OK dont cane me - a simple (yet effective) track editor that could be based around a 'training yard' (as in the driving school in 'richard burns rally')??
You could construct the tracks using a line and snap-to grid system using road lines or cones, (i'm thinking scalectrix simple here )and use to hone driving skills, or as a diversion from the main game - this could help beginners and journeyman gt fans to learn more about technique, car setup etc... remember motorsports land gt2? how cool?...
You could lay down selections of tracks - say 90 degree sections, 180 hairpins whatever. What about a random track generator? It need not be complex - good programming would see it through - and if it came on another disk i'd buy for certain. There's nothing like designing a track and racing a mate round it or vice versa.
Oh and what about tyre pressure and fuel use simulated for once, not just tyre wear??
You could construct the tracks using a line and snap-to grid system using road lines or cones, (i'm thinking scalectrix simple here )and use to hone driving skills, or as a diversion from the main game - this could help beginners and journeyman gt fans to learn more about technique, car setup etc... remember motorsports land gt2? how cool?...
You could lay down selections of tracks - say 90 degree sections, 180 hairpins whatever. What about a random track generator? It need not be complex - good programming would see it through - and if it came on another disk i'd buy for certain. There's nothing like designing a track and racing a mate round it or vice versa.
Oh and what about tyre pressure and fuel use simulated for once, not just tyre wear??