what about a track editor..??

  • Thread starter void074
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OK dont cane me - a simple (yet effective) track editor that could be based around a 'training yard' (as in the driving school in 'richard burns rally')??

You could construct the tracks using a line and snap-to grid system using road lines or cones, (i'm thinking scalectrix simple here )and use to hone driving skills, or as a diversion from the main game - this could help beginners and journeyman gt fans to learn more about technique, car setup etc... remember motorsports land gt2? how cool?...

You could lay down selections of tracks - say 90 degree sections, 180 hairpins whatever. What about a random track generator? It need not be complex - good programming would see it through - and if it came on another disk i'd buy for certain. There's nothing like designing a track and racing a mate round it or vice versa.

Oh and what about tyre pressure and fuel use simulated for once, not just tyre wear??
 
Fuel consumption should be in (or could be in, hard to know before the game is released). For the rest, yeah, everything that can be a step forward to a "real driving simulation" would be worth putting in the game. (car damage... car damage ... car damage...)

I guess using the "search" button would have shown you that this subject has probably already been discussed in some other(s) thread(s).
Welcome to GTP
 
Could you image how much processing power that would take, not to mention how long GT4 would be further pushed back? Unless you want a flat ground 400x400m slab of concrete with a few cones to weave in and out of, that is way out of the question.
 
Yeah, Unfortunately given the current platform it would be pretty impossible to make any half decient looking track as well as the fact that the PS2 probably wouldnt cope! But I do see maybe tracks created buy PD being available as downloads.....let the experts make the track!
 
No way dude - do you remember a creaky old amiga a500 game called 'sidecar racer'? (dont laugh just an eg ok!) Well that came on the grand total of 2 floppy disks and had an extremely simple, yet extremely versatile track editor which let you define elevation, had a 'freedraw' mode and loaded up in no time at all - sorry dude i've grown up using speccy48k's and atari 1600's and i cant accept the old processor power over talented coding argument - hey if the software and the programming is rubbish it doesnt matter how powerful the hardware - ur gonna get a rubbish game.

Also, yes that is exactly what i'm talking about - a scalable concrete yard (obviously not just a concrete yard - it may have a little detail by default, like msland or complex string)- say from 0.5k to 2k square (or something) so that you could just drive about on it, ultra fine tuning your fav cars! I would'nt want to see cones really but they should be optional - would rather have lines (with optional colours). optional optional optional!!

I really dont think that this would be a difficult undertaking but hey i can dream!
 
to void074.....

It is possible, no one is doubting that.......its just that I would believe it is more complex nowadays to model tracks......firstly there is alot more poly's, textures and environmental effects which are very hard to accurately create......unless you work at PD. Also how would you map your tracks reflections on to a car......PD painstakingly has to model the refelction of every track onto every car.....if it was a personal created track the cars would matt coloured and have no reflection.....It would not look good! It would be fun to race on your own tracks but you would get really fedup of all the work to make a decient length track. This is what people get paid at PD to do......it obviously requires alot of skill.....

Maybe for GT5 eh! :) 👍
 
Creating thracks like midfield is out of the question, Having a large piece of tarmac and laying cones as a slalom or a track with particular corners would be fun.
 
In the first post Viod said how simple he was talking about, baswed in a single training yard with a track marked out with lines or cones. Thats very possible to do, al you'd need a large yard and some pre-made sections like 20 degree cornes, 180 degree cornes, straight sections and the start line ect.
 
The PS2 could handle it. It would just be extremely hard to add it with the awesome graphics of GT4. Although I don't think that a track editor would take that much processing power. THPS, it couold be the same concept, except for the fact that it would be at least 10 times bigger.
 
How would it be hard to have a large yard and the3 ability to mark a track with lines and cones? PD already have cones modelled and the line textures wouldn't be hard to do, all they'd need to work on is modelling a large yard which wouldn't ned to be full of stuff, just make it like a large concrete square with walls around and an entrance with a closed gate.
 
Yeah nice idea Void, something like the Gymkhana :embarrassed:

code_kev
As long as the editor has stunt features, like on stunt man :D :D .

*just wants to smash stuff*
But the cars can't flip. :P


robin2223
Also how would you map your tracks reflections on to a car......PD painstakingly has to model the refelction of every track onto every car.....if it was a personal created track the cars would matt coloured and have no reflection.....It would not look good!
Eh, don't you think the cars just reflect the environment? I don't think PD models the reflections of the tracks on the cars.. reflections change when you move. ;)
 
I think the reflections in GT4 are real time, since you can see your opponents reflections in your car too. The game engine probably does all the reflection mapping automatically to creat these real time reflections, by mapping the sky and then making the engine automatically map anything ithing a certain distance from the car and change the properties so that it looks like a reflection.
 
void074
OK dont cane me - a simple (yet effective) track editor that could be based around a 'training yard' (as in the driving school in 'richard burns rally')??

You could construct the tracks using a line and snap-to grid system using road lines or cones, (i'm thinking scalectrix simple here )and use to hone driving skills, or as a diversion from the main game - this could help beginners and journeyman gt fans to learn more about technique, car setup etc... remember motorsports land gt2? how cool?...

You could lay down selections of tracks - say 90 degree sections, 180 hairpins whatever. What about a random track generator? It need not be complex - good programming would see it through - and if it came on another disk i'd buy for certain. There's nothing like designing a track and racing a mate round it or vice versa.

Oh and what about tyre pressure and fuel use simulated for once, not just tyre wear??

Sounds fine to me, I'd love to make cone tracks or new painted tracks outlined by cones like in some of the Gymkhana tests... I don't think it would take that much to add this, but again I don't need it and probably would rather the game appeared straight away.

Anyway even if they did add this you can bet many people would just moan about how it wasn't a proper track editor or how the cones didn't look photorealistic... or how you couldn't choose what colour the paint would be... just no pleasing some people.

[Edit: Think I'll also add that people need to read the original post before replying as almost everyone who replied seems to think he means a full track editor which is obviously not going to happen]
 
usernamed
The PS2 could handle it. It would just be extremely hard to add it with the awesome graphics of GT4. Although I don't think that a track editor would take that much processing power. THPS, it couold be the same concept, except for the fact that it would be at least 10 times bigger.
Yeah that's what I meant. I would be hard with the GT4s graphics.
 
I honestly don't think it would be that tough to create. I've thought about it for a while and posted on the topic several times.
 
It wouldnt be hard to create, all they need is a large area and to program in the ability to creat a track of cones.
 
And if they included keyboard and mouse support ... oh Lord, no contest. Creating tracks would happen in the matter of minutes.

But REALLY what I want is something to do random maps with.
 
For all those who doubt the PS2 can handle that feature. I've seen somethin' like that in V-Rally 2 on PSX , a complete track editor with the same graphic quality as the other tracks. As for GT4 , it maybe some kind of limited edition with minimal track details. Now GT4 has been taking long time in progress and so every GT fans have the right to ask things from PD. I want a replay editor where you can point cameras in certain spots on the track , adjust height , zoom and so on , and also to be able to set a certain color filter for the replay ( the one with the highest contrast level was the most realistic in GT3 ).
 
I like your thinking, but this WILL NOT happen. The graphics and tracks were all done up in so much detail, so it can be virtually impossible to build your own race track from the ground up. The only exclusion would probably be in making Autocross tracks. That is, unless you want to make an Autocross course in a swanky, artistic setting (for example: rooftop of a parking lot in the suburbs overlooking downtown, an airplane hangar, a football field, basketball court at a high school, etc.). That's the only way I can see this working.

Another idea would be to set a certain track configuration. So you can elect not to run a bus stop chicane, or even an entire long section of track. Think Mid-Ohio, and being able to run the chicane or not. Tracks with multiple configurations from the primary circuit would benefit from this.
 
void074
OK dont cane me - a simple (yet effective) track editor that could be based around a 'training yard' (as in the driving school in 'richard burns rally')??

You could construct the tracks using a line and snap-to grid system using road lines or cones, (i'm thinking scalectrix simple here )and use to hone driving skills, or as a diversion from the main game - this could help beginners and journeyman gt fans to learn more about technique, car setup etc... remember motorsports land gt2? how cool?...

You could lay down selections of tracks - say 90 degree sections, 180 hairpins whatever. What about a random track generator? It need not be complex - good programming would see it through - and if it came on another disk i'd buy for certain. There's nothing like designing a track and racing a mate round it or vice versa.

Oh and what about tyre pressure and fuel use simulated for once, not just tyre wear??

I'd like a track config for those real world tracks that have multiple configurations, like the Nurburgring or Sears point.
 
With any luck the variations on those circuits will actually be available, because theoretically they require less space (depends how car data is stored and tracks are 'built').
 
Before I begin my reply, I'd like to once again award Jordan's courage for brining GTPlanet back up and running. We are in your debt, buddy! 👍

Allow me to bring up another game to make a point. How many of you PS1 and PC players have played Moto Racer 2? In MC2, you race through a variety of 8 courses, and both types include Superbikes and Dirt Bikes. You can change weather conditions, time, and even go in reverse/mirror/both (unlock to get this). But when you get down to the track editor, I noted something. MC2 had a pre-set number of variables for track design. For example, if you build a race course in something resembling a street course, you can race around the track you've created. While you are play-testing this track, you can pick a certain style to go with the track. So no matter what you come up with, you can pick a certain pre-set environment. So for a city, it would mean a stroll through the park, the city itself, maybe a tunnel, that sort of thing. Moto Racer 2 players who experimented with building new tracks, speak out!
 
Creation of a track editor would be rather easy, we have seen it done in many many games before. It could be as simplistic as giving us a grid and allowing us to place different types of corners and such in different locations.

People are talking of how it wouldn't match PD's work, but is that even the point? The complexity achievable through such a system is minimal. Much like what they give you in Tony Hawks.

Since we dont get the actualy tools PD used to create tracks, our tracks wouldn't be as good. If anyone remembers the MapEditor in Starcraft, that was actualy used by Blizzard for map creating and scenario creating, so it was full featured, it gave you the ability to match Blizzards own work. Obviously though PD doesn't work around tiles for making tracks, if they did, they wouldn't be able to make things like the nurb in the detail they do (unless they used immensly small tiles :dunce: ).
 
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