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It's really not that black and white, to be honest. Brand awareness is a huge thing as well as legacy names come into it. Something being a best seller doesn't automatically make it the best product. That's why sales numbers are meaningless to the consumer.If a consumer likes what you have, they're going to buy it. So if more people buy your game than they do your competitor's, than that means people like your game more. Again, number of sales isn't the only metric, but its really hard to argue against folks putting their money up
The fact that I feel that way does exactly that. A Pinnacle game in terms of quality, not sales, should be very hard to make people go "hmm maybe I should hold off." It selling more in no way means that people think it's better. It has it's roots, and it's competitors have been chopping then little by little. I've seen this example thrown around and it fits; Toyota will sell more vehicles than Ferrari, doors that mean everyone would prefer the Corolla over there Ferrari?The fact that you feel that way does not change the game's status as the pinnacle. Because GT6 sold so many more copies compared to the competitors, it can be objectively concluded that people like GT6 more. That's not to say GT6 is better in every way, but people like it more as
Sales are meaningless to us. It didn't get you a bigger game, it don't get you more content, and it didn't get the game to us any faster.
So with the relatively small amounts of PS4's available at the time, you think it would have sold more? They put it on the console in which they had a relatively huge player base. I'm not seeing it that way.True, but release scheduling is a very important factor of a game's success. The best example I can think of is FF12; it released right as the PS3 was announced, and it didn't do well despite the good reception and how good FF10 was. A lot of analysts still think the release date played a major role in the poor sales.
There was no one doing what GT was doing, on the scale it was doing. Either way you talk about it being the top because no one could come close to it's sales, yet try to say these games were "competition." That seems a bit contradictory to your point.But all throughout PS3 GT, there was a lot of competition (I mentioned them in the earlier post). And by the time GT5 came around, Turn 10, Codemasters and NFS had ample time to develop a reputation. Also some people might think GT offers more than the other titles - something that goes beyond just a car/track count.