It seems like the more the car list grows, even though I appreciate the ongoing additions, the less each car is highlighted. In GT Sport, there’s a lesser number of cars but the selection seems so handpicked it gives a feeling of appreciation and interest in the specific model chosen, in addition to the amount of detail articulated through the model. In terms of Forza, I got the same feeling with Horizon 2 and it’s bucket lists, which always seemed to compliment the cars with a unique bit of the landscape. I agree with Eunos about possibly scaling back the car selection and I think it would be even better (although probably would never happen) if Forza delivered a tightened car list of basic models with an emphasis on expanded visual and tuning customization. For example an e46 3 series that users could build into an M3/CSL/GTR, or a Carrera which could be built into an RS/Turbo. By placing the creativity and selection on the user end, I think it would really increase the feeling of value and ownership, compared to the lack of difficultly right now in purchasing everything many times over with too many credits or having everyone burn out on cars when everyone achieves them at the same time in the playlist.
The map also feels like it has become lost in its own size, and I read somewhere that this could be due to how the major points such as Edinburgh or Ambleside are placed at the corners of the map, making it feel smaller. I also used to feel it was due to the weather cycle but I noticed when driving in the forest it’s not something I mind at all, it’s when I’m in more urban areas without any people walking around that it bothers me more.
Overall it’s a game I enjoy and play a ton, but as a franchise I think a sense of identity, uniqueness, and achievement has become more obscured in the pursuit of appeasing all ages and breaking down any exclusivity. It feels a bit like a participation trophy and I agree with Eunos that a lot of it could be helped from a more detail oriented design and a return to focusing on car culture.
tl;dr I expect none of this and FH5’s main feature to be the ability to add neon colored smoke and challenges that consist of parachuting your car out the back of a plane alà fast and furious