- 7,830
- U S A
- Tetsumura
- Nigel Fox
I think you covered it nicely John. I've warmed up to the bodykits in Forza. They don't just look snazzy, they enhance the performance of your car. If you add those with the high performance mods like suspensions and transmission, then throw in the paint shop, you have the return of full racing conversion! But rather than getting a pre-existing car from some other racing team, you get to define how it looks yourself. Hopefully, for those of us who are artistically or imagination challenged, Polyphony could provide some templates so creating a good looking if basic racing scheme is easy.
I do like the additional factors Forza notes with the cars, things like Speed, Accelleration, Braking, Cornering. Those would come in handy for many races. For an oval, tight turning isn't important, top speed is. For a rally, the fastest car isn't as useful as a nimble, quick turning one. I'd like the option of having the game do the qualifying for me, as long as the racing was competititve. The bots in Forza are savage bastids that need to die. All you have to do to get them mad at you is pull in front of them at launch, or keep them from passing you. They even ram you from behind to use your car for a turn brake! Grr...
I like the depth of modelling, even to the sidewalls of tires. You get to adjust the air pressure too. Parts may be all uniform, but Microsoft licensed name brand companies. Now if the mod kits were individually modelled, that would rock.
That racing line feature is a lifesaver. I use it all the time with the supercars and GT cars because the view of the track is kind of odd. Plus it's a great teacher. Someday when I get fully dialled into Forza I'll turn it off all the time. I like Forza's menu music done by junkie XL too.
Oh, Happy Easter!
I do like the additional factors Forza notes with the cars, things like Speed, Accelleration, Braking, Cornering. Those would come in handy for many races. For an oval, tight turning isn't important, top speed is. For a rally, the fastest car isn't as useful as a nimble, quick turning one. I'd like the option of having the game do the qualifying for me, as long as the racing was competititve. The bots in Forza are savage bastids that need to die. All you have to do to get them mad at you is pull in front of them at launch, or keep them from passing you. They even ram you from behind to use your car for a turn brake! Grr...
I like the depth of modelling, even to the sidewalls of tires. You get to adjust the air pressure too. Parts may be all uniform, but Microsoft licensed name brand companies. Now if the mod kits were individually modelled, that would rock.
That racing line feature is a lifesaver. I use it all the time with the supercars and GT cars because the view of the track is kind of odd. Plus it's a great teacher. Someday when I get fully dialled into Forza I'll turn it off all the time. I like Forza's menu music done by junkie XL too.
Oh, Happy Easter!