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- United Kingdom
After doing some investigation I have found that for the most part, BOP is a little bit of a joke, as @dnlnnhs has pointed out if they wanted to make it fully "skill-based" every car would fundamentally be the same. Funnily enough, however, polyphony seems to almost agree with that ideology as every car runs near identical setups on EVERY TRACK (small camber changes and some deviance in natural frequency between cars). How can that be balanced? A car with an inherently stiffer platform will perform better at different tracks than those with softer platforms and this encourages people to jump to the Meta for each respective track. Also looking into power to weight ratios cars like the GTR GT3 and the Atenza have a significantly higher power to weight than cars such as the Alfa 4C or BMW Z4. I can appreciate an element of this is due to the physical dimensions of various cars. But if every car is running the same setup, how can they not have equal power to weight? The BOP system is a lazy excuse for people to "put driver skill over being able to tune". The way I look at it now, if you spend 15/30mins on the game when you log in working on tuning (in which you still need to drive the car), eventually, you will have some sort of base tune for each extreme of track type. Like with anything, these are just my opinions, but I don't think it can be stated enough that this glorified BOP system is inherently flawed. Not as much effort has gone into it as people seem to think.
As a sort of tangent to this thread, I would like to see some changes in GT7 where there is a more intense organised online mode for those who wish to invest the time into setups and turn it into the Sim Racing E-sport that it's currently trying to compete with. Keep the current iteration of the sport mode for more casual players that don't have the time or the inclination to pursue such things, still have competitive E-sport circuits for both. Most leagues and online lobbies in GT Sport as it is now are tiresome and lobbies die after 1 or 2 races. It would even be nice to see team-based racing maybe if lobby sizes increase (which lets be real, on next-gen it should be grids of at least 25/30). Having a team of two or three and racing in an organised series operated by the game with up to 10 or 15 other teams respectively (fairly realistic) would be a game-changer and dish out incentives for drivers to do testing and commit to a car for a season, punish those who change their car every race, just create a bit more realism. Anyway interested to see people's thoughts.
And just in case people wanted a little bit more proof of how broken the BOP system is. Based on some admittedly limited testing using BOP and stock setups (Group 1 used as the testing pool), it's very obvious that the BOP system is tested and applied in a way that doesn't have the cars driving in any level of anger. We ran out of the box cars just on the pause menu, allowing the AI drivers to race the track. Every car we tested ran to within at around 1.0 seconds of each other with a maximum of 1.5 seconds at the very lower end.
First off, while balanced to an extent for the older cars, it still leaves a massive performance gap. Not exactly driver skill first mentality.
Second of all. Anybody has played GT for any length of time knows that the Ai couldn't drive in fast if you told them their mother died. How does anyone expect an accurate system when the cars aren't being pushed? You can't base a system designed to benefit slower racers and hinder faster ones when the system doesn't even appear to take the potential of top end racers into account?