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More realistic, like GT? Or more unrealistic, like Forza 3(NOT Forza 4), to make it more fun?
I vote for more realistic physics. What about you guys?
I vote for more realistic physics. What about you guys?
I would like to see them as real as possible. Fixing the clutch and ABS would be a good start
What's wrong with the clutch?
Forza has stupid physics. So unrealistic.
Other than using a manual clutch makes the car turn faster laps?What's wrong with the clutch?
More realistic, like GT? Or more unrealistic, like Forza 3(NOT Forza 4), to make it more fun?
I vote for more realistic physics. What about you guys?
I can recall from every single racing game I've played that I had better times with manual. The reason why autos are so slow is because te horrible shift points, that goes for real life as well. They don't let you stay at the rev limit and always shift early
Also, don't most super cars use paddle shifters? That's hardly automatic. Either way if rather the transmissions be unrealistic then being forced to use auto.
More realistic, like GT? Or more unrealistic, like Forza 3(NOT Forza 4), to make it more fun?
I vote for more realistic physics. What about you guys?
I think you missed my point. I was not referring to Auto trans vs manual trans. I am talking about Auto Clutch vs Manual clutch both are a manual trans. The difference being a manual clutch in a real car would be a clutch pedal where as an auto clutch there would be no clutch pedal. Modern super cars use paddle shifters and and auto clutch. Some use a double clutch system and some of these allow the shift to happen lightning fast where as with the pedal clutch [manual] you have to depress the pedal move the shifter and then release the pedal and there is no way possible that a human could do this consistently if ever faster than what the good auto clutch system would achieve.
Speaking on the Auto trans though in some but rare cases an auto trans can be quicker than a manual in real life but in Forza 3 and 4 if you look at the leader board no one makes it near the top unless they are using manual trans with manual clutch. In Forza 2 there was a mix of Auto Trans users up there in some classes/cars but none after the introduction of the manual clutch. In my own testing in the slower cars I found that the manual clutch give roughly 1 car length advantage for every upshift or the manual with auto clutch and a lap around the ring the difference was about 8 seconds in my testing.
My feeling is that since in the game the Auto Trans and Manual with auto clutch or manual with manual clutch are allowed for all cars then they should not be given an advantage for one or the other other than the obvious advantage you may get by being able to control when the car shifts and really there should be a way to at least partially control this even when an auto trans is selected. The result would be more real that the current method and more competitive across the modes.
Stuff.
That would be cool. I remember and old Chevy truck we used to have. 1954 Chevy in line 6 with 3 on the tree. If you tried to shift from 1st to 2nd fast the result was that you had to pull over, pop the hood and unstick the shifter linkage before you could go anywhere.I'd also love to see some simulation of the normal manual boxes. Shift too fast on an older car and maybe it grinds and you miss the shift. Something so that shifting well with a third pedal gives a slight advantage over using auto-clutch, but not to the extent it is now.
I would like to see them as real as possible. Fixing the clutch and ABS would be a good start
Well, why would you purposely want to go slower? And how is this any different from all other assists?...almost everyone I know uses it because of the advantage it gives not because they want to drive without assists but because it assists them to go faster.
It is different in that it is not supposed to be an assist and it makes your car go faster around the track than it should largely because it lets you hold the throttle open while shifting with no damage to the engine or tranny. It is unrealistic and it is unfair to those users who prefer an automatic trans or what realism with paddle shifters.Well, why would you purposely want to go slower? And how is this any different from all other assists?
Well, why would you purposely want to go slower? And how is this any different from all other assists?
More realistic, like GT? Or more unrealistic, like Forza 3(NOT Forza 4), to make it more fun?
I vote for more realistic physics. What about you guys?
Various physics options would be nice so that you could have the hardcore, ultra realistic physics for the sim crowd and an easier to drive, less realistic physics for those who aren't as experienced with sim racing games. It would cater to more people and allow more skill levels to enjoy the game.
No.
The correct way to do it is to have one physics for the game and various assists as people need them. That's how it works in the real world, that's how it should work in a simulator.
Almost the same end result. Except that good drivers can't abuse the "simplified" physics to dominate leaderboards and online. They have to dominate through skill.
lol, more realistic like GT.
please explain why GT has better physics, oh wait you can't.
Don't want to start a fight, but probably the only things which are wrong with GT are engine sounds and graphics. Forza has been off with physics most of the time. I mean, really. Are you trying to tell me that a RWD Subaru Impreza will understeer at 40mph? Think about it.
Have you ever driven a car? Any car will understeer at 40 mph, depending on a lot of variables like tyres, road conditions, how tight the corner is, what line you take, please at least have an understanding about the argument you are trying to make because I have played both GT5 and FM4 religiously for the past 2 years and can tell you the 100% the physics are more accurate on FM4 than in GT5, the 'lift off oversteer' test I have made a benchmark for all racing games
I used to drive a 2004 2.0 Hyundai Coupe which loved to oversteer in the middle of a corner if you lifted off the throttle, both FM4 and GT5 have this car in some variation and the results of trying to get the car to oversteer in stock form by lifting off the accelerator at even 30 prove to me how much closer to real life FM4 is