Just as the title says. I see a lot of negative comments on GT5 which are many times (sadly) true. But there are also some very good sides to GT5! I'd like people to sum up some features from GT5 (and perhaps older GT's) that PD needs to keep/add/re-add for GT6.
My suggestion would be to keep the cockpit view, which I really, really love, despite some having problems with the 'cockpit shake'. I for
one really like the view, especially in premiums, imho it's the best in the business right now.
Second I'd like to add responsiveness of the physics. Many people have lots to say about the physics but to me, they feel so good it's the sole reason GT5 beats everything on consoles for me despite the flaws! (I dare you to play Test Drive Unlimited 2 in comparison and say that you don't like GT5's physics, even though they're different types of games! Even arcade racers have to have good physics, wether realistic or totally not!).
So, what do you think?
Haha, I read the OP title as "What does GT6 need to keep, from GT5" as in, 'keep for itself', to which my answer would be simply tracks, they should save newer tracks for GT6, everything else, plug it into GT5 right now.
What should be kept that exists in GT5 now, when it comes to GT6... so hard to look at it that way, everything but, is the only way I can see it, but probably because I view GT5 quite positively, despite complaining alot about it.
So don't keep, the pathetic AI, standard cars, a stupid used car dealership that sells every car in the world, but only 30 at a time, for a limited time (what a ****ed up idea that is), the seperate tuning page, which now only serves to add engine/weight mods, which is complete ********, remove the thing from the page and just do it all within the car settings, you went 85% of the way, finish the job PD! Uhh, B-Spec, completely forget about B-Spec please, don't keep the limited story mode of A-Spec, or the tiny amounts of cash it gives you, which becomes pointless once you have seasonals anyway... photo mode, who cares? If its no effort then fine, but if you have to spend more than a couple of people for more than a day, please cut it, its next to useless. DLC potential, with only a few drops of DLC, please PD, if you're going to have the option next time, release more than half a dozen 'good' cars. Let us mod every car, in every way, yes I want to supercharge my 458, yes, I want to have performance parts on EVERY car. Oh another thing, spend maybe a little time on the people and scenary, if it were two or three times as good (really still not that great) we wouldn't complain about it.
Otherwise... look keep it all. Despite my negativity on those parts, that's about it imo (from the very top of my head, I may've missed a few bits and pieces). I love the premium cars, when PD puts them in and choses the right ones, and doesn't repeat themselves (See Standard cars), I don't use the online function much, but if the physics were 1:1 the same, I think it'd be 8/10 (needs a bit more stability), the physics are nearly perfect, I have a little bit of car experience, driving on roads for 7 odd years, multiple drive trains (FF, FR, RR, 4WD), it does them all perfectly. Tracks are great, again, when they exist, where's Phillip Island and Bathurst? You know, its the best Car simulator out there, especially when you think they cram all of this, into a piece of **** PS3 from what feels like the 90s, they've done an extraordinary job, for the most part. Yeah, keep most of it.