issue for me as I know the limited capabilities of the PS3 :) Get over it and enjoy the 16 players races at night on the ring ;)
 
One thing to remember: we still don't know exactly what the release patch will bring. It could partially fix the shadows. Seriously, it is clearly a non-issue for me as I know the limited capabilities of the PS3 :) Get over it and enjoy the 16 players races at night on the ring ;)

you do all bring up good points. i wasn't aware of a release patch. where is the announcement on this patch and how do you know about it?

i know this has started a whole debate. the reason i mentioned this is because i want to stir up the conversation to make GT5 a better racing game. this is literally the ONLY issue i have with the game: the shadows. that's it! that's what the big problem is with the game and, yes, it should be fixed and i know i'm not the only one. i LOVE watching gt5 replays...in fact, that is one of my favorite things to do: see the car gliding gracefully along the track and, BAM!, there are those ugly shadows that i just can't look past. they are so distracting to me. they dont "ruin" the game but they certainly hurt the incredible quality of the rest of the game.

it's like spending hours making a HUGE cake and then taking a small dump on top of it. wouldn't you be distracted by that small turd? would you still eat on the outer edges of the cake? it just distracts from the whole thing. lol :D i know, that's a bad comparison. just ignore me. :yuck:
 
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