I am. Isn't that obvious now?
Yes, now it is after elaborating, but what you're saying
still doesn't make much sense because you keep talking about backwards compatibility as if it changes games.
I cleared that up in my response to you. Getting hung up on that mistake isn't going to move a discussion forward.
Sure looks like the discussion is moving just fine to me. Maybe
you should be the one not getting hung up when people are simply explaining how they got mixed up by vague responses.
It's been fairly clear that Sport is their brand for their online environment. You can say I'm guessing but I would say you're being naive.
It's been fairly clear that this game is called something and there's a game that's not out that we have no idea about. The fact is, is that you literally are guessing. It could or it couldn't be called that, the straight facts is that we don't know. Sport is also literally the name of the game, so what if the next game follows a completely different path then the BoP racing that this game has done? Or maybe it's just that time machine you have. The naive thing here is to make such an assumption.
Things change. Much like licenses test in the past games are now basically what is setup as the campaign mode of this game at launch.
And in the past, that paradigm has been lethal to a game's player base. Most major developers are segueing into online as a service, supporting a constant gaming economy where players can constantly put money into it
Which has very little to do with how you're mixing up Cross-platform compatibility and backwards compatibility. Even if GTS is available on next generation as a backwards compatible game, absolutely nothing is going to change about it that wasn't already available on GTS for the PS4. You'd be playing it exactly like you would, regardless of console owned.
If they make a new game, it is not going to share a same world with GTS, it'll be completely isolated from each other, and that's how it has always been, and that's how it's going to be for any game.
Games as a service is a thing, I know that, but the way you're going on about things just makes it seem like this is another thing you're misunderstanding.
This is the new norm and dividing a player base is counter productive to that. Previously, console limitations were the huge impediment of carrying over a player base but that is becoming less and less of a barrier as we move forward.
This doesn't make sense to me. What is the new norm, and what is the old norm? The only way to not split playerbase is if they never make a new game again, ever, and continue updating GTS until the end of consoles. Otherwise, if they make a new game, then it'll split it. Just like any game before, and any game in the future.
Cross-compatibility and backwards compatibility is not a way to connect two completely different games, which you keep mixing up when you're talking about GTS to GT7. It's a way to connect one single game. Like GTS on PS5 to GTS on PS4, or GTS on Xbox(just used purely as an example to show what
cross-platform actually means) to GTS on PS4. That's where I feel you keep mixing up things.
Like I said in the first place, I wonder if they'll try to keep the online community together via cross play and how much of that would be possible due to code deviation (ie weather).
No, because that's not how it works. Unlikely, but the only that that might happens is that they'll keep PS5 GTS players, and PS4 GTS players playing together. It is absolutely not going to be tying in with GT7 in any way or form.
Not only that, but there will not be core gameplay mechanics altered just because of the PS5 being more powerful. You'll get the exact same game that the PS4 is running. It'll look better, run smoother, and most likely load faster, but the core game is going to be exactly the same.
Again, it was a speculative question, I don't pretend to know the answer to these questions and your attempts to resolve them appear to lack the context of where the game industry is trying to go with games as a service
It's not me lacking context, it's you not understanding the terms you're using. You're misunderstanding how Games as a Service works, and what Cross-platform compatibility as well as backwards compatibility means. Once you grasp those concepts, you'll see what you're saying doesn't make much sense.